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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(07-19-2018, 04:52 PM)Lord Windos Wrote: If a Hyper Potion is used only to heal the Lethal Damage, then Yang would have only 7/18 HP after Leftovers, as 1 Hyper Potion = 5 Lethal Healed, and the Dragon Lord had exactly that much LD. Lindworm could split the difference in what gets treated, though, so you can determine how much LD Stays if you want them to have more bulk for the upcoming Round, as opposed to nulling life threatening injuries.

If Hyper Potion heals up all NLD before going to LD, then would have 12/18 HP and 3 Lethal Damage (Leftovers + 1 Point of Healing left over removes another point, giving Yang effectively 12/15 HP and - 1 Pain until the LD is fully healed.


Also, Leftover prioritized healing NLD over LD, unless all NLD is recovered before its procced. So long as Yang doesn't get even MORE Lethally Damage, then it would take....12 Rounds of it proccing until all his Damage is healed just by leftovers, or more than a minute if each Round lasts roughly 6 Seconds. Just FYI!

So we're still going to treat them as 2 separate health bars?  I think that's going to get very confusing, very fast, tbh...
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(07-19-2018, 05:05 PM)Dragonstrike Wrote:
(07-19-2018, 04:52 PM)Lord Windos Wrote: If a Hyper Potion is used only to heal the Lethal Damage, then Yang would have only 7/18 HP after Leftovers, as 1 Hyper Potion = 5 Lethal Healed, and the Dragon Lord had exactly that much LD. Lindworm could split the difference in what gets treated, though, so you can determine how much LD Stays if you want them to have more bulk for the upcoming Round, as opposed to nulling life threatening injuries.

If Hyper Potion heals up all NLD before going to LD, then would have 12/18 HP and 3 Lethal Damage (Leftovers + 1 Point of Healing left over removes another point, giving Yang effectively 12/15 HP and - 1 Pain until the LD is fully healed.


Also, Leftover prioritized healing NLD over LD, unless all NLD is recovered before its procced. So long as Yang doesn't get even MORE Lethally Damage, then it would take....12 Rounds of it proccing until all his Damage is healed just by leftovers, or more than a minute if each Round lasts roughly 6 Seconds. Just FYI!

So we're still going to treat them as 2 separate health bars?  I think that's going to get very confusing, very fast, tbh...

No, Yang still has a Health Bar of 12/18 HP if the NDL is treated first....he's just not going to be able to regenerate past 15 HP with Leftovers until the Battle is over or the rest of the Lethal Damage is treated. If you opt for getting rid of the LD First, then you don't have to worry about LD mucking with Leftovers/Potion Recovery.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(07-19-2018, 05:08 PM)Lord Windos Wrote: No, Yang still has a Health Bar of 12/18 HP if the NDL is treated first....he's just not going to be able to regenerate past 15 HP with Leftovers until the Battle is over or the rest of the Lethal Damage is treated. If you opt for getting rid of the LD First, then you don't have to worry about LD mucking with Leftovers/Potion Recovery.

So it is one health bar, and Lethal damage will effectively temporarily reduce max HP?  I'm just confused since healing Lethal damage apparently doesn't recover any HP.  Which, if it's one Health Bar, it probably should, right?  Am I making sense, or talking nonsense?  I'm very confused...
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(07-19-2018, 05:14 PM)Dragonstrike Wrote:
(07-19-2018, 05:08 PM)Lord Windos Wrote: No, Yang still has a Health Bar of 12/18 HP if the NDL is treated first....he's just not going to be able to regenerate past 15 HP with Leftovers until the Battle is over or the rest of the Lethal Damage is treated. If you opt for getting rid of the LD First, then you don't have to worry about LD mucking with Leftovers/Potion Recovery.

So it is one health bar, and Lethal damage will effectively temporarily reduce max HP?  I'm just confused since healing Lethal damage apparently doesn't recover any HP.  Which, if it's one Health Bar, it probably should, right?  Am I making sense, or talking nonsense?  I'm very confused...

