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10-08-2017, 03:57 AM
(This post was last modified: 10-08-2017, 03:59 AM by Dragonstrike.)
Wow, those dice were terrible.
So, I remembered that Mew is holding an Expert Belt. Tack on another die of damage for each of those Psychics that hit.
Need some Flinch chances for those Aqua Tails that hit as well. Could reduce a little of the damage output if the bug flinches.
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(10-08-2017, 03:57 AM)Dragonstrike Wrote: Wow, those dice were terrible.
So, I remembered that Mew is holding an Expert Belt. Tack on another die of damage for each of those Psychics that hit.
Gotcha, chief! That's why those dice are going to soak in holy water for a nice loooooooong time, since I refuse to let you be cursed by bad dice luck!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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You were luckier with the Expert Belt dice rolls, since that ended up dealing 3 More damage to the son of a gun! Now, I'm going to rest my head for a spell, and we can continue this thrilling battle later on, so until then, plan out your moves carefully...!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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(10-08-2017, 04:06 AM)Lord Windos Wrote: You were luckier with the Expert Belt dice rolls, since that ended up dealing 3 More damage to the son of a gun! Now, I'm going to rest my head for a spell, and we can continue this thrilling battle later on, so until then, plan out your moves carefully...!
Flinch chances from Aqua Tail might need accounting for as well since it could prevent Sleep Talk from being used.
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(10-08-2017, 04:07 AM)Dragonstrike Wrote: (10-08-2017, 04:06 AM)Lord Windos Wrote: You were luckier with the Expert Belt dice rolls, since that ended up dealing 3 More damage to the son of a gun! Now, I'm going to rest my head for a spell, and we can continue this thrilling battle later on, so until then, plan out your moves carefully...!
Flinch chances from Aqua Tail might need accounting for as well since it could prevent Sleep Talk from being used.
Did the rolls, and they turned out not so useful in this case. Oh well....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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Wowzer. Almost half of the life of Buzzzwole is out. I think Reiner can really handle Buzzzwole! Hang in there my friend. When I finish the Vampire I going there!
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(10-08-2017, 04:54 AM)Spiritmon Wrote: Wowzer. Almost half of the life of Buzzzwole is out. I think Reiner can really handle Buzzzwole! Hang in there my friend. When I finish the Vampire I going there!
Our fights will probably both be over by the time we could actually meet up, unfortunately :/
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Like the music choice, btw, Windos. Fits a fight with an Ultra Beast very well!
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(10-08-2017, 05:13 AM)Dragonstrike Wrote: (10-08-2017, 04:54 AM)Spiritmon Wrote: Wowzer. Almost half of the life of Buzzzwole is out. I think Reiner can really handle Buzzzwole! Hang in there my friend. When I finish the Vampire I going there!
Our fights will probably both be over by the time we could actually meet up, unfortunately :/
I just hope Reiner don't try to kill Arial. I just hope I can capture the Vampire and join with the others. Even if we defeat Buzzzwole, we need to make sure the Vampire don't cause more problems. Besides, I have some questions to her. Her story. Why she have a break mind. Who do that. Her face. And what is his favorite food. You know, stuff.
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I have a quick question: The Cursed Arms of Creation each one have a type correct? Fire, Grass, Water, Dark, etc. We could they have sinergy with that types yes? What happens if a Cursed Arm is charged with a energy from the same type as the weapon? Example: A Dark-type move charging Mamudo Eclipse.
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