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[Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands
@Redstone and @Spiritmon

No mercy or attempts at subtly with these creatures of CHAOS?

Good.

They don't deserve it.

Not after what IT DID.

Let the purge begin.

Music: https://www.youtube.com/watch?v=HPZ5Cxfu...qR&index=3 (At DOOM's Gate - DOOM 2016 OST)

Alright, let me lay out a few things first that will factor into why I'm conducting this first 'Round' of Combat

- Right now you're currently just outside the Safe Zone , with Oz doing the scouting . Since neither of you specified attempting to get closer, I'm assuming you're attacking at Range or otherwise have the means to get to-and-from the Safe Zone FAST.
- If you Mon uses a Non-Ranged Move, I'll figure something else out for it to still be useful.
- The NPCs besides The Priestess and BLs are defending the Safe Zone. The former is lending her aid to Oz (if necessary), while the later are making their own attempt to sneak closer to Ambush the Leader

Now with that out of the way -

Oz centers herself, forcefully dispelling the EFFECT the Sand-Goth had on her with ease now that you were prepared for it. Compared to Taking Control handling that....well it was still unpleasant, but easy. The fact that your Confusion seemed to help blunt the worst of the mental contamination is an unexpected bonus too.

Then, she raises her staff, the head of it taking on a baby-blue hue.

Life Dew
(4)(1)(3)(6)(6) (1)(5)(2)(1)(4) (4)(6)(5)(6)(6)
You lower your staff slight and a brilliant bead of Healing Water drips right on, splashing onto the sand and spreading out to cover EVERYONE. Life Dew in effect for ALL! It also seems to be having a minor effect of counteracting the CHAOS and corruption of the land itself too, judging by the feeling of purification you get!

This immediately causes the Sand-Goth to SNAP its attention towards you, throwing aside its horrifying meal as all its abominable eyes fix on YOU.

It lets out as _________

A sound so horrifying your mind automatically blocks most of it out. What you did catch, though, was its Surprise and then ANGER.

The party is quickly coming to a stop as its minions jerk out of their revelry and begin to crawl over towards you, with some charging up what looked like Shadow Balls. The only two that didn't do anything were the two T.C. Palossands with the boy, who....*melded* to form a barrier around him.

At this Akamu is quick to get his Sea Drake and Urchin to deploy their own set-up quickly, before the horde arrives

Mist
(4)(2)(2) (4)(5)(-) (-)(-)(-)

Rain Dance
(3)(4)(1)

Thick, impenatrable and cloudy Mist blankets the entire Safe Zone and the Sand-Goth's 'party' - and then the storm comes. Black clouds gather in an instant and let loose an unrelenting torrent of Rain. Heavy Rain in Effect: + 2 Damage to Water Moves and 'Wind/Spray' Moves and 1.5X BP for them too, Fire Moves and 'Gritty' Moves BP slashed in half and suffer - 2 Damage, various interactions with Moves/Environment, and Water Type/Wind-Spray Type have Extra Range and Increased Lethality while Fire and 'Gritty' Moves have reduced Ranged and Lethality.

The area soon goes almost pitch-black due to the cloud-cover, but the Priestess and Oz radiant POWER and Aura lights things up enough for you and your allies to not have any Accuracy Penalties. Dark and Ghost Type Moves gain + 1 Damage Dice and Accuracy as a Consequence of the turbulent and fell interactions the Weather has with this CHAOS Zone.

The Heavy Rain douses the fell flames and Stuns the C.T.  Nucklavee as they fall over from the shock! The sheer force of it feels like get constantly getting punched all over - the heavens were furious at this monstrosity, and making its wrath KNOWN. The nearby sea churns and froths as its stirred and empowered by the Weather, causing the weaker Fish Mons to Flee back to the depths....

*Rolls* .....A HUGE WAVE sweeps across entire area, dealing 2 Water Type Damage to Oz, Fortuna, Akamu, Nalu, Ecclessia, Gloomtail, and the ENTIRE Sand-Goth Horde! The pitiful remnants of people recoil and let out agonized moans as the Water sweeps over them, their Cursed bodies beginning to break apart from the purifying salt-water and Life Dew combination. The Sand-Goth, however, seemingly RELSIHES the Water, ITs size slowly but surely SWELLING and GROWING and BULKING UP as it became more and more hydrated.

