06-19-2017, 10:38 PM
(This post was last modified: 10-13-2017, 11:46 PM by Dragonstrike.
Edit Reason: DEFOG! Added Defensive Set to Other Options
)
Alright, next up on Phantom's wishlist of guides for me to do is Coatlith! The grass type dragon of Baykal is ready to swoop in at long last!
![[Image: latest?cb=20160816200640]](https://vignette1.wikia.nocookie.net/pokemon-uranium/images/7/72/111.png/revision/latest?cb=20160816200640)
This dragon REALLY wishes it was a Pseudo Legendary. Heck, it was mistaken for a full-on legendary by the people of Baykal. Lucily for the snek dragon, it doesn't need legendary stats to do its primary job. Let's check out its stats and abilities.
Stats
HP: 110
Attack: 50
Defense: 70
Sp Attack: 100
Sp Defense: 70
Speed: 100
This thing's actually surprisingly beefy thanks to its HP stat, though the average defenses do cripple that somewhat. It can take a hit or two, though (as long as it's not Ice type, that is), which is great for it for a particular reason...
Abilities
Levitate: The pokemon is immune to ground moves, Spikes, Toxic Spikes, and Sticky Web as long as the ability remains in effect. This is a nice ability and all, but does Coatlith really need this when it already resists EQ and has an HP stat of 110? Being immune to the Spike hazards and Sticky Web is still nice though, I guess...
Chlorophyll (HA): WHOA! A levitate user with a Hidden Ability?! That's not something you see from official pokemon. Coatlith LOVES this ability, by the way. It's way more useful to it than Levitate if you aren't particularly worried about the grounded entry hazards (there's reason to be, though, due to Uranium's distinct lack of good hazard removers). This ability turns Coatlith into the fastest pokemon in the game effortlessly, and that is its main claim to fame.
Time for some sets! Let's start with the gimmicky one!
The Fastest Dragon Alive (Chlorophyll Based Revenge Killer)
- Solar Beam/Giga Drain/Energy Ball
- Secondary Grass STAB/Hidden Power Fire/Sunny Day
- Dragon Pulse/Draco Meteor
- Earth Power
Ability: Chlorophyll
Nature: Modest/Timid
Item: Life Orb/Choice Specs/Dragon Fang/Miracle Seed
EVs: 252 HP, 252 Sp Atk, 4 Speed
When Chlorophyll is active, Coatlith outspeeds every unboosted pokemon in the game with only 44 EVs in speed while it has a Modest Nature. That's right. EVERY unboosted pokemon. Including Mega Inflagetah and its base 175 speed (disregarding Inflagetah's love of spamming Flame Impact). With a speed boosting nature, it doesn't even need any speed EVs to do that. The only ways you're outspeeding a Chlorophyll Coatlith are:
- Priority (Flame Impact and Ice Shard users)
- Speed boosting methods of your own combined with having more speed investment than the opposing Coatlith (Speed Boost, Chlorophyll, Quick Feet, Choice Scarf, etc. At level 100, you need to have at least 521 speed to outspeed a Chlorophyll Coatlith with a speed boosting nature and 4 speed EVs)
Now, here's the fun part: by sacrificing HP EVs, Coatlith can start investing in speed so it can outspeed even boosted pokemon while the sun is up. Outpacing it without Priority, Speed Boost user/Baton Passer, or a Chlorophyll user of your own (with more speed investment than the opposing Coatlith) becomes nigh impossible in that scenario.
And this is where the dragon's true potential lies: as the ultimate (non-priority) revenge killer while the sun is up. Between its STAB moves, access to Earth Power, and base 100 Sp Attack, Coatlith can leave some serious dents in enemy pokemon. It's not threatening constant OHKOs by any means, but it still packs a punch.
Here's an example: with a speed boosting nature and 148 EVs in speed, Coatlith has an effective 600 speed at level 100 while the sun is up. That's enough to outspeed all Choice Scarfed Alpico regardless of their speed investment, which is the fastest thing Coatlith has to worry about. With a neutral speed nature and 252 speed EVs, a level 100 Coatlith hits 299 speed (doubled to 598 by Chlorophyll), which is just enough to speed tie with a Choice Scarfed Alpico with maximum speed (399*1.5=598.5, which is rounded down to 598).
