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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(08-25-2017, 02:06 AM)Dragonstrike Wrote:
(08-25-2017, 01:39 AM)Lord Windos Wrote: Also, Spiritmon kinda needs more Pokémon on his team, so if you could kindly give him the Metagross or one of your Pokémon in exchange for it, that would be rather lovely mate!

He's kinda out cold right now, though.  Reiner kinda has to hold on to everything for the time being...but yes, at least one pokemon is going to Arial for his usage.  Just gotta determine which one...probably going to be Metagross in the end since it doesn't really care who's ordering it around.

The other interesting thing I'd like to note is there's three instances I can immediately think of where a it's possible to use multiple mega evolutions.  The first example is the ninteenth pokemon movie, where that was the villain's gimmick, as he had a staff that allowed him to Mega Evolve and control multiple pokemon at the same time with what was termed a 'Mega Wave', though it caused any affected pokemon to experience a great deal of pain as a consequence, and the targets were also mind controlled to an extent.

The second is in the manga, where they showed that a trainer with multiple Key Stones can mega evolve as many pokemon as they have Key Stones.  However, it's mentally taxing on the trainer, and they can only focus on one target at a time (and NOTHING else) until the additional Mega Evolutions are undone.

Emprilla is also a good option, if you want my opinion, as a Fighting type can ward of Steel, Rock, and Dark Pokémon from setting up shop against his own (Especially Metalynx and Sekmet), and its Tandorian to boot, so he would get bonus Affinity towards him! Up to you and Spirit to hash out the details, though!

As for multiple Mega Evolutions for one person, you can by all means go for it mate, but I would probably put rather severe costs to do so. To start, I say it would cost 1 Will Point for each Mega Evolved Pokémon over the Cap, and each Pokémon would share each other's Pain Scores. Any thing else could depend on just WHAT you are trying to achieve with having more than one Mega Out, really.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(08-25-2017, 02:18 AM)Lord Windos Wrote: Emprilla is also a good option, if you want my opinion, as a Fighting type can ward of Steel, Rock, and Dark Pokémon from setting up shop against his own (Especially Metalynx and Sekmet), and its Tandorian to boot, so he would get bonus Affinity towards him! Up to you and Spirit to hash out the details, though!

As for multiple Mega Evolutions for one person, you can by all means go for it mate, but I would probably put rather severe costs to do so. To start, I say it would cost 1 Will Point for each Mega Evolved Pokémon over the Cap, and each Pokémon would share each other's Pain Scores. Any thing else could depend on just WHAT you are trying to achieve with having more than one Mega Out, really.

Not a bad point.  And Empirilla is fairly logical too outside of battle, and just as crazy as Arial in it.  Definitely something to discuss with @Spiritmon, then.  Got some stats for that Metagross, while we're at it?

I guess there's another use for multiple keystones: not having to worry about that recharge time at all.  Can just swap between the two key stones and use mega evolution in every battle.  Or use two in the same battle by activating the second after the first one is deactivated.
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(08-25-2017, 02:26 AM)Dragonstrike Wrote:
(08-25-2017, 02:18 AM)Lord Windos Wrote: Emprilla is also a good option, if you want my opinion, as a Fighting type can ward of Steel, Rock, and Dark Pokémon from setting up shop against his own (Especially Metalynx and Sekmet), and its Tandorian to boot, so he would get bonus Affinity towards him! Up to you and Spirit to hash out the details, though!

As for multiple Mega Evolutions for one person, you can by all means go for it mate, but I would probably put rather severe costs to do so. To start, I say it would cost 1 Will Point for each Mega Evolved Pokémon over the Cap, and each Pokémon would share each other's Pain Scores. Any thing else could depend on just WHAT you are trying to achieve with having more than one Mega Out, really.

Not a bad point.  And Empirilla is fairly logical too outside of battle, and just as crazy as Arial in it.  Definitely something to discuss with @Spiritmon, then.  Got some stats for that Metagross, while we're at it?

