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[Guide] Competitive Analysis: Seikamater
#11
(10-05-2016, 05:44 AM)Dragonstrike Wrote:
(10-04-2016, 11:20 PM)Reeveelution Wrote: A very messy showcase (as per stated above) but it does show a few things about the Ant Queen that I really liked about (but nobody seemed to agree with me weeks ago..) was its sheer bulk, diversity and ability to hit hard. Oooh, and it packs Utility moves too! How is that not awesome?!

Ahem, anyways.. I do enjoy your guide nevertheless. Seikamater is a terribly difficult opponent to face, it can be the slowest but bulkiest pivot in the entire game, one of the few mons that can learn Sticky Web, has moreeeee than enough bulk to set up and proceed to sweep efficiently, and it can also recover in the form of Heal Order. The only 'problem' it has is that it's slow, but that terrible speed makes its even more viable and incredible and deadly under a TR team. It's amazingly versatile, and I am still bummed when people STILL don't get what's so beautiful about it. Thankfully, your guide captured this essence.

Now to go back to my real life responsibilities ^^ Thanks for your guide, as always. *flies away*


EDIT: Forgot to mention this, but I loved how you mentioned that Seikamater's pre-evo is important when deciding what you want your Seika to be ^^ I genuinely thought I was the only one that noticed it... But now that it's mentioned in a showcase, I really do hope to see more people wanting to try the Ant Queen out!


I'm very happy you liked it Big Grin The more I looked at it, the more I was sure it was a top tier threat in the metagame, and the more I wanted to breed for one myself.  I mean, how often do you get to breed a legendary pokemon? (bar Phione)  Personally, I'm starting with a Tricwe base.  I don't care too much about Bug Buzz.
Not a prob ^^ This guide will be much much better if you could clean it up a little bit more ^^ but then again, I'm a neat freak when I want to present my own guides neatly and allow my readers to have a "flow" when reading them, so I guess I'm just setting the bars too high XD

Definitely going to refer back to your guide again soon to "nitpick" and add on a little more to our favourite Ant Queen's humongous versailty, if my scanning eyes didn't detect any yet XD until then, its an amazing guide and showcase of Seikamater. Loved it.

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#12
(10-05-2016, 12:22 PM)Reeveelution Wrote:
(10-05-2016, 05:44 AM)Dragonstrike Wrote:
(10-04-2016, 11:20 PM)Reeveelution Wrote: A very messy showcase (as per stated above) but it does show a few things about the Ant Queen that I really liked about (but nobody seemed to agree with me weeks ago..) was its sheer bulk, diversity and ability to hit hard. Oooh, and it packs Utility moves too! How is that not awesome?!

Ahem, anyways.. I do enjoy your guide nevertheless. Seikamater is a terribly difficult opponent to face, it can be the slowest but bulkiest pivot in the entire game, one of the few mons that can learn Sticky Web, has moreeeee than enough bulk to set up and proceed to sweep efficiently, and it can also recover in the form of Heal Order. The only 'problem' it has is that it's slow, but that terrible speed makes its even more viable and incredible and deadly under a TR team. It's amazingly versatile, and I am still bummed when people STILL don't get what's so beautiful about it. Thankfully, your guide captured this essence.

Now to go back to my real life responsibilities ^^ Thanks for your guide, as always. *flies away*


EDIT: Forgot to mention this, but I loved how you mentioned that Seikamater's pre-evo is important when deciding what you want your Seika to be ^^ I genuinely thought I was the only one that noticed it... But now that it's mentioned in a showcase, I really do hope to see more people wanting to try the Ant Queen out!


I'm very happy you liked it Big Grin The more I looked at it, the more I was sure it was a top tier threat in the metagame, and the more I wanted to breed for one myself.  I mean, how often do you get to breed a legendary pokemon? (bar Phione)  Personally, I'm starting with a Tricwe base.  I don't care too much about Bug Buzz.
Not a prob ^^ This guide will be much much better if you could clean it up a little bit more ^^ but then again, I'm a neat freak when I want to present my own guides neatly and allow my readers to have a "flow" when reading them, so I guess I'm just setting the bars too high XD

Definitely going to refer back to your guide again soon to "nitpick" and add on a little more to our favourite Ant Queen's humongous versailty, if my scanning eyes didn't detect any yet XD until then, its an amazing guide and showcase of Seikamater. Loved it.
Yeah, cleaning it up would be nice.  But as I've stated already, simplifying something with this much viable versatility isn't easy :/  Much of what Seikamater will run heavily depends on team composition and personal preference, as Seikamater has one of the largest usable movepools in Uranium I believe.  Again, I am open to suggestions though if you think of anything.
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#13
"U-Turn: Seikamater is one of the slowturner pokemon, meaning it can reliably use U-Turn after the opponent has attacked."
U-Turn still give you momentum, Seikamater is bulky and slow, mean switching after opponent move, mean taking the damage for the team mate who come after (nucleon, inflagetah and more). To me : U-Turn have to be on a defensive set.
(Heal order / U-Turn / Water move / Electric move)
EV's :
244 HP (opti Leftovers)
216 Sp.atk (opti modest)
all that remain spread in Def/Sp.def
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#14
(10-06-2016, 01:16 AM)Scurra Wrote: "U-Turn: Seikamater is one of the slowturner pokemon, meaning it can reliably use U-Turn after the opponent has attacked."
U-Turn still give you momentum, Seikamater is bulky and slow, mean switching after opponent move, mean taking the damage for the team mate who come after (nucleon, inflagetah and more). To me : U-Turn have to be on a defensive set.
(Heal order / U-Turn / Water move / Electric move)
EV's :
244 HP (opti Leftovers)
216 Sp.atk (opti modest)
all that remain spread in Def/Sp.def
Point taken.  However, Seikamater is more than able to take a hit even without a large amount of investment, which is why I mention it specifically only for the choiced set initially.  I'll make a small additional note though.
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#15
After reading this once everyday for some reason, all i can say to allow you to clean up your guide is to only mention your moves in * under your movespread explanation. I've done this before in some of my showcases, and it does not ruin the original flow of the showcase. IMO this is the only way to clean up the showcase XD

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#16
Is there any situation where running Heat Wave would be a good idea for Siek? Its been bugging me for awhile. And when does its pre-evolutions learn their exclusive move, so to speak?