That's ludicrous. It means Coatlith can outspeed every pokemon with +1 speed in the game with a speed boosting nature, and only risks getting outright outsped by pokemon with +2 Speed that have more speed investment than it (Enemy Chlorophyll users and Tracton are the main examples).
The downside to it all is that Coatlith is required to be under the sun in order to achieve this feat, which is easier said than done since M-Archilles is the only Drought user in Uranium. If you can build a half decent sun team centered around Coatlith, though, your foes should beware!
Solar Beam is your defacto grass STAB while the sun is up, but you can use Giga Drain or Energy Ball instead if you'd rather have something reliable without worrying about the weather. The second slot is either secondary grass STAB, Hidden Power Fire (which I explain in Other Moves) or Sunny Day, so you can set up the sun on a predicted switch. Dragon Pulse and Draco Meteor are there so Coatlith can smash most anything that dares resist its grass moves, while Earth Power handles the majority of Steel types that would give Coatlith trouble otherwise.
Nasty Dragon, Nasty Damage (Nasty Plot)
- Nasty Plot
- Giga Drain/Energy Ball
- Dragon Pulse
- Earth Power
Ability: Either
Nature: Modest/Timid
Item: Life Orb/Dragon Fang/Miracle Seed
EVs: 252 Sp Atk, 252 Speed, 4 HP
Coatlith has the privilege of learning Nasty Plot through leveling, which is terrifying enough by itself in the single player. Give the dragon access to Earth Power through tutoring, and it becomes a monstrous attacker all of a sudden.
Either ability works, but don't try and set up a Chlorophyll sweep with this set unless you know you can finish the opponent in just 5 turns or less (1st turn to set up the sun with a heat rock, 2nd to switch to coatlith, 3rd to nasty plot, 5 turns left to sweep, 2 turns instead if your sun setter doesn't have a heat rock.)
As for EVs, the general special attacker spread is my recommendation, but you can always run a little less speed and more HP if using Chlorophyll and a sun team. Or if your opponent sets up the sun for you with their M-Archilles.
Not Many Choices (Choiced)
- Energy Ball/Giga Drain/Leaf Storm
- Dragon Pulse/Draco Meteor
- Earth Power
- Trick/U-Turn
Ability: Either
Nature: Modest/Timid
Item: Choice Scarf/Specs
EVs: 252 Sp Atk, 252 Speed, 4 HP
Coatlith can pull off a Choice set rather well since Earth Power patches up almost all of its coverage issues by itself and also because of its acceptable Speed and Sp Attack. The three new additions to the movelist are:
- Leaf Storm: The most powerful Grass move in Coatlith's arsenal. Technically. It's an unlearnable egg move as of 1.1.0, unfortunately.
- Trick: This move is always useful on Choice sets with no exceptions. Crippling your opponent's walls and other pokemon dependent on their ability to switch the moves they're using is way too good to not consider.
- U-Turn: Always a valuable move on anything that gets it, regardless of how much damage the user does with it. Coatlith isn't going to hit much very hard with it using an uninvested base 50 attack, but that switch initiative is an invaluable tool! You could also use it over Coatlith's Grass STAB if you wished, since Dragon and Ground still have spectacular coverage when paired.
Ability and EVs are mostly the same deal as the last set's recommendations, but Levitate might be more useful in the long run because of the amount of switching the dragon will be doing with this set.
A Surprisingly Beefy Snek (Dual Screens)
- Light Screen
- Reflect
- Dragon Pulse/Giga Drain
- Earth Power
Ability: Either
Nature: Timid
Item: Light Clay (Unavailable as of 1.1.0)
EVs: 252 Sp Attack, 252 Speed, 4 HP
If and when Light Clay finally makes its way to Uranium, Coatlith is actually a fairly reasonable dual screener, packing a decent speed tier with some really good HP. It should be able to easily come in a few times to set up the walls.
