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Balancing the Nuclear Type
#1
i dont know much about competitive first of all. but from the reads i've seen about it on the forum it seems there's a lack of participation from most of the nuclear pokemon in the game. with Nucleon and Nuclear Jerbolta being a top threat.

part of this is because of the glass cannon nature of the nuclear type, now i dont hate nuclear types, i like the idea, and i wanted to use some of them for future adventures. however, i think that they have to be better balanced. how? well, by looking at the other types and comparing with what nuclear is supposed to represent.

poison is the closest to  nuclear in terms of thematics, it represents hazardous contamination for nature, so it makes sense that its specially deadly to grass and fairy (which is related somehow to nature)

poison doesnt do anything to most inorganic types (ground, rock, ghost, other poison) and steel is inmune, this makes sense.

now lets look at Nuclear, nuclear elements remain in raw state inside the earth, and they dont really affect the environment under that state. so thematically ground and rock shouldnt be affected by nuclear, it would be x1 damage at most (if not 1/2).

from the few info i know about nuclear powerplants, nuclear rods are submerged in gigantic pools of water in order to evade overheating. again, x1 effectiveness against water, and possibly ice make more sense thematically.

now, the more heat released the more dangerous a powerplant is to suffer a fallout. so fire and electricity are a hazard near nuclear elements, you dont counter fire with fire, or electric with electric, so nuclear is 1/2 resistant to fire and electric, it feeds on it, but its not stopped by it. however, nuclear produces heat and energy for consumption so it would too be 1/2 effective against those types.

ghost isnt supposedly to be alive, so it should get 1/2 resistance to nuclear (much like with poison).

x2 to normal, bug, fight, psychicm flying and dark makes sense since they are living things (barring some exceptions).

steel is still the same.

so lets look at the redesigned type:

Offensive:

x2: plant, normal, bug, psychic, dark, fight, fairy, flying, dragon

x1: water, ice

x1/2: fire, electric, ground, rock, ghost, poison, nuclear itself

x0: steel master race

Defensively:

x1/2: nuclear, electric, fire, poison, ghost (mutual resistance?)

x1: water, ice, dark, fight, psychic, plant, bug, dragon, fairy, normal

x2: steel, ground, rock 

a bit of context on this, with those changed in offensive, some of the double type mons in the game should get a bit more of resistance against nuclear types, for example, glavinug would receive normal damage, frikitiki would get normal too due to cancelation (x2 damage against plant, but its fire type extra divides this by half).

in order to balance this most of the super effective types against nuclear where moved to normal damage against it, while all "Earth" based types are still super effective against it. for example, Astronite would still be super effective and it gets x1 weakness against nuclears. 

im open to discussion, thanks for watching the thread, i like the premise of nuclear pokemon but i felt that making them an all or nothing type crumbled some of the viability of most of them. so i hope this could open more place to field those nuclear variants or the rest of the pure nuclear ones outside of Hazma, Urayne, Nucleon or Nuclear Jerbolta.

EDIT:

here are some more examples about the possible scenarios of this reworked nuclear type.

1. we have a battle between a pure nuclear and ampharos, because electric and nuclear do half damage against each other the fight is stalled, however, if ampharos mega evolves, the nuclear pokemon will have a x2 damage bonus. this would be unbalanced, but because ampharos is dual type, the electric typing cancels the weakness leaving the fight into a stall again, (x1 damage between each other).

now, some of you think, how can i win fast then?, well, Ampharos can learn power gem, which is a rock type move, this means x2 effectiveness against nuclear, so you can still play that card in order to get rid of the nuclear pokemon. this is a bit of strategic thinking.

2. lets take a dual type nuclear mon, Nuclear Baariette, it gets 2 nuclear moves along with dark and fighting moves. in this case there's a huge range of pokemon that can counter it, the best i can come to mind are Geigeroach, Miasmedic, Harylect and Firoke, but any pure Nuclear and any secondary nuclear with access to a bug/fairy/fighting/rock/ground/steel moves will get rid of it easily because it will either be x2 effective against nuclear or x2 effective against dark.
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Messages In This Thread
Balancing the Nuclear Type - by xaritscin - 01-29-2017, 05:25 PM
RE: Balancing the Nuclear Type - by Lord Windos - 01-29-2017, 10:51 PM
RE: Balancing the Nuclear Type - by xaritscin - 01-29-2017, 11:39 PM
RE: Balancing the Nuclear Type - by Lord Windos - 01-30-2017, 12:49 AM
RE: Balancing the Nuclear Type - by xaritscin - 01-30-2017, 10:31 AM
RE: Balancing the Nuclear Type - by Lord Windos - 01-30-2017, 05:20 PM
RE: Balancing the Nuclear Type - by Lord Windos - 02-17-2017, 01:56 AM
RE: Balancing the Nuclear Type - by Lord Windos - 02-17-2017, 06:29 PM
RE: Balancing the Nuclear Type - by Sparcely Dun - 02-17-2017, 09:32 PM

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