06-16-2025, 04:37 AM
Looming, crashing, dangerous. A force of strength seldom seen.
So it wanted close combat huh? Something he'd deliver with haste, full trust in Oz and his team to vanquish the +#$%§&/§$.
''Gloomtail, Ecclesia, LET EM HAVE IT.''
Gloomtail:
Dragon Claw Free: Dex(8*)+Fight(5)+Brawl(4)-Actions(0)=17d6
Damage: Strength(8*)+Power(3)+Stab(1)+BDM(2)=14d6
+1BDM
Power Trip 1: Ins(4)+Contest(5)+Intimidate(5)+Dark(1)-Actions(2)=13d6
Damage: Strength(8*)+Power(7*)+Stab(1)+BDM(3)+Dark(1)=20d6
+1BDM
Bite 2: Dex(8*)+Fight(5)+Brawl(4)+Dark(1)-Actions(4)=14d6
Damage: Strength(8*)+Power(2)+Stab(1)+BDM(4)+Dark(1)=16d6
+1BDM, 3 dice to flinch
Draco Meteor 3: Spec(4)+Fight(5)+Channel(2)-Actions(6)=5d6
Damage: Spec(4)+Power(6)+Stab(1)+BDM(5)=16d6
Drop users special, negated by Mist
Pursuit 4: Dex(8*)+Fight(5)+Brawl(4)+Dark(1)-Actions(8)=10d6
Damage: Strength(8*)+Power(2)+Stab(1)+BDM(5)+Dark(1)=17d6
if it flees add 2 dice, wont happen lol
Ecclesia:
Draco Meteor 1: Spec(3)+Fight(4)+Channel(4)-Actions(2)-1=8d6
Damage: Spec(3)+Power(6)+Stab(1)=10d6
Drop users special, negated by Mist
Abyssal Undertow 2: Spec(3)+Fight(4)+Channel(4)+Dark(1)-Actions(4)=8d6
Damage: Spec(3)+Power(2)+Stab(1)+Dark(1)=7d6
3d6 to curse
Dragon Pulse 3: Spec(3)+Fight(4)+Channel(4)-Actions(6)=5d6
Damage: Spec(3)+Power(3)+Stab(1)=7d6
He'd be ready to Max potion/Full heal his active fighters if they got below half HP(or statused too bad), a hyper potion for himself if needed.
So it wanted close combat huh? Something he'd deliver with haste, full trust in Oz and his team to vanquish the +#$%§&/§$.
''Gloomtail, Ecclesia, LET EM HAVE IT.''
Gloomtail:
Dragon Claw Free: Dex(8*)+Fight(5)+Brawl(4)-Actions(0)=17d6
Damage: Strength(8*)+Power(3)+Stab(1)+BDM(2)=14d6
+1BDM
Power Trip 1: Ins(4)+Contest(5)+Intimidate(5)+Dark(1)-Actions(2)=13d6
Damage: Strength(8*)+Power(7*)+Stab(1)+BDM(3)+Dark(1)=20d6
+1BDM
Bite 2: Dex(8*)+Fight(5)+Brawl(4)+Dark(1)-Actions(4)=14d6
Damage: Strength(8*)+Power(2)+Stab(1)+BDM(4)+Dark(1)=16d6
+1BDM, 3 dice to flinch
Draco Meteor 3: Spec(4)+Fight(5)+Channel(2)-Actions(6)=5d6
Damage: Spec(4)+Power(6)+Stab(1)+BDM(5)=16d6
Drop users special, negated by Mist
Pursuit 4: Dex(8*)+Fight(5)+Brawl(4)+Dark(1)-Actions(8)=10d6
Damage: Strength(8*)+Power(2)+Stab(1)+BDM(5)+Dark(1)=17d6
if it flees add 2 dice, wont happen lol
Ecclesia:
Draco Meteor 1: Spec(3)+Fight(4)+Channel(4)-Actions(2)-1=8d6
Damage: Spec(3)+Power(6)+Stab(1)=10d6
Drop users special, negated by Mist
Abyssal Undertow 2: Spec(3)+Fight(4)+Channel(4)+Dark(1)-Actions(4)=8d6
Damage: Spec(3)+Power(2)+Stab(1)+Dark(1)=7d6
3d6 to curse
Dragon Pulse 3: Spec(3)+Fight(4)+Channel(4)-Actions(6)=5d6
Damage: Spec(3)+Power(3)+Stab(1)=7d6
He'd be ready to Max potion/Full heal his active fighters if they got below half HP(or statused too bad), a hyper potion for himself if needed.


