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(05-11-2019, 05:57 PM)Spiritmon Wrote: (05-11-2019, 05:45 PM)Lord Windos Wrote: So....you're only asking Airimid to change one of her Wide Guards into a Wish, and use Will to ignore Pain Arial's Pain and as many of his Pokemon as he can afford too? That is all? No other alterations?
Also! Asura, Sekmet, Asura and Melchior change tatics to heal themselvs with healing moves! And Baltazar Recover too!
Healing Moves won't work as well with with them (They'll still do Damage, but they'll only heal 1 Lethal Damage per 2 HP the Move would normally recover, and they won't recover the amount of HP lost as LD until all LD is healed. Any Damage inflicted prior to LD being applied can and will be healed prior to LD, though) , and I honestly say your better off just to keep trying to Flinch DMN with them all, as that would prevent MUCH more Damage in the long run if you succeed. Baltazar's Recover WOULD heal LD and HP at the same time, though, due to the fact that the Move in the Corebook states it can do that at the GM's discresion, so you have that at least to work with (Though he's better off using Wide Guard if they keep spamming HWDEX, imo). Finally, if Airmid can set up Water Sport and DMN is Flinched out of a HWDEX, then it can still use Wide Guard and/or Wish on its next Action.
I've given you more time to think over your orders and come up with a comprehensive list of them, so please use it mate. I know I'm rushing you, but you still have a week and day to get everything done RIGHT, and I'll be constantly updating the thread the whole time, so planning things out more is something you can easily afford.
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(05-11-2019, 06:31 PM)Lord Windos Wrote: (05-11-2019, 05:57 PM)Spiritmon Wrote: (05-11-2019, 05:45 PM)Lord Windos Wrote: So....you're only asking Airimid to change one of her Wide Guards into a Wish, and use Will to ignore Pain Arial's Pain and as many of his Pokemon as he can afford too? That is all? No other alterations?
Also! Asura, Sekmet, Asura and Melchior change tatics to heal themselvs with healing moves! And Baltazar Recover too!
Healing Moves won't work as well with with them (They'll still do Damage, but they'll only heal 1 Lethal Damage per 2 HP the Move would normally recover, and they won't recover the amount of HP lost as LD until all LD is healed. Any Damage inflicted prior to LD being applied can and will be healed prior to LD, though) , and I honestly say your better off just to keep trying to Flinch DMN with them all, as that would prevent MUCH more Damage in the long run if you succeed. Baltazar's Recover WOULD heal LD and HP at the same time, though, due to the fact that the Move in the Corebook states it can do that at the GM's discresion, so you have that at least to work with (Though he's better off using Wide Guard if they keep spamming HWDEX, imo). Finally, if Airmid can set up Water Sport and DMN is Flinched out of a HWDEX, then it can still use Wide Guard and/or Wish on its next Action.
I've given you more time to think over your orders and come up with a comprehensive list of them, so please use it mate. I know I'm rushing you, but you still have a week and day to get everything done RIGHT, and I'll be constantly updating the thread the whole time, so planning things out more is something you can easily afford.
Have send my the correct sequence of orders them. Flinch strategy, and Water Sport in case Necrozma get Flinched. Lets see if my gamble works.
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05-11-2019, 06:39 PM
(This post was last modified: 05-11-2019, 06:52 PM by Spiritmon.)
We only have 9 days. Lets stop the delay. We have little time to end this battle and to settle all loose threads.
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05-12-2019, 09:32 PM
(This post was last modified: 05-12-2019, 09:41 PM by Dragonstrike.)
...well, it's finally over. Arial did it. And nobody kicked the bucket either.
Kinda surprised Ultra Burst didn't come up at all, but it's probably better that it didn't.
I do have one question for @ Lord Windos about the battle now that it's over, though...
...how many dice did you roll for that Full Life Combo?
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(05-12-2019, 09:32 PM)Dragonstrike Wrote: ...well, it's finally over for Arial. He did it. And nobody kicked the bucket either.
Kinda surprised Ultra Burst didn't come up at all, but it's probably better that it didn't.
I do have one question for @Lord Windos about the battle now that it's over, though...
...how many dice did you roll for that Full Life Combo?
Indeed it is! Technically Sekmet's clone bit it, but I they don't really count I suppose, and Several Pokemon/People DID rather comfy with death....
But anyway, congratulations, Heart! You beat the Super Boss of The Celadon City Crusade! All's left is to confirm and finish the finer details of dealing with Zuryk!
Hard to remember, but I think I rolled......like a about 50 dice per Half Life, give or take a dozen? That was exhausting and tedious, but I got it done!
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05-12-2019, 09:53 PM
(This post was last modified: 05-12-2019, 09:56 PM by Dragonstrike.)
(05-12-2019, 09:41 PM)Lord Windos Wrote: But anyway, congratulations, Heart! You beat the Super Boss of The Celadon City Crusade! All's left is to confirm and finish the finer details of dealing with Zuryk!
Hard to remember, but I think I rolled......like a about 50 dice per Half Life, give or take a dozen? That was exhausting and tedious, but I got it done!
...and there's also the matter of the Solgaleo that's fused with Necrozma (though probably not for much longer, given that KOing the wild Necrozma-U in the games freed the Sun/Moon pokemon in US/UM), as well as the mystery of Gaspar's Legendary Transformation...
Yeesh, so that damage was either about or a little above average...and now you know why the writers put a 10 D6 limit on Super Fang's damage in the book's base rules!
Also...geez. 330+ damage dealt by 10 pokemon in 2 Rounds. Good grief...granted, a good chunk of that was probably from 'Super Effective' damage, but yikes...
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05-12-2019, 10:02 PM
(This post was last modified: 05-12-2019, 10:03 PM by Dragonstrike.)
Anyways...I have a draft of Reiner's End of Week To Do List saved, so whenever Arial's loose ends are all tied up, that's probably when I'll post that.
I just hope that a) I haven't forgotten anything and b) none of the decisions end up screwing Reiner over in the long run...the Malcolms are going to be a particularly dicey situation to deal with, that's for sure...as is cutting any and all immediate ties with Team Rocket...
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(05-12-2019, 09:41 PM)Lord Windos Wrote: (05-12-2019, 09:32 PM)Dragonstrike Wrote: ...well, it's finally over for Arial. He did it. And nobody kicked the bucket either.
Kinda surprised Ultra Burst didn't come up at all, but it's probably better that it didn't.
I do have one question for @Lord Windos about the battle now that it's over, though...
...how many dice did you roll for that Full Life Combo?
Indeed it is! Technically Sekmet's clone bit it, but I they don't really count I suppose, and Several Pokemon/People DID rather comfy with death....
But anyway, congratulations, Heart! You beat the Super Boss of The Celadon City Crusade! All's left is to confirm and finish the finer details of dealing with Zuryk!
Hard to remember, but I think I rolled......like a about 50 dice per Half Life, give or take a dozen? That was exhausting and tedious, but I got it done!
Thanks...but it's almost cost me everything because I acted like a dick towards you Windos...I sorry for my defeatist position...a and I not saying because I win, but I am being truly honest here... despite the fear, I should have acted with more bravery, and not like a stupid scary jerk cat.
I beg forgiveness for my foolishness to you Windos...a and you too Zuryk. I was truly a stupid friend...
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Good lord...took me almost a hour to finish up the post. Gonna need wrap up everything with style.
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*sigh*
I had a bad feeling this wasn't over...
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