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[Guide] Pokemon Showcase: Chimaconda [Competitive]
#11
game freak has done girafarig which has a very similar design. Also i think you can get choiced items in the ninja city? I got a choice scarf there.
Gargryph is love, Gargryph is life. 
Find me at Breeder's Guild PU for trades.
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#12
(09-30-2016, 08:23 PM)Bayneko Wrote: game freak has done girafarig which has a very similar design. Also i think you can get choiced items in the ninja city? I got a choice scarf there.

Air Balloon is the unavailable one from those two items...Reeveeloution was only talking about that one when unavailability was mentioned.

Also, Girafarig is not a Chimera. It is a pokemon version of a Palindrome, a word or phrase which reads the same both forwards and backwards. Its original design had its back end look like a different colored mirror image of the front. It wasn't a mish mash of several different creatures.
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#13
(09-30-2016, 08:27 PM)Dragonstrike Wrote:
(09-30-2016, 08:23 PM)Bayneko Wrote: game freak has done girafarig which has a very similar design. Also i think you can get choiced items in the ninja city? I got a choice scarf there.

Air Balloon is the unavailable one from those two items...Reeveeloution was only talking about that one when unavailability was mentioned.

Also, Girafarig is not a Chimera.  It is a pokemon version of a Palindrome, a word or phrase which reads the same both forwards and backwards.  Its original design had its back end look like a different colored mirror image of the front.  It wasn't a mish mash of several different creatures.

Yea, I must have been blind :v. But design aside, i think chimaconda is a pokemon that works really well against some pokemon and very poorly against others. Well all pokemon are like that but this one takes it to the extreme, being 4x weak to ground types without any moves to effectively counter it outside of hidden power. This makes it difficult to set up. So giving it a trapping move such as infestation might work when the opponent isn't looking. But what do I know :v i just spent 5 mins looking through it's wiki page :v
Gargryph is love, Gargryph is life. 
Find me at Breeder's Guild PU for trades.
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#14
Great Pokemon, great guide. I would introduce...A support set! There's wide variety of moves, so let me just list those.

Chimaconda w/ Light Clay(unavailable) , Air Balloon(unavailable either -_-) , Focus Sash , or even Shuca Berry
Abilities: Petrify
Nature: Timid
EVs: 252 Speed is must, other depends on your set (252SPattack or 252HP)

Attacks
Fire Blast / Flamethrower / Overheat
Sludge Bomb
Even it's a support set, I suggest to have something to attack, so that it won't stop by Taunt, and it won't be useless if it were your last Pokemon after the switch. I prefer Overheat, as this set focuses on support moves, you won't be attacking so much before switching. But it's your choice, you may have two attack moves and put 252EV in SPattack if you prefer.

Screens
Light Screen / Reflect
Yep, it learns both of the screen. Dual-Screen is great, especially when you are aiming for a combo. Main reason to run this set would be dual-screens, so I would simply have both.

Interruption
Taunt / Toxic Spikes / Will-O-Wisp(not available, but surely it will be soon!)
And here's something to interrupt your opponent. Taunt to stop your opponent's support like Stealth Rock or Baton Pass, Toxic Spike to do some combo with Poison Heal Gliscor or Gargryph with Leftovers, Will-O-Wisp, needless to explain.

With all that, I would run sets like
252Speed and SPattack, two attack moves, dual-screens
OR
252Speed and HP, one attack move(probably Overheat), one interruption, and dual screens.

The biggest reason to run a support set with this Pokemon is that, with Petrify, it can overspeed most of the thing in the first turn, stably doing some sort of support. Also when facing Chimaconda, people would warn Choice Scarf Contrary set, so that could work as misleading factor.

As for teammates, since you would run this set to do some combo, it should be something that can stack it's power and sweep the entire team, like Sword Dance Inflagetah, Quiver Dance Seikamater, Shell Smash Cocancer, and Raffiti with those moves. As mentioned above, Poison Heal Gliscor and Gargryph with Leftovers wants Toxic Spikes support, as it can keep healing forever and even can beat opponent with Toxic Spikes, just by repeating Protect and Substitute.

But be extra careful : Even with Petrify, Choice Scarf Nucleon WILL overspeed you, OHKO you with Hyper Voice, and ruin your day! So you probably need something to switch in against Nucleons, like Hazma, Geigeroach, or Soundproof Paraboom (I need some abbreviations for them :p).

