01-16-2017, 03:36 PM
(01-15-2017, 11:53 PM)Lord Windos Wrote:(01-15-2017, 09:54 PM)MonkeyLord83 Wrote: "good bug" is the problem with your argument here... How do one define them? One could argue that all bug are good as they all offer exploitation and give sorta a Headstart, making it easier. Where then, would one draw the line? Exploitation and cheating/hacking aren't too far apart from one another, either, so what's to stop one from going too far and into cheating/hacking zone? You can't just ask for bug fix and hope the good bug will stay, it's like calling the exterminator and then ask them to not do their job because there are some good bugs in your house in addition to the bad ones...
I consider exploits thing that you can do to make the game easier/less challenge that hinge on bugs or using items/abilities in unintended ways. Cheating is when you use methods outside of the game proper to achieve the same effect. Of the two, I consider exploitation the less egregious crime, as you are still winning within the bounds of the game, and that exploits can be learned and master by just about anyone.
While you can argue that its better to fix all bugs, because its easier/more fair for both the devs and people playing the game, you could equally state that a bug can enhance the game, if it does not outright crash it. Dark Souls, for instance, had several duplication glitches that allowed people to quickly reach the set meta level, allowing faster access to new builds for PVP. While they did patch it eventually, the bug did little harm to the overall game, and might have actually enhanced the multiplayer aspect.
Good bugs can be like a couch having fluffier cushions on one side than the other. You can fix it, or you can enjoy the benefits of the defect.
(01-16-2017, 02:08 AM)MonkeyLord83 Wrote:Monkey there is one pokemon that is not special that you can't their HA. Corsola(01-15-2017, 11:53 PM)Lord Windos Wrote:(01-15-2017, 09:54 PM)MonkeyLord83 Wrote: "good bug" is the problem with your argument here... How do one define them? One could argue that all bug are good as they all offer exploitation and give sorta a Headstart, making it easier. Where then, would one draw the line? Exploitation and cheating/hacking aren't too far apart from one another, either, so what's to stop one from going too far and into cheating/hacking zone? You can't just ask for bug fix and hope the good bug will stay, it's like calling the exterminator and then ask them to not do their job because there are some good bugs in your house in addition to the bad ones...
I consider exploits thing that you can do to make the game easier/less challenge that hinge on bugs or using items/abilities in unintended ways. Cheating is when you use methods outside of the game proper to achieve the same effect. Of the two, I consider exploitation the less egregious crime, as you are still winning within the bounds of the game, and that exploits can be learned and master by just about anyone.
While you can argue that its better to fix all bugs, because its easier/more fair for both the devs and people playing the game, you could equally state that a bug can enhance the game, if it does not outright crash it. Dark Souls, for instance, had several duplication glitches that allowed people to quickly reach the set meta level, allowing faster access to new builds for PVP. While they did patch it eventually, the bug did little harm to the overall game, and might have actually enhanced the multiplayer aspect.
Good bugs can be like a couch having fluffier cushions on one side than the other. You can fix it, or you can enjoy the benefits of the defect.
By your definition, duping Pokemon and items via GTS is technically just an exploitation. Yet we all agree it's not to be done. What then, is the separating factor? If you think about it, you're saying it's okay to exploit as long as it's beneficial and doesn't crash/ruin your save, but duping is beneficial and it doesn't cause any problem if done right, YET it's still wrong to do. The exact same thing can be said for cloning saves to get multiple event Pokemons without having to start a new save. All of these are just exploitation of various degree.
Fairness doesn't come without any price, if you find one exploit okay and the other not, you have to know that there will be someone else out there finding the opposite. And the only way to make it fair for everyone, is to remove all exploits, because otherwise, you're not asking for fairness, you're asking for convenience.
Point is, if something is an exploitation, it's always at risk of being removed, and you can't really blame anyone but yourself for having enjoy it. To argue that some bugs/exploitation are good and some other are bad is just trying to justify your wrong doings and to some extend being a hypocrite. If you're to exploit, own up to it, really. I don't have a completely clean slate myself, tbh. I do exploit a bug or two every now and then, every here and there, on different games. But at the end of the day, if the bug/exploit is removed, I'd be fine with it, it was fun while it lasted, but the devs would have been right to remove it. And I'd own up to it, maybe I'll do it proudly, maybe I won't, but I'll own up to it, I won't even attempt to justify my actions. Bugs/exploits are wrong, maybe not as bad as downright cheating/hacking (though in some scenario, they are just as bad), and wrong is still wrong no matter how much one try to justify it.


