Oz sees how powerful that enemy is. How that being is trying to consume and destroy the world. She sees how dangerous that being is. How its power can change can even change the very fabric of dimensions. In how the seas fight against them. And how close the Shadow Balls, filled with malice and darkness was about to hit them, if it was not stopped by her and the Priestess.
Before such enormous power, and such force of nature, even her will falter for a second. All those eyes, looking at her soul, trying to break her.
Even with such power, she begins to doubt herself. Especially after that tremor she felt. They all manage to defeat the army of Palossand, but now that being became powerful and ready to dismantle them all.
When she felt her bravery falter, she felt something in her shoulder. She then sees: Fortuna. Her mentor. Her sister. Her Witch Mother. Looking at her and almost saying:
Don’t give up Oz. This is our moment. This is the moment to be heroes. You are not alone. We are all fighting here. We are one.
She then heard her other sisters shouting. They give Oz the will and sound of confidence. Especially Glinda: Her sister. The one who sacrificed her life to save Oz and her sisters. And the one Oz sacrificed her own life to bring back. In how much Glinda sees Oz pride on her, in how much she grew up. In becoming a brave woman.
She understood. YES! She finally understood everything! She turned her face towards Sand-Goth, the big being capable of destroying her. She can’t let doubt cloud her mind and soul.
For this city. For her sisters. For her friends.
No…In the name of all living things. For all who died in this battle. For all who fallen.
“SAND-GOTH!”
Oz screams with all her lungs, using her Scepter to apply her voice, sending a message to the behemoth in front of her. “I will not let you cause any more harm to anyone ever again! We will beat you! We will destroy you! And We will free all the souls you imprison! And we will destroy your master!”
Raising her scepter to the sky, it shines with a bright white light!
“I WILL MARK MY NAME IN YOUR MEMORY! I WILL NOT LET ANY OTHER SOUL FALL INTO YOUR GREEDY MAW! MY NAME…”
A powerful barrier forms around her…And then proceed to the same barrier be formed around her allies.
“MY NAME…IS OZ! OZ THE WHITE WITCH! REMEMBER THIS NAME WHILE YOU FALL INTO OBLIVION!”
With that done, Fortuna manages to prepare her assault, as instructed by her master and apprentice. Yes, she might not be powerful like Glinda or Hecate, but she is the Witch of Luck and Fate. She will not fail. In the name of her honor, she will change Fate.
And by her black winds she will break the barrier of dimensions, and make that Sand-Goth fall! Looking at the enemy menace, Fortuna releases a powerful and loud scream. And as if empowered by the power of darkness and her Master spirit, it was as if a dark aura surrounded her, and like a demon Raven of death and despair, she released her move: Quash! If the enemy is terrified by the Witch of Fate's despair aura, her wings were filled by darkness once more, and she released a powerful and dangerous attack: Night Slash. And after that powerful strike made of shadows, another attack was summoned. Using her darkest powers of, she sends a wing in the form of a slash where the enemy couldn't predict: Sucker Punch!
Oz decided to not fall behind her mentor. Each of her weapons begin to shine with a bright light. The Scepter holding her Special Power. The Wizard Sword holding her Strengh. The Arcane Gun holding her Dexterity. And the Scimitar Gauntlet holding her Defensives powers. All the power she received during this fight. The boosts of Powers her friends and allies grant to her. All this power with one goal in mind.
To destroy that beast. And then go after her master.
*SLASH!* *BOOM!* *CLANK!* *WHOOSH!*
All of her weapons formed powerful attacks, all focused on Sand-Goth, all her weapons attacking at the same time. A huge of pure energy from each of her movements of her four arms. All into one attack: Stored Power.
After such an explosion of power, she was not finished. After she sent her enemy one of her most powerful attacks, she concentrated her powers, to summon a powerful wind, to blow away the sands of despair into Oblivion. In other words: Ominous Wind!
Oz Wide Guard: Dex(11*)+Fight(4)+Channel(7)-Confusion(1)-Actions(2)=19D6
Effect: Priority 3. Shield. Reduce 3 Dice damage from the damage pool from enemies. Probably gonna become stronger due to being a support move. Protect Oz, Fortuna and all her allies as possible. Doesn’t matter if Sand-Goth acts first. This move will work first either way.
