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Poliwrath puts a large hand on Kogeki's small shoulder in a comforting gesture. "That, little ghost, is why we train. So that we may grow stronger from both our victories and defeats. I cannot promise the next round will be easier, but if your next set of opponents happen to be less experienced, I imagine you'll have a much easier time."
When Kogeki goes back into the Ghost maze, he finds he's been paired up with Misdreavus once again. His fellow ghost still doesn't have much to say, and the two of them pass the time in relative silence waiting for their next set of opponents show up.
After what feels like some might argue to be weeks (even though it possibly couldn't have been that long), a Jigglypuff and a Whismur wander into the room.
"Come on, Whismur, I can't teach you how to sing if you're going to be quiet all the time."
"B-but what if I s-sound terrible?"
"It'll be fine! Here, let's get some practice in! Helloooooo, anyone there who can help us train? Oh hey, two training partners, perfe...uh oh. Did we enter the wrong maze? Oh dear..."
Ghost Maze 2 Initiatives
Jigglypuff: (3) + 3 = 6
Whismur: (4) + 2 = 6
Kogeki: (2) + 3 = 5
Misdreavus: (1) + 2 = 3
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Kogeki try to analyze the situation and try to think what to do or how to deal against it's foes.
"I take care of Whismur. Need to test something."
Kogeki will attack Whismur to see if Jigglypuff ability is Cute Charm, Competitive or Friend Guard. He doesn't want to be infatuated by Jigglypuff!
On Whismur:
Bite: Dex(2)+Fight+Brawl(2)-Actions (2)=4D6
Damage: Power(2)+STR(2)=4D6
Effect: D3 chance to Flinch.
If Jigglypuff have Friend Guard, the next attack will target Jigglypuff:
Quick Attack: Dex(2)+Fight(2)+Brawl(2)-Actions (4)=2D6
Damage: Power(2)+STR(2)=4D6
Effect: Priority Move.
Kogeki currently ability to active in battles: Anticipation.
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(01-03-2021, 05:33 PM)Dragonstrike Wrote: (...) The room gets much quieter as the two birds faint, until the lone door at the opposite end opens with the sound of stone grinding against stone, and the wind begins to pick up speed, noisily blowing through the tunnels. (...)
Ziggy Kee seems to vividly enjoy this second victory given his smirking and snickering - as well as the wind having picked up on speed again, he instinctively licks his paws clean and shakes himself with needless grace and style. That level-up he gained from learning how to hEAdbuTT1!! mean foes fills him with confidence!~ Before moving on, can he collect some feathers that lay around in this room?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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(01-03-2021, 06:20 PM)Dragonstrike Wrote: Bug Maze 3, Round 1
Karrablast lunges towards Pyra as well, their little arms waving wildly as they strike at the Fire type over and over again!
(...)
Pyra Bites back, unfazed by the blows!
(...)
"I think I've got a better idea, Pyra! I don't want to face these Bugs for longer than necessary!" Karen once again uses her Fairy powers to amplify the strength of her voice! This is a good situation for the move! (Karen isn't exactly a full NPC, so she might have different actions in mind than the rest of the party)
(...)
Having barely survived that onslaught, Wurmple flicks its tail, launching a stinger laced with Poison at the Fairy.
(...)
"Ooooooowwwww....that hurt...Pyra, I might need a little help if this goes on for much longer!"
Fwooooosh! The flames of Pyra's follow up attack burn bright as Karrablast tries to turn tail and run!
(...)
Wurmple starts backing away slooooooowly and silently from the battle once Karrablast goes down, casting nervous glances at Pyra and Lumia as it does so. The single door at the opposite end of the room grinds open loudly, and the chittering of Bug types begins to get louder. The single Reviver Seed sits in the middle of the room, completely unguarded now.
Pyra, Karen, and Lumia all gain 2 exp.
The lil' fiendess outright cackles as the blue beetle's attempt to wound her failed miserably right before she viscously sinks her teeth into its carraprise, toying wicked painted all across her face. Normally she was not that 'playful' in combat, but being in charge of her female friend and mook coupled with being without the judgemental concerns of the boys of her group of friends brought out her more wild tendencies, so to speak. Doesn't hurt that she's barely worried about her opponent in the slightest too, and this training was an serving as an excellent opportunity to de-stress from her eventful morning!