Ability choice is similar to that of the Choiced set. Levitate might be preferred since this Coatlith will be switching in and out a lot to set the screens up again whenever they go down.
The choice between Giga Drain and Dragon Pulse depends on what you want to hit and how long you want Coatlith to last. Most dragon, grass, flying, and bug types will hard wall your Coatlith if using Giga Drain, while you won't be able to touch most fairies at all if using Dragon Pulse. Luxelong will put a stop to your shenanigans no matter which you pick, though.
Look Mom, No Hazards! (Offensive Defogger)
- Defog
- Giga Drain/Dragon Pulse
- Earth Power
- Nasty Plot
Ability: Either
Nature: Timid
Item: Life Orb/Leftovers/Dragon Fang/Miracle Seed
EVs: 252 Sp Attack, 252 Speed, 4 HP
NEWS FLASH! As of Uranium version 1.2.0, Quetzoral learns Defog at level 58! This means that Coatlith can use Defog as long as it learns the move as a Quetzoral (meaning no evolving it until it's learned the move, and no forgetting the move after it's evolved if you want to keep it)! This is amazing for the dragon because it can run a very good offensive hazard removal set.
Defog is the main attraction. It removes all Entry Hazards and Screens and such from both sides of the field, so that makes Coatlith one of Uranium's rare hazard removers. Just be very careful to not use it on something with Defiant or Competitive, or you'll be in for a world of pain.
Other than Defog's addition, the set works much the same as the Nasty Plot set. Either ability can be used once again, though Levitate gets a special mention here since it makes Coatlith immune to Spikes, Toxic Spikes, and Sticky Web so it can remove them without having to suffer from their effects.
Other Moves Options
Grass Knot: Hits those heavy pokemon rather hard. Weak against anything else, though, so it's a little unreliable at times.
Air Cutter: The evolution line's sole special flying move. More significant for Quetzoral than Coatlith itself, though. Shame that they can't learn it without the move tutor in Tsukinami, which is way too late for it to be of any use to you in the main story without trading the pokemon to another save file.
Silver/Ominous Wind: Odd coverage, devastating effect if it procs. +1 to all the core stats is nothing to scoff at, but the moves are unreliable aside from the odd coverage.
Hidden Power Fire: Used exclusively to roast Metalynx and Levitating S51-A, who otherwise wall any Coatlith lacking Nasty Plot. Also helps fry Ice, Bug, Grass, and other Steel types that don't see it coming. It's also rather powerful if the sun is up. Using it requires Coatlith to sacrifice a little speed, though.
Roost: With 110 base HP, Coatlith can get a little use out of this move. The fun part is when your opponent knows you have Levitate and Roost, but forgets that Roost doesn't cancel Levitate for a turn. Not that they'd use EQ on a Coatlith in the first place...
Tailwind: It doubles not just Coatlith's speed but the whole team's for 4 turns! Awesome for clutch plays when set up at just the right moments! Most effective in Double Battles.
Substitute: Can be used alongside Nasty Plot and that awesome Dragon/Grass and Ground coverage to really grind your opponent's gears by setting up against something that can't break your sub in a single blow or kill you with Hyper Voice.
Endeavor: This is a weird option, but an interesting one. Considering Coatlith's massive speed in the sun, acceptable coverage, and decent bulk, if you happen to have this move and Coatlith gets low on HP, you can use it to cripple whatever you're facing before it inevitably kills you (as long as they don't use a priority move, that is). Considering Coatlith's Sp Attack is only 'good' and not 'great,' a play like that could very well make a difference since it might do more to your opponent than your other attacking moves would. It's most effective against the bulkier pokemon, for obvious reasons.
Defensive Coatlith: I mean, I guess you could try this. 110/70/70 bulk isn't THAT bad when you invest in it, but Coatlith does take neutral or SE damage from a lot of different types. You do have access to Roost, Defog, Tailwind, Light Screen and Reflect, Toxic, Leech Seed, Grass Whistle, Rest, Sleep Talk, and Roar though, so Coatlith's support options aren't all that bad, all things considered. It might work, but there's usually pokemon better suited for the role than Coatlith.
