01-15-2017, 10:42 AM
So, I was made aware of the PokeRole Project in a casual counter conversation with a customer and after taking a look at it, I'm actually impressed.
For a free fan produced RPG supplement, they've produced a very slick and professional looking product, on par with some of the work I'd expect from a larger RPG publisher like Paizo, Green Ronin or Wizards of the Coast.
At a first pass, system mechanics are D6 based and follow the tried and true Storyteller dice pool system, which I consider something of an interesting choice (in a good way), since it places a lesser emphasis on stat crunch and system optimization and a greater focus on narrative and going on wacky adventures with your magical animal buddies. Admittedly (though this could actually be a blessing in disguise), I think the system runs primarily on GM 'Handwavium' so a lot of the workload is going to get dumped on their shoulders rather than relying on mechanical crutches, but my take is that the system is light and streamlined enough as is that that admittedly shouldn't actually be that hard to prep for.
I will admit that my two cents come with the caveat comes with not actually having seen the system in action personally so I could also be horribly wrong, but as a whole, it looks really promising.
Given it feels like a real work of love, as a fan project, I felt it could always do with a bit of hype.
For a free fan produced RPG supplement, they've produced a very slick and professional looking product, on par with some of the work I'd expect from a larger RPG publisher like Paizo, Green Ronin or Wizards of the Coast.
At a first pass, system mechanics are D6 based and follow the tried and true Storyteller dice pool system, which I consider something of an interesting choice (in a good way), since it places a lesser emphasis on stat crunch and system optimization and a greater focus on narrative and going on wacky adventures with your magical animal buddies. Admittedly (though this could actually be a blessing in disguise), I think the system runs primarily on GM 'Handwavium' so a lot of the workload is going to get dumped on their shoulders rather than relying on mechanical crutches, but my take is that the system is light and streamlined enough as is that that admittedly shouldn't actually be that hard to prep for.
I will admit that my two cents come with the caveat comes with not actually having seen the system in action personally so I could also be horribly wrong, but as a whole, it looks really promising.
Given it feels like a real work of love, as a fan project, I felt it could always do with a bit of hype.