Hope this will be some help to your guide.

Online ID:232277
I'm Japanese and not a English speaker, sorry for bad grammars, spellings etc.
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#15
(09-30-2016, 09:13 PM)tarutaru Wrote: Great Pokemon, great guide. I would introduce...A support set! There's wide variety of moves, so let me just list those.

Chimaconda w/ Light Clay(unavailable) , Air Balloon(unavailable either -_-) , Focus Sash , or even Shuca Berry
Abilities: Petrify
Nature: Timid
EVs: 252 Speed is must, other depends on your set (252SPattack or 252HP)

Attacks
Fire Blast / Flamethrower / Overheat
Sludge Bomb
Even it's a support set, I suggest to have something to attack, so that it won't stop by Taunt, and it won't be useless if it were your last Pokemon after the switch. I prefer Overheat, as this set focuses on support moves, you won't be attacking so much before switching. But it's your choice, you may have two attack moves and put 252EV in SPattack if you prefer.

Screens
Light Screen / Reflect
Yep, it learns both of the screen. Dual-Screen is great, especially when you are aiming for a combo. Main reason to run this set would be dual-screens, so I would simply have both.

Interruption
Taunt / Toxic Spikes / Will-O-Wisp(not available, but surely it will be soon!)
And here's something to interrupt your opponent. Taunt to stop your opponent's support like Stealth Rock or Baton Pass, Toxic Spike to do some combo with Poison Heal Gliscor or Gargryph with Leftovers, Will-O-Wisp, needless to explain.

With all that, I would run sets like
252Speed and SPattack, two attack moves, dual-screens
OR
252Speed and HP, one attack move(probably Overheat), one interruption, and dual screens.

The biggest reason to run a support set with this Pokemon is that, with Petrify, it can overspeed most of the thing in the first turn, stably doing some sort of support. Also when facing Chimaconda, people would warn Choice Scarf Contrary set, so that could work as misleading factor.

As for teammates, since you would run this set to do some combo, it should be something that can stack it's power and sweep the entire team, like Sword Dance Inflagetah, Quiver Dance Seikamater, Shell Smash Cocancer, and Raffiti with those moves. As mentioned above, Poison Heal Gliscor and Gargryph with Leftovers wants Toxic Spikes support, as it can keep healing forever and even can beat opponent with Toxic Spikes, just by repeating Protect and Substitute.

But be extra careful : Even with Petrify, Choice Scarf Nucleon WILL overspeed you, OHKO you with Hyper Voice, and ruin your day! So you probably need something to switch in against Nucleons, like Hazma, Geigeroach, or Soundproof Paraboom (I need some abbreviations for them :p).

Hope this will be some help to your guide.
Remember, since Will-o-wisp is a TM, if a male Raffiti sketches it, it can breed it onto any pokemon in the field egg group that would normally learn it via that TM, like Chimaconda.  And there are pokemon that learn Will-o-wisp in the game.  Like say, Pajay at level 1 (via the move relearner, obviously).  As such, it's not entirely unavailable.  Just a bit less practical.
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#16
(09-30-2016, 06:04 PM)Lord Windos Wrote: For set one: Why not Hidden Power Water? It seems it would be useful against the various fire types roaming around, as well Astronite, Laissure, Drilagen etc.

Also, couldn't Torment be used as well on the first set, to force Choicers to switch out?

For set two: Why not add Curse to this set as an option. Contrary would cause Chimiconda to gain a speed boost, at the cost of some Def and Atk. Since its not going to use its Atk stat anyway, and the Def drop is not too worrisome, it seems to be a good idea.

Also, will you be doing a Venomshock set? Seems like it could work for it, if you plan it right.

The only reason why I didn't recommend Hidden Power Water was solely because Chimaconda can deal with Fire Pokemon better with just its STAB Sludge Bomb, of which none of the Firey mons resist in this game, bar another Chimaconda. The only Fire Pokemon truly affected by HP Water is also Archilles, which will clearly outspeed even with Petrify's speed loss effects in place. Hidden Power Grass meanwhile can hit both bulky Water mons like Escartress and damage Ground/Rock Type mons as I've mentioned in the post above.

Torment'ers are definitely going to wall Choice'd Chimaconda. But then again what Choice'd users doesn't? XD I didn't mention of Torment'ers because I frankly don't know what mons are most likely to run Torment for Utility, aside Beliaddon. The metagame rn is more focused on abusing the fact that we lack hazard remover anyways.