Karen's defiance of her command doesn't bother Pyra at all, as not only did her own improv shouting work at disorienting the Bugs but she was already naturally inclinned to give her other friends all the leeway in the world when it comes to decision making. She exists to serve, care,love, and protect them on their Quest, yes, and not being a Leader was not going to lessen the strength of that belief, no!
Pyra was pleased to see the Litwick continuing to follow her orders, but far less so when they didn't finish off the Wurmple and allowing it to get a Poisonous shot off at her fae friend and made her cry out in pain. Immediately she aborted her plan to coyly 'finish off' the Karrablast with a searing kiss and just plain blasted him in the face with hellfire to quickly down them, before rounding on the red worm with a worryingly tight smile and stared at them with oh so innocent seething malice. Her tolerance for harm towards her beloved friends was already precipitously low, but using Poison on them - and on her cute Fairy at that - was practically begging for bloody, violent retribution. If they didn't withdraw ASAP from the fight they were going to get more than just a little scorching from the furiously demoness....
Fortunately and wisely the Wurmple did just that and crawled its way to safety, though Pyra's stare did not leave them until they were well and truly away from her friends and knew her displeasure with the stunt it pulled. Only then did she slowly pull her sight away to focus it on Karen as she walked over gently rested a claw on her head.
"Dear Kind Karen, are you well and alright, from that foul worm's Poisonous spite? Can you still fight and travel, go further in this maze of insects with us....?"
She then turned to the candlewick spirit and gave them an half-lidded and not quite friendly look.
"Litwick, oh Litwick, listen well to what I say thus: always make sure to thoroughly scour and scorch our foes. If you can't, are unable to land a decisive blow, at the very least use your body to defend our companions. Should Karen gotten Poisoned our journey through this maze would have become quite perilous indeed, so please try to prevent and waylay such nasty ends for now on, yes."
Her tone was still polite and kind, but she was not at all hiding how irritated she was at that close brush with Poisoning. Cue Karen trying to lighten things up again....?
One that situation was resolved, the brimstone imp promptly went to get the Reviver Seed and give it to Karen, brooking no argument or protest against her decision. "You're the most important, most valuable member of our training trio, yes yes, so it is only most sense for you to hold this to forestall any slow or sudden bad ends," she would rationalize in her typically cheery (if worried) sort of way).
After that.... well, only one way forward, right? Onwards through the Training Maze!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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"Yikes. I didn't realise those two birdbrains would get so pissed off at my joke... Oh well. They bit off wayyy more than they could chew. I must say, I like my Bubble. Hits so many opponents, and packs a bloody wallop too! You guys ready to push on? Don't worry, take your time. What do you think you'll use the feathers for, Kee?"
Once everyone is ready to carry on, Daxter leads everyone into the next room.
I'm no one special. Also, here's a pupper pic:
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Ghost Maze 2 Round 1
"Okay, this isn't uwinnable, Whismur. Here, let me show you how to sing properly! You try after me, okay? ~Jig-gly-puff..."
Sing
(2) Miss
However, Jigglypuff's singing doesn't seem to have much of an effect, nor does Whismur seem to have learned much from that example as they murmur quietly, only to suddenly shriek at the top of their lungs at Misdreavus.
Astonish
(6)(5)(6)(1)(3)
(5) Misdreavus takes 2 damage 3/5 HP -1 Pain
(4)(4)(2)
The two Ghosts begin to close in on the Normal types, ready to show them how to really spook someone.
Bite 1
(6)(6)(4)(1)
(4)(5) Whismur takes 2 damage 2/4 HP -2 Pain
(4)(6)(1) Whismur Flinches!
Psywave
(6)(2)(1)(6)
(1)
Quick Attack 2
(4)(2)
(4)(5)(2) Whismur takes 2 damage and faints!