Oh, and how well would Siek work on Sandstorm and Hail teams? I know it can dig rain and sunshine, but what about the other two?
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#17
(10-07-2016, 01:13 AM)Lord Windos Wrote: Is there any situation where running Heat Wave would be a good idea for Siek? Its been bugging me for awhile. And when does its pre-evolutions learn their exclusive move, so to speak?

Oh, and how well would Siek work on Sandstorm and Hail teams? I know it can dig rain and sunshine, but what about the other two?

Heat Wave's usage concerns two main things:

1. Double Battles, as I already mentioned.

2. More power than Flamethrower, and less of an accuracy drop than Fire Blast. Fire Blast isn't super bad accuracy though, and is quite a bit stronger.

You lose out on the options of Tail Glow and Bug Buzz if you grab it though.

As for Sand teams, Seikamater's only usage on a sand team would be to eliminate mons that would give typical sand teams trouble.  Otherwise, she has no business being on that team.  As for hail teams, same deal, except now she can run Blizzard over Ice Beam.  Unlike Thunder though, no STAB.  My personal opiniion is that rain is the most OP of all the weathers, simply because it boasts so much possible team support compared to every other weather.  Sun is in a close second, Sand is third, and Hail is last.
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#18
(10-07-2016, 04:26 PM)Dragonstrike Wrote:
(10-07-2016, 01:13 AM)Lord Windos Wrote: Is there any situation where running Heat Wave would be a good idea for Siek? Its been bugging me for awhile. And when does its pre-evolutions learn their exclusive move, so to speak?

Oh, and how well would Siek work on Sandstorm and Hail teams? I know it can dig rain and sunshine, but what about the other two?

Heat Wave's usage concerns two main things:

1. Double Battles, as I already mentioned.

2. More power than Flamethrower, and less of an accuracy drop than Fire Blast.  Fire Blast isn't super bad accuracy though, and is quite a bit stronger.

You lose out on the options of Tail Glow and Bug Buzz if you grab it though.

As for Sand teams, Seikamater's only usage on a sand team would be to eliminate mons that would give typical sand teams trouble.  Otherwise, she has no business being on that team.  As for hail teams, same deal, except now she can run Blizzard over Ice Beam.  Unlike Thunder though, no STAB.  My personal opiniion is that rain is the most OP of all the weathers, simply because it boasts so much possible team support compared to every other weather.  Sun is in a close second, Sand is third, and Hail is last.

I just want to point out that the weather wars existed back in BW, and that list of best to worst weather you suspected is factually accurate.
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#19
(10-07-2016, 06:33 PM)Cataclyptic Wrote:
(10-07-2016, 04:26 PM)Dragonstrike Wrote:
(10-07-2016, 01:13 AM)Lord Windos Wrote: Is there any situation where running Heat Wave would be a good idea for Siek? Its been bugging me for awhile. And when does its pre-evolutions learn their exclusive move, so to speak?

Oh, and how well would Siek work on Sandstorm and Hail teams? I know it can dig rain and sunshine, but what about the other two?

Heat Wave's usage concerns two main things:

1. Double Battles, as I already mentioned.

2. More power than Flamethrower, and less of an accuracy drop than Fire Blast.  Fire Blast isn't super bad accuracy though, and is quite a bit stronger.

You lose out on the options of Tail Glow and Bug Buzz if you grab it though.

As for Sand teams, Seikamater's only usage on a sand team would be to eliminate mons that would give typical sand teams trouble.  Otherwise, she has no business being on that team.  As for hail teams, same deal, except now she can run Blizzard over Ice Beam.  Unlike Thunder though, no STAB.  My personal opiniion is that rain is the most OP of all the weathers, simply because it boasts so much possible team support compared to every other weather.  Sun is in a close second, Sand is third, and Hail is last.

I just want to point out that the weather wars existed back in BW, and that list of best to worst weather you suspected is factually accurate.
It's what my opinions are mostly based on, tbh.  The rankings remain heavily unchanged though even when the weathers last only 5 turns though.  I'd also include Thunderstorm and Fallout for Uranium's purposes, but they have so few setters that teams based around them are...more niche than hail teams, to be perfectly honest.
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#20
(10-07-2016, 08:29 PM)Dragonstrike Wrote:
(10-07-2016, 06:33 PM)Cataclyptic Wrote:
(10-07-2016, 04:26 PM)Dragonstrike Wrote:   My personal opiniion is that rain is the most OP of all the weathers, simply because it boasts so much possible team support compared to every other weather.  Sun is in a close second, Sand is third, and Hail is last.

I just want to point out that the weather wars existed back in BW, and that list of best to worst weather you suspected is factually accurate.
It's what my opinions are mostly based on, tbh.  The rankings remain heavily unchanged though even when the weathers last only 5 turns though.  I'd also include Thunderstorm and Fallout for Uranium's purposes, but they have so few setters that teams based around them are...more niche than hail teams, to be perfectly honest.

Oh yeah, totally. And Thunderstorm and Fallout are too niche and don't really compare to the four main weathers, due to the lack of synergy for Fallout and Thunderstorm. Even Hail has more synergy between its members than the other two.
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