I HATE the idea of wasting one turn to just boost one stat as your opponent may or may not switch out upon your Chimaconda switch in at the expense of your Defense. Chimaconda needs its defenses because it would be too frail to take in resisted types otherwise.

Venomshock set was a set I was about to go into, but I literately only had 30minutes to no sleep at all before my roadtrip if I decided to continue the showcase. I really and truly wasn't expecting myself to put in so much details into set 1.... and I still feel like I didn't explain it well enough!

(09-30-2016, 06:25 PM)Cataclyptic Wrote:
(09-30-2016, 06:04 PM)Lord Windos Wrote: For set one: Why not Hidden Power Water? It seems it would be useful against the various fire types roaming around, as well Astronite, Laissure, Drilagen etc.

Also, couldn't Torment be used as well on the first set, to force Choicers to switch out?

For set two: Why not add Curse to this set as an option. Contrary would cause Chimiconda to gain a speed boost, at the cost of some Def and Atk. Since its not going to use its Atk stat anyway, and the Def drop is not too worrisome, it seems to be a good idea.

Also, will you be doing a Venomshock set? Seems like it could work for it, if you plan it right.

EDIT: I just found out this thing gets Coil. A pretrify set with Coil, Gunk Shot, Crunch filler move might be able to work.
EDIT2: Thanks to Dranstrikes comments, I realized it could run a hazard support set too. With petrify, Toxic Spikes, Will o Wisp, Taunt and Sludge Bomb/ Gunk Shot (need calcs) it could reliably set up toxic spikes and prevent the opposing team from setting of thier hazards too- esepcially since the two magic bouncers in the game fear this thing due to being fairy typed!

In general, Venoshock doesn't work too good (hello early BW2) unless you use a full on toxic spikes team and your opponent doesn't run any steels, flyers or levitate users, and doesn't use either heal bell or entry hazard removal. Plus, poison is still pretty bad for an offensive typing. The counterpart to the strategy, Hex, can actually work better on certain pokemon because it just relies on any status condition and ghost is a much better attacking type. 

Torment might work, though I'll just say I've never seen it used once in competitive battling: mostly you just switch out. In fact, I think the only relevant user of Torment in any metagame was Heatran in DPP and some of BW...

Curse might work better if you can predict right.
[1] I've tried calc-ing for Physical Chimaconda... not looking too good. Will calc again sometime soon perhaps in the future.

[2] This was another troll/annoyance set I was willing to make a set out of, but ended up being pushed back for time cause of the fact that im on the road now. rofl. Will materialize it soon.

[3] Chimaconda has access to Roar, Toxic Spikes, and Venoshock. Enough reasons for me to make an effective troll set about it XD

[4] Once again, wasting one move on something so... situational... is still risky at best. It can be proven otherwise though, Just like how people would laugh at the viablity of Reflect Type back in the earlier days.

(09-30-2016, 08:55 PM)Bayneko Wrote:
(09-30-2016, 08:27 PM)Dragonstrike Wrote:
(09-30-2016, 08:23 PM)Bayneko Wrote: game freak has done girafarig which has a very similar design. Also i think you can get choiced items in the ninja city? I got a choice scarf there.

Air Balloon is the unavailable one from those two items...Reeveeloution was only talking about that one when unavailability was mentioned.

Also, Girafarig is not a Chimera.  It is a pokemon version of a Palindrome, a word or phrase which reads the same both forwards and backwards.  Its original design had its back end look like a different colored mirror image of the front.  It wasn't a mish mash of several different creatures.

Yea, I must have been blind :v. But design aside, i think chimaconda is a pokemon that works really well against some pokemon and very poorly against others. Well all pokemon are like that but this one takes it to the extreme, being 4x weak to ground types without any moves to effectively counter it outside of hidden power. This makes it difficult to set up. So giving it a trapping move such as infestation might work when the opponent isn't looking. But what do I know :v i just spent 5 mins looking through it's wiki page :v

You really aren't wrong. This was why I took such a long time materializing and writing up set 1. It's situational; and setting up with a Chimaconda is difficult but it works like a charm otherwise. I hope my disclaimer about Chimaconda's effectiveness is mentioned wide and clear, as I'm certain that I've mentioned it again and again in its overview and in set 1.

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