Checks, Counters, and Team Members
Specially Defensive Metalynx and S51-A with Levitate wall Coatlith hard if it lacks Nasty Plot and/or HP-Fire. Bring a fire type to roast them without much trouble so Coatlith can do its job properly.
Ice types and pokemon with ice moves in general will freeze Coatlith solid with their icy cold beams and crashing icicles without a second thought. As long as Coatlith doesn't outspeed them, that is. Having a good steel, fire, and/or water type can help remedy that vulnerability. Frosthra and Alpico are the particularly troublesome ones since they're both naturally faster than an unboosted Coatlith (and Frosthra can also use Quiver Dance to boost its speed and outspeed even a Chlorophyll Coatlith if it gets two off), and both of them can also threaten a KO with either of their STAB moves.
Seikamater can take most anything that Coatlith can throw at it and then either freeze it with Ice Beam or cripple it with Bug Buzz. Again, fire types are useful here.
Non-Mega Archilles and Inflagetah don't care how fast Coatlith is, and will take advantage of its own sunlight to obliterate weakened Coatlith with their sun boosted, STAB Flame Impact. Ice Shard users are also worrying. Bring good water pokemon to deal with the both of those at the same time.
Harptera doesn't care how fast Coatlith is either, and will absolutely trash the dragon with those SE Gale Wings Acrobatics. Stealth Rock and some good Steel types tend to solve this issue easily, though.
Anything that can boost its speed to levels that are higher than your Coatlith's can scare it off the battlefield with that danger of being outsped. It's a rare occurrence that's mostly limited to bluffing with another Coatlith or a Gellin packing HP-Ice, but a relevant one! A Speed Boost Tracton that's been in battle for more than a few turns (or used Shift Gear) will also fall under this category. Quick Feet Oblivicorn and Kiricorn (and various Choice Scarfed pokemon) will also be found under this category if Coatlith is running minimal speed investment.
M-Electruxo, HA Escartress, Anderind, HA Glavinug, and HA Titanice will all make short work of Coatlith's beloved sun, and can all threaten it with a 4x SE Ice move if Coatlith lacks a lot of speed investment due to the reliance on Chlorophyll to buff its speed. Don't try and sweep with Chlorophyll Coatlith with very little speed investment if your opponent has one of those weather setters on their team!
Coatlith can't touch Luxelong. At all. You need to bring something to remove the luck dragon from your opponent's side of the field, or your Coatlith's sweep is going to end prematurely, guaranteed. A good steel or physically based fairy type should do the trick.
Coatlith in general appreciates forming a Fire/Water/Grass core, or something similar. Good sun setters are required if you wish to get the most out of Chlorophyll, and M-Archilles is not enough by itself (unless your opponent sends theirs in against your Coatlith). Coatlith's job is to help remove pokemon vulnerable to its Grass/Dragon/Ground coverage, and pokemon that benefit from that support make excellent partners for the flying serpent.
Summary
On sun teams (and when your opponent is using Mega Archilles), Coatlith is an unmatched speed demon, fearing the likes of only other Chlorophyll users and priority attacks. Outside of sun teams, it's a half decent Choice item and Nasty Plot user, but not really super notable unless the sun conveniently goes up due to a stray M-Archilles or Sunny Day user on the opposing team.
It's movepool is small and predictable, but that doesn't make it any less dangerous. The green dragon specializes in smashing opponents with its spectacular (albeit limited) coverage, and should not be taken lightly, particularly when the sun is up. Be particularly cautious if you're using M-Archilles, as you could set your opponent's Coatlith up for a sweep if you aren't careful.
So, any suggestions for what guide I should start working on next? There's lots of choices still! And as always, constructive criticisms are appreciated.
EDIT: OH MY GOODNESS, IT CAN USE DEFOG NOW!!! There's also the basis for a Defensive Set in Other Options now.