Oz Stored Power: Special(15*)+Fight(4)+Channel(7)-Confusion(2)-Actions(4)=20D6
Damage: Power(1)+Special(15*)+STAB(1)+Every increased trat Oz have(Up to 7*)=24D6!
Effect: Stored Power Base Power dice increase by 1 by each trat increase in its user. I don’t know if this counts her Mega Boosts by her fusion with Hecate and its Mega Ability, so I think the dice is around 24D6 of damage in total. But if not, disregard this information Windos. The dice increase can only go up to 7 anyway.
Oz Ominous Wind: Special(15*)+Fight(4)+Channel(7)+Accuracy of Dark Area for Ghost Buff(1)-Confusion(2)-Actions(6)=19D6
Damage: Power(2)+Special(15*)+Storm(2)+Ghost Type Buff(1)+SE(1)=20D6+1
Effect: 1 Dice Change to increase STR, Special, Dexterity, Defense and Sp. Defense of its user. Since Oz is already buff in her other stats the only stats she doesn’t increase yet is Defense if I am not mistaken. SSince Ominous Wind is both a Wind Move and Ghost-type move, I think this move will benefit from both boosts.
(Using 12 XP to increase Fortuna Intimidate from 0 to 2. She must hit that hateful enemy no matter what!)
Quash: Tough(3)+Contest(2)+Intimidate(2)-Actions(2)+Will Point of her (1)=5D6+1
Effect: For the rest of the scene, the enemy will go last in the initiative.
Night Slash: Special(4)+Fight(4)+Brawl(3)+Dark Type Boost(1)-Actions(4)=8D6
Damage: Power(3)+Special(4)+STAB(1)+SE(1)+Dark Type Boost=9D6+1
Effect: High Critical Chance. Lethal (Hold).
Sucker Punch: Special(4)+Fight(4)+Channel(3)+Dark Type Boost(1)-Actions(6)=6D6
Damage: Power(3)+Special(4)+Dark Type Boost(1)+SE(1)+STAB(1)=9D6+1
Effect: Priority Move. If the enemy doesn’t use a damage move, this move will Fail.
As before: Oz will use healing potions to heal as trainer actions in case things get complicated for her or Fortuna. Hyper Potion.
Before such enormous power, and such force of nature, even her will falter for a second. All those eyes, looking at her soul, trying to break her.
Even with such power, she begins to doubt herself. Especially after that tremor she felt. They all manage to defeat the army of Palossand, but now that being became powerful and ready to dismantle them all.
When she felt her bravery falter, she felt something in her shoulder. She then sees: Fortuna. Her mentor. Her sister. Her Witch Mother. Looking at her and almost saying:
Don’t give up Oz. This is our moment. This is the moment to be heroes. You are not alone. We are all fighting here. We are one.
She then heard her other sisters shouting. They give Oz the will and sound of confidence. Especially Glinda: Her sister. The one who sacrificed her life to save Oz and her sisters. And the one Oz sacrificed her own life to bring back. In how much Glinda sees Oz pride on her, in how much she grew up. In becoming a brave woman.
She understood. YES! She finally understood everything! She turned her face towards Sand-Goth, the big being capable of destroying her. She can’t let doubt cloud her mind and soul.
For this city. For her sisters. For her friends.
No…In the name of all living things. For all who died in this battle. For all who fallen.
“SAND-GOTH!”
Oz screams with all her lungs, using her Scepter to apply her voice, sending a message to the behemoth in front of her. “I will not let you cause any more harm to anyone ever again! We will beat you! We will destroy you! And We will free all the souls you imprison! And we will destroy your master!”
Raising her scepter to the sky, it shines with a bright white light!
“I WILL MARK MY NAME IN YOUR MEMORY! I WILL NOT LET ANY OTHER SOUL FALL INTO YOUR GREEDY MAW! MY NAME…”
A powerful barrier forms around her…And then proceed to the same barrier be formed around her allies.
“MY NAME…IS OZ! OZ THE WHITE WITCH! REMEMBER THIS NAME WHILE YOU FALL INTO OBLIVION!”
With that done, Fortuna manages to prepare her assault, as instructed by her master and apprentice. Yes, she might not be powerful like Glinda or Hecate, but she is the Witch of Luck and Fate. She will not fail. In the name of her honor, she will change Fate.