Actually, maybe I'm confusing something here myself here. My logic is that treating the Lethality of the wound gets rid of it/stabilize it, but it would take more healing to actually treat the underlying damage.

Right now, I'm leaning towards that definition, which in retrospect WOULD require Adjustable HP Bars to accommodate changes when Lethal Damage comes into play. Unless I happened to calculate how LD was treated differently in the past.....let me go check real quickly, ok mate?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Aaaayy, we're back!

Okay, so I think as far as Yang and that Hyper Potion goes, I think healing the 7 NLD first and then some of the LD is a good course of action (and the one that restores the most HP overall) based on what we discussed concerning Lethal damage, Windos.  Since Yang ended the Round with 6 HP, 7 NLD, and 5 LD, that means after the Hyper and Leftovers...he'll be on 14 HP and 4 LD (with 1 point of healing dumped into it).  Hyper Potion heals 7, dumps 3 into LD, and Leftovers restores 1 NLD, so 6 + 7 + 1/18 - 5 + 1 = 14/14 (effectively)

I think I did that math correctly...

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In summary, just so the LD info is in one place:
- LD effectively reduces the pokemon's Max HP temporarily
- Accumulating LD equal to your max HP (or in other words, reaching 0 Max HP) kills you
- When healed in this campaign, LD becomes normal damage instead, which reverses the max HP reduction but does not restore any additional HP (in Skull Ruins, healing LD does restore an equivalent amount of HP, but LD is also much harder to heal in that campaign)
- It takes 2 points of healing to restore 1 LD. It is possible to half heal Lethal damage as well (with items such as leftovers, for example)

Note: LD can be used as a means to slow down the target's healing since it's harder to heal.  This is primarily what Dagny was referring to in Skull Ruins if you hadn't figured that out.  Would have been nice against her Excadrill's Sitrus Berry.  Well, that, and Burn 2/3 are amazing for end of round chip damage, whether she can heal some of it off or not.

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@Lord Windos If you could add the changes to Lindworm's actions and Kingdra's Rads to the pospoin the game thread (if you haven't already), that'd be great.

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BTW, @Spiritmon, with Windos's approval, I'm working on something...interesting that might benefit both of our characters in a rather significant way.  Just so you know!  Smile
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(07-19-2018, 08:37 PM)Dragonstrike Wrote: --------------------

@Lord Windos If you could add the changes to Lindworm's actions and Kingdra's Rads to the pospoin the game thread (if you haven't already), that'd be great.

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BTW, @Spiritmon, with Windos's approval, I'm working on something...interesting that might benefit both of our characters in a rather significant way.  Just so you know!  Smile

For summarizing everything so nicely, Reiner gains 1 XP! Thanks, mate!

Also, made all the changes, so they should be their, plain as day!

Oh, you tease! If I didn't know what you were working on, I'd be green as those Growlithe in game!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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?

Something interesting to benefit our characters? You awake my curiosity. What is it?
Kogeki currently ability to active in battles: Anticipation.
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(07-19-2018, 08:51 PM)Lord Windos Wrote: For summarizing everything so nicely, Reiner gains 1 XP! Thanks, mate!

Also, made all the changes, so they should be their, plain as day!

Oh, you tease! If I didn't know what you were working on, I'd be green as those Growlithe in game!

Coolio.

Question: shouldn't the 5% Rad resistance apply to both Radioacids which KOed Kingdra?  And is it applied before or after halving/doubling the accumulated Rads?

Wink  Though I do have to ask: have you told Spirit about the new move ideas ya had yet?
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(07-19-2018, 08:54 PM)Spiritmon Wrote: ?

Something interesting to benefit our characters? You awake my curiosity. What is it?

I need to finish it first, and I can't work on it any more tonight, but I think you'll like what the results will be.  Wink
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A bit offtopic, but I have discover a nice music who could fit well in the battle against Wratful Gengar:

Grimm (Hollow Knight: The Grimm Troupe)

Thoughs people?
Kogeki currently ability to active in battles: Anticipation.
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