The sand beneath your feet is starting to get even MORE boggy and soupy - No Effect right NOW, but if you don't finish things quick the Heavy Rain will turn the beach into a swampy delta that'll sink EVERYONE.

Gloomtail broods in the Safe Zone, [DISPLEASED] at being looked over for a mere small fry for kicking things off against this monstrous horde...

Loyalty: (4) + (5)(6)(4)
Disobedience: (4)(5)(5)(6)(-) + (*6)

....And immediately lets loose a * R O A R * that shakes the very sand and all your bones!

Howl
*Rolls*
+ 1 STR to ALL Allied Combatants - Trigger it's Moxie!
Intimidation vs TCPs
*Rolls* *Rolls*
Theses damned souls can't be Terrified or cowed, but even in their wretched state they hesistant at the LEGENDARY IRE and DARK DOMINANCE radianting outward from the Otherworld Dragon: - 1 Damage and Accuracy for ALL Actions!

Gloomtail beings to *STOMP* onto the battlefield, deciding that if you're not going to work with it then He's going to be taking a bit of Initiative for Himself.

The Bountiful Raven is near invisible in the Stormy Rain, but she makes her presence clear as she directs the winds to dice these wretched golems and free their SOULs!

Lethal Air Cutter
(3)(1)(6) (2)(5)(6) (5)(4)(4) The black wind blows. Critical Hit
SPE 4 + *3 + STAB + MB + 2 HR - 2 INS = 7D6 + 2D6 + 2 Damage
(6)(6)(3)(2) (2)(2)(6) + (4)(1) + 2 ALL TCPs take 6 Lethal Damage; -1/2 HP, - 3 Pain, 6 Lethal Damage!
The Move seemed to phase right through the Sand-Goth to No Effect! Or rather, it regenerated it away in a blink! *Rolls* Seems like all ITS minions sagged for a moment after and took an Action on its part to do this....
(2)(1)(4) Nope

Despite the grievous damage done to them the horde was STILL alive somehow, their burbling moans, hellish shrieks, and unending lamentation raising to a whole new level of RAW CURSED AGONY. Seems like you have to do more than just merely Faint these poor SOULs to subdue them...

EVERY single Palossand but the two guarding the boy formed BIG spheres of malevolent energy, super-charged by their own suffering and the pitch-black Weather. As one they let loose a barrage of Shadow Balls, each of them pulsing with CURSED and CHAOTIC HATE and PAIN that each promises to share!

(1)(4)(2)(3) (3)(6)(1)(4) (4)(2)(3)(6) (1)(1)(4)
Priestess' Aid: *Rolls*

....But the Shadow Balls are stopped cold as they crash into a barrier of pure Magic, which was furthered empowered by the floating Miko! Each and every one of them exploded harmlessly against it, their Cursed energy rendered completely impotent as it was rapidly destroyed by Oz' and the Priestess' combined power!

The Priestess loses 2 Will; 24/30 Remaining

Ecclessia lets loose a *SKREEEEEE!* as she FLARES WITH AWESOME OBLITERATING DRACONIC POWER, opening her mouth wide and forming a vividly orange sphere before with *Whip!* from her long neck she sends it towards the Sand-Goth at blistering speed, it breaking up into a shower of - !

DRACO METEOR
(6)(5)(6) (1)(5)(5)
Sand-Goth's Evasion: *2 + 4 + 2 + *(4) - 4 Actions
(5)(1)(3)(3) (3)(6)(3)(4)
STILL HITS!
*Rolls* Sand-Goth takes 5 Damage!
No Stat Drop due to Mist!

Sand-Goth is too far away for Toxic to be able to Hit; instead Nalu uses it on himself to make ANY sort of Contact a BAD IDEA for enemies to make.

The Big Gloomy Dragon lets loose a torrent of black and blue flames onto one of the 'leaders' of the pack of TCPs! Fortuna zooms over to another, pitching down to slice at it with wicked wings.

Dragon Breath
*Rolls* HITS
I'm not going to bother with a Damage Roll - The Targeted Palossand is utterly VAPORIZED, the draconic fire working together with the purifying Life Dew to completely eradicate its existence, freeing the SOUL from its Torment. BDM Triggers again; Gloomtail will gain a Free Action starting next Round.