![[Image: latest?cb=20160816200640]](https://vignette1.wikia.nocookie.net/pokemon-uranium/images/7/72/111.png/revision/latest?cb=20160816200640)
This dragon REALLY wishes it was a Pseudo Legendary. Heck, it was mistaken for a full-on legendary by the people of Baykal. Lucily for the snek dragon, it doesn't need legendary stats to do its primary job. Let's check out its stats and abilities.
Stats
HP: 110
Attack: 50
Defense: 70
Sp Attack: 100
Sp Defense: 70
Speed: 100
This thing's actually surprisingly beefy thanks to its HP stat, though the average defenses do cripple that somewhat. It can take a hit or two, though (as long as it's not Ice type, that is), which is great for it for a particular reason...
Abilities
Levitate: The pokemon is immune to ground moves, Spikes, Toxic Spikes, and Sticky Web as long as the ability remains in effect. This is a nice ability and all, but does Coatlith really need this when it already resists EQ and has an HP stat of 110? Being immune to the Spike hazards and Sticky Web is still nice though, I guess...
Chlorophyll (HA): WHOA! A levitate user with a Hidden Ability?! That's not something you see from official pokemon. Coatlith LOVES this ability, by the way. It's way more useful to it than Levitate if you aren't particularly worried about the grounded entry hazards (there's reason to be, though, due to Uranium's distinct lack of good hazard removers). This ability turns Coatlith into the fastest pokemon in the game effortlessly, and that is its main claim to fame.
Time for some sets! Let's start with the gimmicky one!
The Fastest Dragon Alive (Chlorophyll Based Revenge Killer)
- Solar Beam/Giga Drain/Energy Ball
- Secondary Grass STAB/Hidden Power Fire/Sunny Day
- Dragon Pulse/Draco Meteor
- Earth Power
Ability: Chlorophyll
Nature: Modest/Timid
Item: Life Orb/Choice Specs/Dragon Fang/Miracle Seed
EVs: 252 HP, 252 Sp Atk, 4 Speed
When Chlorophyll is active, Coatlith outspeeds every unboosted pokemon in the game with only 44 EVs in speed while it has a Modest Nature. That's right. EVERY unboosted pokemon. Including Mega Inflagetah and its base 175 speed (disregarding Inflagetah's love of spamming Flame Impact). With a speed boosting nature, it doesn't even need any speed EVs to do that. The only ways you're outspeeding a Chlorophyll Coatlith are:
- Priority (Flame Impact and Ice Shard users)
- Speed boosting methods of your own combined with having more speed investment than the opposing Coatlith (Speed Boost, Chlorophyll, Quick Feet, Choice Scarf, etc. At level 100, you need to have at least 521 speed to outspeed a Chlorophyll Coatlith with a speed boosting nature and 4 speed EVs)
Now, here's the fun part: by sacrificing HP EVs, Coatlith can start investing in speed so it can outspeed even boosted pokemon while the sun is up. Outpacing it without Priority, Speed Boost user/Baton Passer, or a Chlorophyll user of your own (with more speed investment than the opposing Coatlith) becomes nigh impossible in that scenario.
And this is where the dragon's true potential lies: as the ultimate (non-priority) revenge killer while the sun is up. Between its STAB moves, access to Earth Power, and base 100 Sp Attack, Coatlith can leave some serious dents in enemy pokemon. It's not threatening constant OHKOs by any means, but it still packs a punch.
Here's an example: with a speed boosting nature and 148 EVs in speed, Coatlith has an effective 600 speed at level 100 while the sun is up. That's enough to outspeed all Choice Scarfed Alpico regardless of their speed investment, which is the fastest thing Coatlith has to worry about. With a neutral speed nature and 252 speed EVs, a level 100 Coatlith hits 299 speed (doubled to 598 by Chlorophyll), which is just enough to speed tie with a Choice Scarfed Alpico with maximum speed (399*1.5=598.5, which is rounded down to 598).
