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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
(06-15-2025, 11:04 AM)Redstone Wrote:
(06-15-2025, 10:44 AM)Spiritmon Wrote: @Lord Windos @Redstone Another question: Since Fortuna attacks might not dent that much on Sand-Goth, and she is outside of the ground because of her flying type, it would be a good idea to order her to go rescue the child and fly her out of the battlefield to a more safer position? Because I very afraid things would go dice with that tremble Oz notice, so rescue her would be a good idea.

Or I could send Glinda to use her psychic powers to get close to the child and order her to teleport the child out of danger. Or get the child close to us. Since I do feel when we beat that Sand-Goth, there is the possibility due to its sand size, it could fall right at the us, so I could use the Soul Bond ability with Glinda, Mega Boosts from Oz and maybe do a huge teleport us to get us out of the worse scenario, just in case. What you think people?

I believe we shouldn't risk our own chars lives for a child now. With the creature now being focused on us it's likely to completely ignore it so we can try save it after. Plus I can see trick room messing with any attempts before its dead and done.

We could use fortunas dark type attacks. They are still super effective and get boosted by the storm. If we can burst it down in the short time the extra damage is worth it.

Mass port does sound good should shit hit the fan.

You right...Part of me want to save the child, but with how big the enemy is, the tremor I felt and the Trick Room messing with us, it could be very detriment to try to save that child NOW.

I could order Fortuna to use her first action for Quash to force the enemy go last in the initiative, then use a combination Night Slash and Sucker Punch. Or instead of Sucker Punch I could either Astonish to try to Flinch the enemy or Night Shade. I don't remember the effects of Night Shade in Windos Campaigh, but the original I remember to cause extra damage depending of the level of the mon, and If i not mistaken Fortuna is Level 75, but I think the damage is toned down. Might need to ask him later when he get back from the nap.

As for Oz, my though of actions of her would problably be Wide Guard (since it is a priority move, it doesn't matter if Sand-Goth go first or not, it will be activade first and protect us against Sand-Goth first attack) then follow up with Ominous Wind. Due to the currently bonus conditions of the place we are, Ghost/Dark and Wind moves is boosted, and Ominous Wind is a Ghost type move and a Wind Move, so I think it will benefit both from the boosts of accuracy and damage. And have a slight chance of increase the remained stat of Oz: Defense. since her Strenght was increase by Gloomtail, her Special and Special Defense by Calm Mind, and Dexterity increase by Tailwind. 

This will also make her use problably one of her strongest moves in her arsenal (not counting Megadolan and Misty Explosion): Stored Power. I did forget I had that move, but even if I remembered that move, eliminate the minions was more importantly. With Oz big Special Power at this moment, and all the boosts from her Mega Form and the boosts she get from everyone, that single psychic move could be the key to send Sand-Goth into OBLIVION. Or at least put the hateful enemy into a very very very weakned state to be finish off by everyone, or maybe screw up its attacks.

Well, unless you want me to use Stored Power after Wide Guard and then Ominous Wind to guarantee a heavy hit on Sand-Goth, but this might make Oz a target of the enemy, but I willing to try my chance. Even with only using 3 actions, I very confident of do something.

Thoughts people?
Kogeki currently ability to active in battles: Anticipation.
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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - by Spiritmon - 06-15-2025, 11:28 AM

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