I guess there's another use for multiple keystones: not having to worry about that recharge time at all.  Can just swap between the two key stones and use mega evolution in every battle.  Or use two in the same battle by activating the second after the first one is deactivated.

:Metagross:
HP: Base + Vitality
Item: Metagrossite
Moves: Meteor Mash, Zen Headbutt, Hammer Arm, Bullet Punch, Agility, Magnet Rise, Explosion, Ice Punch, Stealth Rock
Ability: Clear Body - Prevent Stat Reduction of all kind, including Paralysis DEX drop, all types of Burn STR drop, Confusion Accuracy Penalty, Block (Except by other Pokémon's Abilities) , Blindness , Negative effects of Drug etc. Basically, any deleterious condition that impacts its battle performance is negated, unless otherwise stated.
Tough Claws (Mega) : As described in core book, but its also ignores any form of non-intrinsic base form stat DEX/Evasion Increase when hitting the target, and does the same thing when calculating the damage of its moves (Ignores unnatural base Vitality and Defense) ; Opponent's Ability Boosts, Mega Boosts, Move Boosts, and Item Boost all effectively nullified in regards to this thier interaction with this Pokémon's damaging moves.
Surprise: Retains usage of Clear Body when in Mega Form, but not vice versa.
Note: Disobediance is naturally high, but WILL follow orders from its master if they are logically sound/serve to increase its odds of success on the battlefield; is borderline emotionless and sociopathic due to upbringing and lack of decent education in regards to social interactions, but its not inherently cruel or sadistic like organic lifeforms. Its just has its own rules and condition that it follows to a T the vast majority of the time, and puts its own self preservation first and foremost until a bond of trust/cooperation can be established between it and their master. It does genuinely enjoys intelligent discourse and conversation with others, though, and also likes working with computers and that field's derivative technology. Would also get along well with Porygon and other artificial/abstract Pokémon , so there is that as well!

You could also do that as well with the Key Stones, since I see no real mechanical problem with using them in sequence, rather than simultaneously. Might tire out a Pokémon that has already Mega Evolved recently, though, but it would not be too big of a deal, to be completely honest
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Going to bed right now, mate, so I'll post the continuation of the Scene tomorrow and after Reiner makes his choice regarding T.P.K. Also going to be moving some stuff around in preparation to move back into my college dorm, so I might on sporratically for awhile. Sorry about this/that, mates!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
Hmmm..considering Arial can almost ignore Pain Penalizations and turn them into Strength buffs instead of accuracy debuffs...TPK would be a VERY scary weapon for him to wield...oh my...that's quite a scary random thought...
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Yeap, that is why the Gun likes him so much to begin with! However, while he can ignore the deleterious consequences of the Pain he inflicts on others, it still doesn't stop it from knocking him out if he goes over the threshold of what Pain he could 'normally' handle. There is also the fact that the positive feedback loop generated by Pain Shots would result in his Mind and Will Shots being EXTREMELY bara....but he's almost garenteed to put himself in a coma or go insane (Err...more Insane, I mean) if he doesn't either had a HUGE amount of Will Stored up or is already Insane to begin with. Oy vie!

Oh, and because it doesn't deal 'Real' damage, the gun doesn't need bullets what so EVER, so that is also a plus! A small one perhaps, but a boon none of the less!

In the hierarchy of the Cursed Arms, the T.P.K is known to be one of the Trickiest Gun to use AND gauge in power, due to just how bad it can be for both its wield AND the enemy. Mamudo Eclispe is considered more dangerous/deadly by most Legendaries and People in the Know about the Arms , however, for a few simple reasons which all boil down to one thing: practicality.

