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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
Huh. Either I'm having a complete brainfart and can't see the forest for the trees, or there's some slight inconsistency about Potion Effectiveness here, @Lord Windos. Not meant in a way of nitpicking or any sort of negative (dear heavens, no, not over something like that), I kinda just want this to be 100%ly clear for this case and future references:


--> You mentioned that my calculation of healing up Nox is incorrect - that is indeed true, now that I've taken a closer look (ugh, proof again that mental math really isn't my strength, sorry). Thanks for noticing and pointing out indeed, my dear!~ So, let's break this down in small steps:

- One Super Potion usually heals up 8 normal damage points, or 4 lethal points, or 2 extra-lethal points. (Under the assumption that no Potion has been used on the 'Mon that day before).

- A second Super Potion should heal up again 8 normal damage points, or 4 lethal points, or 2 extra-lethal points. Because I did some digging and found your houserule of Halved Potion Effectiveness only kicking in after the second Potion is used:
[Image: 2025-06-23-20-49-11-Meta-Thread-Lord-Win...lla-Fi.png]
Source Post linked here. Crazy to see it's a tad bit than a year old - but then again, there's been the hiatus in between. Note the after the SECOND Potion has been used

The same is noted down under Halved Potion Effectiveness in my charasheet, and has been there for as long as I remember:
[Image: 2025-06-23-20-51-30-The-Wild-Lands-sheet...irefox.png]

- A third Super Potion would only heal up 4 normal damage, or 2 lethal damage, or 1 extra-lethal damage.


---> Let's get back to hurt Equinox, who suffered 4 extra-lethal damage. Every point of extra-lethal damage requires 4 normal healed up points to be eliminated. That'd be 4x4 = 16 healed up points to bring her back to 12/16 HP. ...Right? Is that correct until this point?


And NOOOOWWW this is where things get interesting, because you brought up a very good hint indeed:
Quote:Alternatively, if you're willing to do so, you could spare more XP from the XP you got from the Duo Leaders fight and upgrade its Regenerator for 50XP, the process of which  + the severe damage Nox has sustained will 'super charge' it into overdrive to rapidly regenerate and heal away their/her injuries as a 'One-Time Emergency Full Restore (Without incurring P.E.) . You'll have to stifle a bit more XP from Bern and delay whatever purchases you wanted to make, but on the other hand Wild Lands Regenerator is hella good and will serve Nox and Bern well now and going forward.

...That point being upgrading dear Equinox's Regenerator before she/they will jump into that Super-Boss fight. I would need to recton the 21 XP Bernhard and Nox gained from the pool (with Bernhard getting 1 XP and Nox the 20 XP, if that's legal and valid; as well as drastically delay upgrading Synchronize), but then the chimeravee sits at exactly 50 XP and without any Halved Potion Effectiveness on her:


Before I'll do that, can you give me the exact mechanics of Upgraded Regenerator in your campaign? If I upgrade here and now before dear Equi jumps off into battle, can she/they indeed....heal up ALL the damage, bringing her/'em back into 16/16 HP and totally fighting fit, as you hinted here?
Quote:(...)and upgrade its Regenerator for 50XP, the process of which  + the severe damage Nox has sustained will 'super charge' it into overdrive to rapidly regenerate and heal away their/her injuries as a 'One-Time Emergency Full Restore (Without incurring P.E.)(...)
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - by PhantomUnderYourDesk - 06-23-2025, 02:19 PM

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