That's ludicrous. It means Coatlith can outspeed every pokemon with +1 speed in the game with a speed boosting nature, and only risks getting outright outsped by pokemon with +2 Speed that have more speed investment than it (Enemy Chlorophyll users and Tracton are the main examples).
The downside to it all is that Coatlith is required to be under the sun in order to achieve this feat, which is easier said than done since M-Archilles is the only Drought user in Uranium. If you can build a half decent sun team centered around Coatlith, though, your foes should beware!
Solar Beam is your defacto grass STAB while the sun is up, but you can use Giga Drain or Energy Ball instead if you'd rather have something reliable without worrying about the weather. The second slot is either secondary grass STAB, Hidden Power Fire (which I explain in Other Moves) or Sunny Day, so you can set up the sun on a predicted switch. Dragon Pulse and Draco Meteor are there so Coatlith can smash most anything that dares resist its grass moves, while Earth Power handles the majority of Steel types that would give Coatlith trouble otherwise.
Nasty Dragon, Nasty Damage (Nasty Plot)
- Nasty Plot
- Giga Drain/Energy Ball
- Dragon Pulse
- Earth Power
Ability: Either
Nature: Modest/Timid
Item: Life Orb/Dragon Fang/Miracle Seed
EVs: 252 Sp Atk, 252 Speed, 4 HP
Coatlith has the privilege of learning Nasty Plot through leveling, which is terrifying enough by itself in the single player. Give the dragon access to Earth Power through tutoring, and it becomes a monstrous attacker all of a sudden.
Either ability works, but don't try and set up a Chlorophyll sweep with this set unless you know you can finish the opponent in just 5 turns or less (1st turn to set up the sun with a heat rock, 2nd to switch to coatlith, 3rd to nasty plot, 5 turns left to sweep, 2 turns instead if your sun setter doesn't have a heat rock.)
As for EVs, the general special attacker spread is my recommendation, but you can always run a little less speed and more HP if using Chlorophyll and a sun team. Or if your opponent sets up the sun for you with their M-Archilles.
Not Many Choices (Choiced)
- Energy Ball/Giga Drain/Leaf Storm
- Dragon Pulse/Draco Meteor
- Earth Power
- Trick/U-Turn
Ability: Either
Nature: Modest/Timid
Item: Choice Scarf/Specs
EVs: 252 Sp Atk, 252 Speed, 4 HP
Coatlith can pull off a Choice set rather well since Earth Power patches up almost all of its coverage issues by itself and also because of its acceptable Speed and Sp Attack. The three new additions to the movelist are:
- Leaf Storm: The most powerful Grass move in Coatlith's arsenal. Technically. It's an unlearnable egg move as of 1.1.0, unfortunately.
- Trick: This move is always useful on Choice sets with no exceptions. Crippling your opponent's walls and other pokemon dependent on their ability to switch the moves they're using is way too good to not consider.
- U-Turn: Always a valuable move on anything that gets it, regardless of how much damage the user does with it. Coatlith isn't going to hit much very hard with it using an uninvested base 50 attack, but that switch initiative is an invaluable tool! You could also use it over Coatlith's Grass STAB if you wished, since Dragon and Ground still have spectacular coverage when paired.
Ability and EVs are mostly the same deal as the last set's recommendations, but Levitate might be more useful in the long run because of the amount of switching the dragon will be doing with this set.
A Surprisingly Beefy Snek (Dual Screens)
- Light Screen
- Reflect
- Dragon Pulse/Giga Drain
- Earth Power
Ability: Either
Nature: Timid
Item: Light Clay (Unavailable as of 1.1.0)
EVs: 252 Sp Attack, 252 Speed, 4 HP
If and when Light Clay finally makes its way to Uranium, Coatlith is actually a fairly reasonable dual screener, packing a decent speed tier with some really good HP. It should be able to easily come in a few times to set up the walls.
Ability choice is similar to that of the Choiced set. Levitate might be preferred since this Coatlith will be switching in and out a lot to set the screens up again whenever they go down.
