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Windos and I worked on Surprise costs together, so there are many things in common between our rules.
For Skull Ruins:
Cheapest
Previous evo moves 10+cost
Stat moves
Attack moves
Wombo-Combo moves
Specialties ~25
HP ~35
Story stuff ~40
Stats ~40
Rulebreaking stuff ~???
Most expensive
I'm sure the XP gain in our two campaigns are quite different, so that will have a big impact on the costs.
Trainers like the Elite Four will have Surprises on virtually all their Pokemon. Surprises can indicate training, mutation, Earthpower, etc.
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(07-24-2018, 10:20 PM)Lord Windos Wrote: (07-24-2018, 10:04 PM)Spiritmon Wrote:
(07-24-2018, 09:38 PM)Dragonstrike Wrote: Make sure to PM Windos when determining the exact cost of a Surprise!
And don't forget that Egg moves can be learned for 10 + the lowest non-1 Level that a pokemon learns the move for in Gen 7, and Tutor moves can be learned for 1 + the highest level
Quote:- 25-45 EXP: +1 HP or Specialty
- 50-100 EXP: +1 Attribute or Skill, or a low-middle tier EX/Delta move
- 100-200 EXP: high tier EX/Delta move, holding multiple items or having unique interactions with them, weakness reductions, SE; QE; and/or STAB amplification, multiple abilities/making abilities more effective/less bad, etc.
- 200+ EXP: Support move amplification, Attack move amplification/specialization (more specific surprises are cheaper, more general ones more expensive), an additional type/ability that would normally be impossible for the species to have bar unusual/special circumstances, Actions modification, improved initiative, Pseudo Legendary power/presence/influence/dominion (ranges with exp, but these ones can get veeeerrrry expensive...), adding resistances/immunities to a target, Fully Human Comprehension and Interactions without sacrificing the ability to use moves or Divine Intervention (Using Assist to mimic human traits is a weird exception to the rule), Fainting and Death Resistance, etc.
If a surprise is a little too expensive, the cost can always be lowered by doing one of two things:
- adding a downside to the surprise. The severity of the downside scales with the awesomness of the surprise. (such as Clair's Gyarados with -10 Base HP but +2 Strength and Dex or Poe having improved support moves but being unable to add Vitality to his Base HP).
- making the surprise very specific or only work in specific circumstances (like Clair's Aerodactyl having +3 Defense against SE attacks only)
The sky is the limit as far as what the surprises can do. However, the more creative, unique, and powerful ones tend to be more expensive, while the basic ones that only build upon what rules are already present are generally more affordable.
If you have an idea for a Surprise! of some kind, PM Windos about it.
Note: Iron may determine EXP costs and what kinds of effects are valid surprises differently.
(07-24-2018, 09:55 PM)Lord Windos Wrote: Surprises! could also include have Moves that are not typically found on a Pokémon, possibly becoming a Delta Pokémon (If they are inclined to become one/have a pre-requisite surprise), or some special quality that is hard to define/think of in convential Pokerole terminology/mechanics. All of these fall within the + 100 XP Range.
Wowzer. Pretty awesome. In case of add 1 or 2 HP of a certain pokemon like Melchior, how much XP this would cost?
Also Windos, I was taking a look in my character sheet and I find some information I have forgot: About Battle Armor in this campaigh add +1 Brawl and +1 Defense to Melchior? Is this truth?
Since its an HP surprise on a Bulky Grass/Steel type like Melchior , it will costs 45 XP per HP point.
Yes, its true, but Mega Evolving covers those quite well, but doesn't protect from Crits, which are a right bastard sometimes, and if you have/get another Mega Evolve capable Pokémon it might be best to leave Melchoir in his base form.
(07-25-2018, 11:36 AM)Iron Wrote: Windos and I worked on Surprise costs together, so there are many things in common between our rules.
For Skull Ruins:
Cheapest
Previous evo moves 10+cost
Stat moves
Attack moves
Wombo-Combo moves
Specialties ~25
HP ~35
Story stuff ~40
Stats ~40
Rulebreaking stuff ~???
Most expensive
I'm sure the XP gain in our two campaigns are quite different, so that will have a big impact on the costs.
Trainers like the Elite Four will have Surprises on virtually all their Pokemon. Surprises can indicate training, mutation, Earthpower, etc.
Awesome. But just a question: The XP for make a surprise is for pokemon or Trainer?
In Arial case, Melchior the Metalynx have 53 of XP. I could use that XP instead of teach a move and to use to increase something more useful like the HP you have mentioned Windos?
Also there is something who bug me for a while: I could use XP for make Gaspar capable of make a customization in the Choice Scarf? I can imagine its gonna cost much XP. Something who could make me able to use moves without the restrition about be just only one move.
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Humans can't get Surprises typically, unless its via Plot Device or really rare and powerful Items.
If Melchoir only has 53 XP, its likely he could only afford either a new Move OR an increase in HP, not both.
Nope! Choice Scarf's mechanics are unchangeable even via Surprise, so you either work with it, or not work with it at all!