While Misdreavus failed to have much of an impact on the small, quiet Whismur, Kogeki's flurry of blows completely decimates them, cleanly KOing them before they can even make another sound. Jigglypuff begins backing away nervously. "Ahhahaha...nice ghosties...I'm just gonna take my friend and leave now, okay? Okaybyenow!"
The singer picks up the shrieker and hightails it outta there without another word or note!
Kogeki gets 2 exp.
---------------------------------------------------
Following that much better practice battle, Kogeki and Misdreavus lie in wait for their next victims. Some time passes...
...
...
...
...and when the stone door to their room opens once more, they're confronted this time by a trio of plant pokemon! A Tangela leads a Bounsweet and a Bonsly into the room!
"Alright, Team Shrubbery, you know the drill! Our type based training for the day is the Ghost type, so I want to see how much you know about handling it! Watch your backs!"
Ghost Maze 3 Initiatives
Tangela: (6) + 2 = 8
Kogeki: (4) + 3 = 7
Misdreavus: (5) + 2 = 7
Bounsweet: (5) + 1 = 6
Bonsly: (3) + 1 = 4
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01-08-2021, 04:31 PM
(This post was last modified: 01-13-2021, 08:14 PM by Dragonstrike.)
Kee can definitely pick up 1 unit of feathers that have been scattered around the room by the argumentative birdies.
---------------------------------
Proceeding down the final corridor, the trio in the Flying Maze eventually comes to a larger room where the wind is whistling through holes in the ceiling before rushing out through the corridors that lead to the rest of the Flying Maze. The walls are decorated with many wooden perches and platforms, and looking down on the party from one of those perches is a Staravia! It chirps loudly upon spotting them, calling to two Starly that were out of sight initially. The flock of birds all swoop down and hover in the air space above the group.
Staravia's Intimidate decreases Daxter, Kee, and Klink's Strength by 1!
Flying Maze Final Room Initiatives
Staravia: (5) + 4 = 9
Starly B: (5) + 3 = 8
Starly A: (4) + 3 = 7
Daxter: (3) + 4 = 7
Kee: (3) + 3 = 6
Klink: (3) + 2 = 5
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"I'm fine, Pyra. Nothing a little time won't fix. I didn't get Poisoned, thankfully...you don't have to glare at Wurmple and tell off Lumia for not KOing them, though! We're all fine, so let's not get angry, please?"
Pyra calling Karen the most important member of the group causes Karen to blush. "Oh, uh...I don't know about that, Pyra...everyone's pretty important...even Lumia is! Right, Lumia?"
Lumia's still somewhat Timid and quiet after being scolded by Pyra though, and quietly tries to keep Karen between herself and Pyra, to which Karen sighs. "...well, thank you for the Reviver Seed, Pyra. Let's keep going. I think we're almost done here."
Bug Maze Final Room
The walls of the last room of the Bug Maze are covered almost entirely in cobwebs, and just looking at it is sending shivers up Karen's spine. The chittering gets louder as the three challengers walk into the middle of the room, and it gets just a little darker as the door shuts behind them.
And in that darkness, several pairs of eyes can be seen glowing as they stare at the party, getting closer and closer...
There's still enough light to see by, though, with or without Pyra's flames, and when the Bugs finally scuttle into the light, they're revealed to be an Ariados and two Spinarak! Ariados clacks their mandibles as they signal to the other spider pokemon to get ready to attack.
Bug Maze Final Room Initiatives
Ariados: (6) + 3 = 9
Spinarak B: (6) + 2 = 8
Lumia: (5) + 3 = 8
Karen: (5) + 2 = 7
Pyra: (1) + 2 = 3
Spinarak A: (1) + 2 = 3
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(01-08-2021, 04:47 PM)Dragonstrike Wrote: "I'm fine, Pyra. Nothing a little time won't fix. I didn't get Poisoned, thankfully...you don't have to glare at Wurmple and tell off Lumia for not KOing them, though! We're all fine, so let's not get angry, please?"
Pyra calling Karen the most important member of the group causes Karen to blush. "Oh, uh...I don't know about that, Pyra...everyone's pretty important...even Lumia is! Right, Lumia?"
