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By the way, I forgot Petrify's flinch chance for Acid Spray initially. If one of those two chance dice ends up being a 6, Kingdra is still at full HP since Mew flinches a second time.
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(07-28-2017, 10:27 PM)Dragonstrike Wrote: By the way, I forgot Petrify's flinch chance for Acid Spray initially. If one of those two chance dice ends up being a 6, Kingdra is still at full HP since Mew flinches a second time.
Rolled a 3 and 1, so that would sadly be a no. Sorry, mate!
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Ah well. Any chance is at least better than none, though.
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Yeesh...so much double checking I have to do in my calculations...it'll be worth it though.
Also, expect me to be reeeaaalllly nitpicky since there's so much info flying around in this battle.
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07-29-2017, 12:27 AM
(This post was last modified: 07-29-2017, 12:33 AM by Dragonstrike.)
Dang it, I knew I would screw up somewhere again...Arbok has 3 Strength in Round 2, not 2. +1 from Coil, +1 from Mega, -2 from Synchronize. Whoopsie. That could make a slight difference (favorable or, in the case of Sucker Punch, unfavorable if either of the first two dice are a 1 and the third ends up being a 1 as well).
Might want to list the boosts from the Mega as well in the summary...and maybe the current initiatives as well (though they aren't going to change much in a meaningful way now that most of the dexterity boosting is done)...the less we have to try and keep track of with memory alone, the better...
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Fixed most of the issue mentioned due to Mega Arbok's STR discrepancy in my last post, added clear Initiative ranks to everyone , listed all the Stat boost including the Mega Boost(s) (That's an intrinsic boost, rather than an artificial one, so I didn't bother to list it at first), and generally tried to make more neat.
I'm surprise you haven't tried to Sleeped Mew yet with Hypnosis, honestly. Would have divided its attention a lot more if two cats were harassing it with annoying effects, and might have let Weavile get off its brutal Beat Up if it was dealing with Felicia instead...or just snoozing along with her.
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(07-29-2017, 12:46 AM)Lord Windos Wrote: Fixed most of the issue mentioned due to Mega Arbok's STR discrepancy in my last post, added clear Initiative ranks to everyone , listed all the Stat boost including the Mega Boost(s) (That's an intrinsic boost, rather than an artificial one, so I didn't bother to list it at first), and generally tried to make more neat.
I'm surprise you haven't tried to Sleeped Mew yet with Hypnosis, honestly. Would have divided its attention a lot more if two cats were harassing it with annoying effects, and might have let Weavile get off its brutal Beat Up if it was dealing with Felicia instead...or just snoozing along with her.
Sucker Punch should have had one more die in its damage pool, not one less. 3 D6 + 2 crit + 1 SE = 5 D6 + 1. The 4th die was a 6 iirc, right? Bite looks fine, though.
Reiner was focusing more on getting Mew's HP down fast and delaying Mew through Flinching as a side effect than trying to cripple it. Now that we've passed the half HP benchmark, he can ease up on that a little.
Also, Synchronize can't pass along Sleep and Freeze conditions. Only Burn, Poison, and Paralysis.
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(07-29-2017, 01:02 AM)Dragonstrike Wrote: (07-29-2017, 12:46 AM)Lord Windos Wrote: Fixed most of the issue mentioned due to Mega Arbok's STR discrepancy in my last post, added clear Initiative ranks to everyone , listed all the Stat boost including the Mega Boost(s) (That's an intrinsic boost, rather than an artificial one, so I didn't bother to list it at first), and generally tried to make more neat.
I'm surprise you haven't tried to Sleeped Mew yet with Hypnosis, honestly. Would have divided its attention a lot more if two cats were harassing it with annoying effects, and might have let Weavile get off its brutal Beat Up if it was dealing with Felicia instead...or just snoozing along with her.
Sucker Punch should have had one more die in its damage pool, not one less. 3 D6 + 2 crit + 1 SE = 5 D6 + 1. The 4th die was a 6 iirc, right? Bite looks fine, though.
Reiner was focusing more on getting Mew's HP down fast and delaying Mew through Flinching as a side effect than trying to cripple it. Now that we've passed the half HP benchmark, he can ease up on that a little.
Also, Synchronize can't pass along Sleep and Freeze conditions. Only Burn, Poison, and Paralysis.
All the more reason to use Sleep then on the bugger, mate! All add that 6 back in , but now that its below half HP, its going to take the fight a whole lot more seriously than it did before, so prepare for the worst.
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07-29-2017, 01:56 AM
(This post was last modified: 07-29-2017, 02:25 AM by Dragonstrike.)
Ya know, I think not getting that Beat Up off helped a lot with the suspense value of the battle. Would have been an anticlimactic (but still satisfying) victory if that had gone off and put Mew in easy KO range. Ah well. It's a shame both of the Focus Blasts Mew got to use both hit with only 1 success. And that the first one completely eliminated any chance of taking the second with that lucky max damage :/
Weavile is definitely doing a good job of diverting attention away from the rest of the party, though, that's for sure.
Also, wow. You can really tell that there's a lot going on when there's a consistent 1-2 hours between each post...
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And another thing I seem to have forgotten: Technician increases Bite's damage too. Could knock another 1 HP off Mew in Round 2 since it brings Bite to the point where it has 2 D6 + 1 Damage...again, whoopsie.
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