And by her black winds she will break the barrier of dimensions, and make that Sand-Goth fall! Looking at the enemy menace, Fortuna releases a powerful and loud scream. And as if empowered by the power of darkness and her Master spirit, it was as if a dark aura surrounded her, and like a demon Raven of death and despair, she released her move: Quash! If the enemy is terrified by the Witch of Fate's despair aura, her wings were filled by darkness once more, and she released a powerful and dangerous attack: Night Slash. And after that powerful strike made of shadows, another attack was summoned. Using her darkest powers of, she sends a wing in the form of a slash where the enemy couldn't predict: Sucker Punch!
Oz decided to not fall behind her mentor. Each of her weapons begin to shine with a bright light. The Scepter holding her Special Power. The Wizard Sword holding her Strengh. The Arcane Gun holding her Dexterity. And the Scimitar Gauntlet holding her Defensives powers. All the power she received during this fight. The boosts of Powers her friends and allies grant to her. All this power with one goal in mind.
To destroy that beast. And then go after her master.
*SLASH!* *BOOM!* *CLANK!* *WHOOSH!*
All of her weapons formed powerful attacks, all focused on Sand-Goth, all her weapons attacking at the same time. A huge of pure energy from each of her movements of her four arms. All into one attack: Stored Power.
After such an explosion of power, she was not finished. After she sent her enemy one of her most powerful attacks, she concentrated her powers, to summon a powerful wind, to blow away the sands of despair into Oblivion. In other words: Ominous Wind!
Oz Wide Guard: Dex(11*)+Fight(4)+Channel(7)-Confusion(1)-Actions(2)=19D6
Effect: Priority 3. Shield. Reduce 3 Dice damage from the damage pool from enemies. Probably gonna become stronger due to being a support move. Protect Oz, Fortuna and all her allies as possible. Doesn’t matter if Sand-Goth acts first. This move will work first either way.
Oz Stored Power: Special(15*)+Fight(4)+Channel(7)-Confusion(2)-Actions(4)=20D6
Damage: Power(1)+Special(15*)+STAB(1)+Every increased trat Oz have(Up to 7*)=24D6!
Effect: Stored Power Base Power dice increase by 1 by each trat increase in its user. I don’t know if this counts her Mega Boosts by her fusion with Hecate and its Mega Ability, so I think the dice is around 24D6 of damage in total. But if not, disregard this information Windos. The dice increase can only go up to 7 anyway.
Oz Ominous Wind: Special(15*)+Fight(4)+Channel(7)+Accuracy of Dark Area for Ghost Buff(1)-Confusion(2)-Actions(6)=19D6
Damage: Power(2)+Special(15*)+Storm(2)+Ghost Type Buff(1)+SE(1)=20D6+1
Effect: 1 Dice Change to increase STR, Special, Dexterity, Defense and Sp. Defense of its user. Since Oz is already buff in her other stats the only stats she doesn’t increase yet is Defense if I am not mistaken. SSince Ominous Wind is both a Wind Move and Ghost-type move, I think this move will benefit from both boosts.
(Using 12 XP to increase Fortuna Intimidate from 0 to 2. She must hit that hateful enemy no matter what!)
Quash: Tough(3)+Contest(2)+Intimidate(2)-Actions(2)+Will Point of her (1)=5D6+1
Effect: For the rest of the scene, the enemy will go last in the initiative.
Night Slash: Special(4)+Fight(4)+Brawl(3)+Dark Type Boost(1)-Actions(4)=8D6
Damage: Power(3)+Special(4)+STAB(1)+SE(1)+Dark Type Boost=9D6+1
Effect: High Critical Chance. Lethal (Hold).
Sucker Punch: Special(4)+Fight(4)+Channel(3)+Dark Type Boost(1)-Actions(6)=6D6
Damage: Power(3)+Special(4)+Dark Type Boost(1)+SE(1)+STAB(1)=9D6+1
Effect: Priority Move. If the enemy doesn’t use a damage move, this move will Fail.
As before: Oz will use healing potions to heal as trainer actions in case things get complicated for her or Fortuna. Hyper Potion.
Kogeki currently ability to active in battles: Anticipation.