Lumia's still somewhat Timid and quiet after being scolded by Pyra though, and quietly tries to keep Karen between herself and Pyra, to which Karen sighs. "...well, thank you for the Reviver Seed, Pyra. Let's keep going. I think we're almost done here."
Bug Maze Final Room
The walls of the last room of the Bug Maze are covered almost entirely in cobwebs, and just looking at it is sending shivers up Karen's spine. The chittering gets louder as the three challengers walk into the middle of the room, and it gets just a little darker as the door shuts behind them.
And in that darkness, several pairs of eyes can be seen glowing as they stare at the party, getting closer and closer...
There's still enough light to see by, though, with or without Pyra's flames, and when the Bugs finally scuttle into the light, they're revealed to be an Ariados and two Spinarak! Ariados clacks their mandibles as they signal to the other spider pokemon to get ready to attack.
Bug Maze Final Room Initiatives
Ariados: (6) + 3 = 9
Spinarak B: (6) + 2 = 8
Lumia: (5) + 3 = 8
Karen: (5) + 2 = 7
Pyra: (1) + 2 = 3
Spinarak A: (1) + 2 = 3
Pyra lets out a relieved sigh and smiles gratefully at her sparkling Fairy friend's reassurances, though it lessens when they chastise her about Wurmple and the Litwick.
"....Suffer not the malice or incompetence of others, foe or friends, bad or well meaning, I do, Dear Karen. That worm needed learn the consequence of its Poisonous action, and Litwick has yet learned how to work as a part of our group. I do not think-believe I was.....overly harsh with either too, no, so what-why qualms do you have for me?"
Their cute reaction to her honest praise does get the lil' fiendess to lighten up a bit, prompting a chuckle and a fond pat on their head.
"I speak only the truth with you, my dear friend. Nothing less-more so, yet far much more I wish I could convey to you. You are special, important Dear Karen. Never forget that, ever and forever more."
Notably she completely ignores the candlewick spirit and the smol fae's attempts of inclusion with them. There is not much cameradence gained between the two, but at least none seemed lost at first glance.
Pyra is again annoyed by the Timidness of the Litwick, but between what happened and Karen taking a semi-active role of standing up for them she just lets out a begrudging *Sigh* at their behavior and gives a nod back to them (Karen).
"No thanks need for doing what must be/is right, but you are welcome still, yes. Onwards we go, forward we march further into this den of insects."
(...)
Pyra, unlike with all her other opponent thus far in the Bug Training Maze, was entirely serious moment Ariados and its archnid minions crawled out from the shadows to confront her group. Her expression went flat as a mesa, and she was tense as a Coiled Arbok, ready to lash out at the barest instance. The brimstone imp's raced a mile a minute, eyes shrunk to pinpricks as she stared at the noxious bugs, planning planning for the best way to crush and burn them all with as little trouble as possible.
".....Lumia, guard Karen with your entire being. Do not let these foul spiders harm her without dire consequence for their impudence. Karen, focus on using your healing waters, for we shall have great need of them. I....."
Her eyes sharpened.
"Will prepare myself, then will strike with all my might."
She turned her full attention towards the great red tarantula and its cohorts and gravely whispered thus, the bleak atmosphere darkening even further from it:
" C o m e."
Intimidate Activated. - 1 STR for All Foes.
Orders: Lumia is going to use her Action to Guard and/or Clash against any attack sent Karen's way (Ember for the Clash Move), while Karen does a Single Action Life Dew (preferably Willed, but that decision will be left to her), while Pyra will spend 12 XP to raise her Contest and Intimidate by 1 each, use a Willed Bulk Up (+ 1 Success), and then follow up with a Willed Bite at Ariados (+ 1 Success). Let's get this battle started, shall we?
Small Note: Pyra's attack actions would be far more cold and curt right now, as she wants to spend as little time and effort on meaningless things as possible and just eliminate the threats before her. Just a touch more flavor to work with, mate!
