06-20-2025, 08:27 AM
(06-20-2025, 08:00 AM)Redstone Wrote:(06-20-2025, 07:20 AM)Lord Windos Wrote: The Super Boss is by default Immune to Curse, since its very existence IS a Curse on Reality; that does mean effects that counter-act Curses or get stronger from them are also Enhanced to a greater extent (Hex clone WOULD be eating good here, where it not for the Anti-Ghost Tech tho) .
So Abyssal Undertow would be perfect here right? It's dark type hex that also ignores half ins when that effect applies?
Indeed!
(06-20-2025, 08:10 AM)Spiritmon Wrote: The summon of Sun could be useful but also very much dangerous since the Sun could nerf Life Dew, and considered how tough the boss is, constant heal could help us. But the enemy could get benefits with the Rain so there that to consider.
Again, I could either bring Persephone since she have Fire, Grass and Ice moves if I not mistaken. Her ghost type could be a problem and a target though, and her debuffs would only make the enemy stronger...Hmm...
Wait, Hex become more powerful if the enemy is under Cursed. And The Super boss now have a exposed weakness. Since the creature is a animated Cursed Creature on reality, and Hex is basically a flat damaged move against creatures under ailments conditions and cause more damage against Cursed enemies, is Cursed strong enough to dent that enemy?
Such is a potential trade-off y'all have to make, among other things.
Her Debuffs also would be More Effective, effectively making using her a double-edge sword if used in that Role. Just watch out for the Super Boss exploiting her weaknesses for everything she gots...
Hex is Ghost Type Move, and therefore would HEAL the Super Boss.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