The choice between Giga Drain and Dragon Pulse depends on what you want to hit and how long you want Coatlith to last. Most dragon, grass, flying, and bug types will hard wall your Coatlith if using Giga Drain, while you won't be able to touch most fairies at all if using Dragon Pulse. Luxelong will put a stop to your shenanigans no matter which you pick, though.
Look Mom, No Hazards! (Offensive Defogger)
- Defog
- Giga Drain/Dragon Pulse
- Earth Power
- Nasty Plot
Ability: Either
Nature: Timid
Item: Life Orb/Leftovers/Dragon Fang/Miracle Seed
EVs: 252 Sp Attack, 252 Speed, 4 HP
NEWS FLASH! As of Uranium version 1.2.0, Quetzoral learns Defog at level 58! This means that Coatlith can use Defog as long as it learns the move as a Quetzoral (meaning no evolving it until it's learned the move, and no forgetting the move after it's evolved if you want to keep it)! This is amazing for the dragon because it can run a very good offensive hazard removal set.
Defog is the main attraction. It removes all Entry Hazards and Screens and such from both sides of the field, so that makes Coatlith one of Uranium's rare hazard removers. Just be very careful to not use it on something with Defiant or Competitive, or you'll be in for a world of pain.
Other than Defog's addition, the set works much the same as the Nasty Plot set. Either ability can be used once again, though Levitate gets a special mention here since it makes Coatlith immune to Spikes, Toxic Spikes, and Sticky Web so it can remove them without having to suffer from their effects.
Other Moves Options
Grass Knot: Hits those heavy pokemon rather hard. Weak against anything else, though, so it's a little unreliable at times.
Air Cutter: The evolution line's sole special flying move. More significant for Quetzoral than Coatlith itself, though. Shame that they can't learn it without the move tutor in Tsukinami, which is way too late for it to be of any use to you in the main story without trading the pokemon to another save file.
Silver/Ominous Wind: Odd coverage, devastating effect if it procs. +1 to all the core stats is nothing to scoff at, but the moves are unreliable aside from the odd coverage.
Hidden Power Fire: Used exclusively to roast Metalynx and Levitating S51-A, who otherwise wall any Coatlith lacking Nasty Plot. Also helps fry Ice, Bug, Grass, and other Steel types that don't see it coming. It's also rather powerful if the sun is up. Using it requires Coatlith to sacrifice a little speed, though.
Roost: With 110 base HP, Coatlith can get a little use out of this move. The fun part is when your opponent knows you have Levitate and Roost, but forgets that Roost doesn't cancel Levitate for a turn. Not that they'd use EQ on a Coatlith in the first place...
Tailwind: It doubles not just Coatlith's speed but the whole team's for 4 turns! Awesome for clutch plays when set up at just the right moments! Most effective in Double Battles.
Substitute: Can be used alongside Nasty Plot and that awesome Dragon/Grass and Ground coverage to really grind your opponent's gears by setting up against something that can't break your sub in a single blow or kill you with Hyper Voice.
Endeavor: This is a weird option, but an interesting one. Considering Coatlith's massive speed in the sun, acceptable coverage, and decent bulk, if you happen to have this move and Coatlith gets low on HP, you can use it to cripple whatever you're facing before it inevitably kills you (as long as they don't use a priority move, that is). Considering Coatlith's Sp Attack is only 'good' and not 'great,' a play like that could very well make a difference since it might do more to your opponent than your other attacking moves would. It's most effective against the bulkier pokemon, for obvious reasons.
Defensive Coatlith: I mean, I guess you could try this. 110/70/70 bulk isn't THAT bad when you invest in it, but Coatlith does take neutral or SE damage from a lot of different types. You do have access to Roost, Defog, Tailwind, Light Screen and Reflect, Toxic, Leech Seed, Grass Whistle, Rest, Sleep Talk, and Roar though, so Coatlith's support options aren't all that bad, all things considered. It might work, but there's usually pokemon better suited for the role than Coatlith.
Checks, Counters, and Team Members
Specially Defensive Metalynx and S51-A with Levitate wall Coatlith hard if it lacks Nasty Plot and/or HP-Fire. Bring a fire type to roast them without much trouble so Coatlith can do its job properly.