Moves
Bulk Up
Accuracy: Tough (2) + Contest (*1) + Intimidate (*1) + 1 Will - 2 Actions = 2D6 + 1 Base Dice
Effect: + 1 STR and DEF
Bite
Accuracy: DEX (2) + Fight (3) + Brawl (1) + 1 Will - 4 Actions = 2D6 + 1 Base Dice
Damage: *3 + 2 + 1 = 6D6 + 1 Base Damage
Effect: *Flinch 3*
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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01-08-2021, 07:36 PM
(This post was last modified: 01-08-2021, 07:36 PM by Spiritmon.)
(01-08-2021, 04:19 PM)Dragonstrike Wrote:
Ghost Maze 2 Round 1
"Okay, this isn't uwinnable, Whismur. Here, let me show you how to sing properly! You try after me, okay? ~Jig-gly-puff..."
Sing
(2) Miss
However, Jigglypuff's singing doesn't seem to have much of an effect, nor does Whismur seem to have learned much from that example as they murmur quietly, only to suddenly shriek at the top of their lungs at Misdreavus.
Astonish
(6)(5)(6)(1)(3)
(5) Misdreavus takes 2 damage 3/5 HP -1 Pain
(4)(4)(2)
The two Ghosts begin to close in on the Normal types, ready to show them how to really spook someone.
Bite 1
(6)(6)(4)(1)
(4)(5) Whismur takes 2 damage 2/4 HP -2 Pain
(4)(6)(1) Whismur Flinches!
Psywave
(6)(2)(1)(6)
(1)
Quick Attack 2
(4)(2)
(4)(5)(2) Whismur takes 2 damage and faints!
While Misdreavus failed to have much of an impact on the small, quiet Whismur, Kogeki's flurry of blows completely decimates them, cleanly KOing them before they can even make another sound. Jigglypuff begins backing away nervously. "Ahhahaha...nice ghosties...I'm just gonna take my friend and leave now, okay? Okaybyenow!"
The singer picks up the shrieker and hightails it outta there without another word or note!
Kogeki gets 2 exp.
---------------------------------------------------
Following that much better practice battle, Kogeki and Misdreavus lie in wait for their next victims. Some time passes...
...
...
...
...and when the stone door to their room opens once more, they're confronted this time by a trio of plant pokemon! A Tangela leads a Bounsweet and a Bonsly into the room!
"Alright, Team Shrubbery, you know the drill! Our type based training for the day is the Ghost type, so I want to see how much you know about handling it! Watch your backs!"
Ghost Maze 3 Initiatives
Tangela: (6) + 2 = 8
Kogeki: (4) + 3 = 7
Misdreavus: (5) + 2 = 7
Bounsweet: (5) + 1 = 6
Bonsly: (3) + 1 = 4
Kogeki focus his attacks on the most easier target. While Whismur was more focus on Misdreaveus, he wasn't quick enough to see Kogeki fangs reach one of his ears and throw him a bit away of him enough to make him Flinch of the last attack.
While he was trying to recover from the last attack, Misdreaveus and Kogeki begin their counter-attack. Misdreaveus using his mind power to hit the sound Pokemon. While Kogeki seize his golden opportunity by using what he is doing best: Trying to be most quick among then. He use Quick Attack, making him looks like a blur, until he appear in front of Whismur, put a hand in his head, and deliver a kick in Whismur stomach, making the Pokemon faint.
Kogeki then see the Jigglypuff back way a bit. He couldnt resist and he approach the Jigglypuff and then said something when the little Pokemon begin to back away a bit. "Boo!"
This problably helps to make the Jigglypuff double his efforts to back away in the path.
Hey, Kogeki might be a warrior, but he is part Ghost now! How could he resist in do some spook arts?
Moving on...
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Kogeki look to his enemies trying to analyze their enemies aura. Up until now he face two enemies along with Misdreaveus. Right now is 2: Tangela, Boundsweet and Bonsly. 2 Grass types and 1 Rock-type.
Kogeki take a breath and release his sinister presence and analyze their enemies Aura.
Anticipation Ability Activaded! Did Kogeki notice any Lethal or Super Effective Move used by of those Pokemon? Any Dark or Ghost Move detected? Or something way to much powerfull enough to detect?
Kogeki currently ability to active in battles: Anticipation.
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