M.E. might not be especially flashy or boast some bizaare power(s) like its Sibling T.P.K. , but it will always hit when you want it to, can deal massive damage regardless of base Stats so long as you have good enough aim and the right ammunition/element of surprise, is fairly customizable when it comes to Ammo types and is not too picky about its wielder (So long as they hold SOME form of Darkness within them and/or are a true blue cold blooded killer) , and perhaps most importantly the user does NOT have to suffer Reaper's Touch if they choose not to, whether it be from just Non-Fatality shooting someone or just purely using your own Skill with a gun.

The T.P.K. , meanwhile, has a bunch of interesting and down right debilitating powers on display....but even using the darn thing WILL make you suffer for it, unless you are Insane or have some weird quirk/are hyper prepared for the Drawbacks, its useless for plain damage dealing purposes/regular use, and has rather stringent requirements or preference for who its Wielder is going to be (They either have to be Strongly Psychic/Important Person , or have traits and the mindset that would allow the user to abuse its power more (AKA: Being Determined, Masochist, Insane, etc.).

Essentialy, when comparing the two guns, Mamudo Eclipse is Boring but Practical for most, while the T.P.K. is Awesome but Impractical for all but a select few or extremely over-prepared people, the later of which are rare given the Illegal/Secretive nature of the Cursed Arms of Creation. Niether one is strictly speaking better than one another, but one will get far more use on a daily basis/on average than another...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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No kidding...I'm liking what you're doing with these weapons.  Looks like they're all rather unique just based on the sheer differences between the opposing Dark and Psychic ones.
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Hey I want that gun. @Dragonstrike you already have your own gun. Arial at least deserves a own from him. And yeah Empirilla I would like to accept. What I can do since knock out?
Kogeki currently ability to active in battles: Anticipation.
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(08-25-2017, 06:33 AM)Spiritmon Wrote: Hey I want that gun. @Dragonstrike you already have your own gun. Arial at least deserves a own from him. And yeah Empirilla I would like to accept. What I can do since knock out?

Yeah, I can part with Empirilla pretty easily.  Have Breloom if I desperately need a fighting type.  Let me get ya the stats and stuff for him.

As for TPK...well, I figured you'd want it since Arial has that interest in Reiner's gun.  That's why I had Reiner check first to see who could possibly get it.  Seems that choice to make Arial a masochist might work out and he's going to be able to wield TPK without too many problems (and a little more effectively than Reiner might be able to as well).  You'll just have to be REALLY careful with it, and Reiner's probably going to emphasize that with Arial first before letting him handle the weapon.

As for what you can do...not a whole lot until you wake up.  You're not just KOed.  You're completely out of Will.  No will, no consciousness (unless GM says otherwise), so you have to wait for when Windos says you regain 1 will point before Arial can do stuff again.
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@Spiritmon

Go ahead and add this information to your sheet, but you won't actually have Empirilla until Reiner hands him over to ya, which will be after Arial regains consciousness.  You could also add TPK's info to your sheet I guess, but that's assuming the gun likes ya enough to let ya use it.

Empirilla
Happiness: 0
Loyalty: 0
Disobedience: 3
Ability: Infuriate
- At the end of every round, the pokemon gains a temporary +1 Strength and Disobedience (if either stat is maxed, the other still increases until it hits its cap).  The pokemon can get up to +4 Strength this way, and Disobedience maxes at 5.  You can force the user to calm down, but it resets both the strength and disobedience increases.
Held Item: None
Notes: Empirilla is actually fairly calm and rational for a member of the mankey evolution line.  He's intelligent enough to perform many simple tasks and even a few complicated ones that humans can.  In battle though, that rationality disappears almost completely (he either gets VERY angry VERY quickly or loses himself in a battle high), and he's near impossible to control reliably.
Known Moves: Cross Chop, Dual Chop, Bulk Up, Encore, Leer, Scratch, Stone Edge, Drain Punch, Hone Claws, Rage, Low Kick

He's going to be VERY strong, but you might need another batch of Risuko berries to (mostly) counteract Infuriate's effects...which means you'd have to provide the funds to Reiner so he can purchase them for you since Arial can't use the Merchant directly.
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