Night Slash
(4)(5)(3) (4)(6)(6) Snicker-snape. Critical Hit
Again, not bothering with a DR - Another Palossand is laid to rest, its SOUL cleaved from its horrible sandy prision and laid to rest.


It was at this point Oz - the now Grandest Witch of them all - transformed her staff into a Stand-Mike -

Took a *DEEP BREATH*

And S C R E A M E D  like a banshee.

(4)(3)(3) (4)(2)(5) (5)(1)(4) (5)(6)

Song of Wonderous Ruin. Critical Hit.

Weaked by the Waves, Wind, and purified Land, your Voice atomized the rest of them, dispelling each and every last one of the TCPs remaining and setting their SOULs free.

Due to Distance from Sand-Goth, Damage of this Move will be Halved against it.
*Rolls* Sand-Goth takes 4 Damage.

Oh, forgot about the Nucklavee - yeah, they're Fainted too. As the demonic beast collapses it flashes bright white before splitting into two - those being the Officer and their Ponyta! By all miracles they're alright....sorta! At least they're not CHAOS spawn anymore, and that 100% a thing worth celebrating LATER!

All Twisted Cursed Palossands are now Eliminated; the boy has been revealed again as the ones guarding it are destroyed, still dead to the world (metaphorically speaking).

The Sand-Goth almost staggered from the shockwaves generated by the Draco Meteors and Disarming Voice, its many HORRID EYES blinking and wincing while its tentacles thrashed in agony.

Then it stilled, as it felt every single one of its minions being Freed from their tortured existence.

"()*)_(*)(@#48719820340(ASD(*AkIOJmqpiaokjm-029i83jujmgvqwior2390-ik4 !!!!"

IT _______________ , its previous carefree, slovenly mirth now gone, replaced with stark raving MADNESS and the very same kind of HATE that animates and fuels its Master.

MULTITUDES of Curse Tentacles erupt from its disgusting form and it *jabs* them all into the sand.

*     
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The Safe Zone and EVERYONE is pulled towards it, the very distance between you and IT being CRUSHED until it was now LOOMING over the group like a grotesque tower ready to fall on them all!

Sand-Goth has grown Larger now due to the Abudent Water and its CHAOTIC HATRED - Increase HP and unlock new Options. Can Double Its Actions against two targets or one at increased Accuracy Cost due to Increased amount of Tentacles and CHAOTIC MADNESS.

Sand-Goth is no longer able to Negate Damage , as all its minions are now Gone.

Suddenly, the very dimensions begin to distort and twist around you - Trick Room and Embargo have been automatically Set! Sand-Goth will automatically go First. As a side-effect, the land is no longer boggy and hindering land-bound unit movement.

*Rolls* Oz senses a BIG presence lurking beneath the roiling waves, drawn by havoc everyone was bringing.

Initiatives will be Rolled Later - if you still want to make plans without them be flexible when it comes to timing and coordination.

*Rolls* Life Dew Fully Restores everyone's HP and DEALs 4 More Than Lethal Damage to Sand-Goth!

Despite the very space and time around you being made a HATEFUL and MAD plaything of this abomination the rest of your support manages to recover quickly and takes it in stride, all ready to do their part in BRINGING DOWN THIS MONSTER.

All but the Priestess, who winces and starts flickering now that the whole group, Boss, and the very area itself was mangled and Distorted. Increased Will Cost to Intervention for the remainder of this Fight.

Music: https://www.youtube.com/watch?v=YHP7TSYq...Eg&index=6 (Dark Ring Leader - HOME OST)

The easy part was over. 

Now its time to banish the Sand-Goth to the Abyss.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Messages In This Thread
4 - by Pokekitty2 - 06-15-2024, 09:46 PM
RE: 4 - by Dragonstrike - 06-16-2024, 07:27 AM
RE: 4 - by Pokekitty2 - 06-16-2024, 02:28 PM
RE: 4 - by Dragonstrike - 06-17-2024, 06:33 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 07:05 AM
RE: 4 - by Dragonstrike - 06-17-2024, 07:20 AM
RE: 4 - by Lord Windos - 06-17-2024, 07:46 AM
RE: 4 - by Dragonstrike - 06-17-2024, 08:02 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 08:13 AM
RE: 4 - by Dragonstrike - 06-17-2024, 09:30 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 10:01 AM
RE: [Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands - by Lord Windos - 06-15-2025, 05:39 AM

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