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07-25-2018, 04:45 PM
(This post was last modified: 07-25-2018, 04:47 PM by Spiritmon.)
Since Arial have 4 in knowledge, I think I should take the Front Desk Encounter. My Insight and Alert its not that Hight since both is Level 2, so maybe you could take instead @ Dragonstrike. Unless you want take it? Otherwise I will take the Painted Door.
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(07-25-2018, 04:45 PM)Spiritmon Wrote: Since Arial have 4 in knowledge, I think I should take the Front Desk Encounter. My Insight and Alert its not that Hight since both is Level 2, so maybe you could take instead @Dragonstrike. Unless you want take it? Otherwise I will take the Painted Door.
Reiner has 3 Insight, 3 Knowledge, and 2 Alert, so there's no change as far as the final total for a roll at the desk goes.
Weavile is very good at finding stuff thanks to his +2 Insight and +1 Pickpocketing, so he could potentially bolster what's found among the corpses if he's willing to help out with that. Maybe with the information from the front desk too, but that might be just a tad more limited depending on how well he can understand the information (though he can read in a limited manner due to plot reasons and years of practice, he doesn't have that full human comprehension to complement it yet).
The obvious downside is that he's a Dark type, so using him in a radioactive area should probably also be avoided unless absolutely needed.
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(07-25-2018, 06:41 PM)Dragonstrike Wrote: (07-25-2018, 04:45 PM)Spiritmon Wrote: Since Arial have 4 in knowledge, I think I should take the Front Desk Encounter. My Insight and Alert its not that Hight since both is Level 2, so maybe you could take instead @Dragonstrike. Unless you want take it? Otherwise I will take the Painted Door.
Reiner has 3 Insight, 3 Knowledge, and 2 Alert, so there's no change as far as the final total for a roll at the desk goes.
Weavile is very good at finding stuff thanks to his +2 Insight and +1 Pickpocketing, so he could potentially bolster what's found among the corpses if he's willing to help out with that. Maybe with the information from the front desk too, but that might be just a tad more limited depending on how well he can understand the information (though he can read in a limited manner due to plot reasons and years of practice, he doesn't have that full human comprehension to complement it yet).
The obvious downside is that he's a Dark type, so using him in a radioactive area should probably also be avoided unless absolutely needed.
Then I take the painted door then. I curious to see what is lurking behind that door...I just hope its not my doom who is waiting there.
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(07-25-2018, 06:41 PM)Dragonstrike Wrote: (07-25-2018, 04:45 PM)Spiritmon Wrote: Since Arial have 4 in knowledge, I think I should take the Front Desk Encounter. My Insight and Alert its not that Hight since both is Level 2, so maybe you could take instead @Dragonstrike. Unless you want take it? Otherwise I will take the Painted Door.
Reiner has 3 Insight, 3 Knowledge, and 2 Alert, so there's no change as far as the final total for a roll at the desk goes.
Weavile is very good at finding stuff thanks to his +2 Insight and +1 Pickpocketing, so he could potentially bolster what's found among the corpses if he's willing to help out with that. Maybe with the information from the front desk too, but that might be just a tad more limited depending on how well he can understand the information (though he can read in a limited manner due to plot reasons and years of practice, he doesn't have that full human comprehension to complement it yet).
The obvious downside is that he's a Dark type, so using him in a radioactive area should probably also be avoided unless absolutely needed.
Weavile WOULD be able to find bunches of stuff on the corpses, but he would be less that happy with the idea of being in a radioactive hell hole for obvious reasons.
He wouldn't be able to help with the desk much, besides increasing the chance you find better Items or something important looking.
Right now, all Pokémon gain 5% Rads per Micro Encounter while in the NRF except for Steel and Resistant types (The later getting 2.5%), while those Weak to Rads gain twice that. Weavile would get 10% Rads for being out during an Encounter, let alone do anything else that might hike it up.....
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07-25-2018, 06:52 PM
(This post was last modified: 07-25-2018, 06:52 PM by Dragonstrike.)
(07-25-2018, 06:47 PM)Lord Windos Wrote: Right now, all Pokémon gain 5% Rads per Micro Encounter while in the NRF except for Steel and Resistant types (The later getting 2.5%), while those Weak to Rads gain twice that.
Did that only just start once we entered the actual building?
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(07-25-2018, 06:52 PM)Dragonstrike Wrote: (07-25-2018, 06:47 PM)Lord Windos Wrote: Right now, all Pokémon gain 5% Rads per Micro Encounter while in the NRF except for Steel and Resistant types (The later getting 2.5%), while those Weak to Rads gain twice that.
Did that only just start once we entered the actual building?
Its only started to take effect in the actual building, yeah. The Courtyard was too open for dangerous levels of Rads saturate the area, though it was/is still home to quite the large amount of Nucmons, as you saw....
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So, here's a mechanics question, Windos:
How does Pain Split work in this campaign? Will it follow the book, or will it follow the games?
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