Ice types and pokemon with ice moves in general will freeze Coatlith solid with their icy cold beams and crashing icicles without a second thought. As long as Coatlith doesn't outspeed them, that is. Having a good steel, fire, and/or water type can help remedy that vulnerability. Frosthra and Alpico are the particularly troublesome ones since they're both naturally faster than an unboosted Coatlith (and Frosthra can also use Quiver Dance to boost its speed and outspeed even a Chlorophyll Coatlith if it gets two off), and both of them can also threaten a KO with either of their STAB moves.
Seikamater can take most anything that Coatlith can throw at it and then either freeze it with Ice Beam or cripple it with Bug Buzz. Again, fire types are useful here.
Non-Mega Archilles and Inflagetah don't care how fast Coatlith is, and will take advantage of its own sunlight to obliterate weakened Coatlith with their sun boosted, STAB Flame Impact. Ice Shard users are also worrying. Bring good water pokemon to deal with the both of those at the same time.
Harptera doesn't care how fast Coatlith is either, and will absolutely trash the dragon with those SE Gale Wings Acrobatics. Stealth Rock and some good Steel types tend to solve this issue easily, though.
Anything that can boost its speed to levels that are higher than your Coatlith's can scare it off the battlefield with that danger of being outsped. It's a rare occurrence that's mostly limited to bluffing with another Coatlith or a Gellin packing HP-Ice, but a relevant one! A Speed Boost Tracton that's been in battle for more than a few turns (or used Shift Gear) will also fall under this category. Quick Feet Oblivicorn and Kiricorn (and various Choice Scarfed pokemon) will also be found under this category if Coatlith is running minimal speed investment.
M-Electruxo, HA Escartress, Anderind, HA Glavinug, and HA Titanice will all make short work of Coatlith's beloved sun, and can all threaten it with a 4x SE Ice move if Coatlith lacks a lot of speed investment due to the reliance on Chlorophyll to buff its speed. Don't try and sweep with Chlorophyll Coatlith with very little speed investment if your opponent has one of those weather setters on their team!
Coatlith can't touch Luxelong. At all. You need to bring something to remove the luck dragon from your opponent's side of the field, or your Coatlith's sweep is going to end prematurely, guaranteed. A good steel or physically based fairy type should do the trick.
Coatlith in general appreciates forming a Fire/Water/Grass core, or something similar. Good sun setters are required if you wish to get the most out of Chlorophyll, and M-Archilles is not enough by itself (unless your opponent sends theirs in against your Coatlith). Coatlith's job is to help remove pokemon vulnerable to its Grass/Dragon/Ground coverage, and pokemon that benefit from that support make excellent partners for the flying serpent.
Summary
On sun teams (and when your opponent is using Mega Archilles), Coatlith is an unmatched speed demon, fearing the likes of only other Chlorophyll users and priority attacks. Outside of sun teams, it's a half decent Choice item and Nasty Plot user, but not really super notable unless the sun conveniently goes up due to a stray M-Archilles or Sunny Day user on the opposing team.
It's movepool is small and predictable, but that doesn't make it any less dangerous. The green dragon specializes in smashing opponents with its spectacular (albeit limited) coverage, and should not be taken lightly, particularly when the sun is up. Be particularly cautious if you're using M-Archilles, as you could set your opponent's Coatlith up for a sweep if you aren't careful.
So, any suggestions for what guide I should start working on next? There's lots of choices still! And as always, constructive criticisms are appreciated.
EDIT: OH MY GOODNESS, IT CAN USE DEFOG NOW!!! There's also the basis for a Defensive Set in Other Options now.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


Spoiler![[Image: tumblr_oqmyh6m0fK1vh0d58o5_r1_1280.png]](https://68.media.tumblr.com/ecbbbd204ef748e1da44ecad9f078ac4/tumblr_oqmyh6m0fK1vh0d58o5_r1_1280.png)
。・:*:・゚’★❤`
Phantom is my OTP~ 