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(05-13-2019, 04:53 PM)Spiritmon Wrote: Mirror Shot from Magneton then? He can learn too according to the Core Book. Or maybe Metal Sound/Screech to reduce the Special Defenses and Physical Defenses of Necrozma.
Wouldn't hurt! U.N. is still suffering its - 1 Defense from Dragonfighter's Bug Buzz, so you don't have to further reduce it by 1 using Screech/Metal Sound.
Also, that 33 XP you earned from 'defeating' DMN can be used prior to the first Round's start (AKA: When I post a response to your 1st Round Orders), so spend it wisely!
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(05-13-2019, 04:54 PM)Lord Windos Wrote: (05-13-2019, 04:48 PM)Dragonstrike Wrote: Thrash is a Neutral, 5 power Normal move that Confuses you after you finish rampaging (but allows you to break the 5 action limit in this campaign if used at the end of your action chain for the Round). Great if you exploit the action extension and are prepared for the Confusion, possibly a little mediocre if not.
Dual Chop is a super effective, double hit, 2 Power, Super Effective Dragon type move (which has a 1 D6 chance to Flinch per hit thanks to that Razor Claw, but you can only use it twice per Round because of each use taking up 2 actions of the 5 action limit every Round)
I believe Windos stated that Necrozma-U is outright immune to Paralysis, Poison, and the like (the more 'permanent' statuses). Anything more temporary (such as Confusion or Flinch), it seems to still be vulnerable to if I'm interpreting that correctly.
As general advice, you could end that last action of the Round with Thrash, as that would be an effective way to combine both Move together perfectly! I'll also say that Asura has + 4 STR to Arial's Boost Base STR (1 + his Nat STR) total now, as Infuriate + Hone Claws should be at full effectiveness after so long!
Indeed! 'Hard' Status no, 'Soft' Status, yes!
Understood. Just a little question. After receiving damage after damage from Necrozma Lethal Heat Wave, did Asura get a boost of strengh? Because that last attack could make a anger monkey even more anger.
Also, if I use Thrash in the last round, is Asura be afected by Thrash still?
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05-13-2019, 05:12 PM
(This post was last modified: 05-13-2019, 05:13 PM by Lord Windos.)
(05-13-2019, 05:07 PM)Spiritmon Wrote: Understood. Just a little question. After receiving damage after damage from Necrozma Lethal Heat Wave, did Asura get a boost of strengh? Because that last attack could make a anger monkey even more anger.
Also, if I use Thrash in the last round, is Asura be afected by Thrash still?
He already has + 3 STR from his Disobedience MAXING out (He'll still follow your orders perfectly despite this, as monkey business in the middle of a battle against a god is just plain stupid) + Hone Claws (So No More STR Boosts), and Asura would still end up Confused by Thrash after he's done fully executing it. Which should not be much of an issue, if you are willing to spare a Trainer Action for a Full Heal/Persim Berry, though!
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(05-13-2019, 04:57 PM)Dragonstrike Wrote: (05-13-2019, 04:53 PM)Spiritmon Wrote: Mirror Shot from Magneton then? He can learn too according to the Core Book. Or maybe Metal Sound/Screech to reduce the Special Defenses and Physical Defenses of Necrozma.
I'm honestly not entirely sure why the heck Mirror Shot inflicts Confusion in Pokerole when it lowers accuracy in the games, tbh. Either way, though, lowering accuracy via a stat debuff or Confusion is going to be helpful (and Flash Cannon and Mirror Shot produce/utilize light, so that weather effect might alter their effects drastically...)
So long as Necrozma is vulnerable to stat reductions, then Metal Sound/Screech should work just fine (you'll only have to use one of them, though, since the Defenses are merged in this campaign. If you use them at all, that is)
(05-13-2019, 04:57 PM)Lord Windos Wrote: (05-13-2019, 04:53 PM)Spiritmon Wrote: Mirror Shot from Magneton then? He can learn too according to the Core Book. Or maybe Metal Sound/Screech to reduce the Special Defenses and Physical Defenses of Necrozma.
Wouldn't hurt! U.N. is still suffering its - 1 Defense from Dragonfighter's Bug Buzz, so you don't have to further reduce it by 1 using Screech/Metal Sound.
Also, that 33 XP you earned from 'defeating' DMN can be used prior to the first Round's start (AKA: When I post a response to your 1st Round Orders), so spend it wisely!
Flash Cannon could be useful because since Necrozma become Dragon/Psychic, he now has resistance against Eletric-type, and the other move Magneton has is Magnetic Bomb with 2 Base Power. Mirror Shot could be used as another strong move.
Taking the ooportunity, since we talking about Light moves, what about Moonblast, Protobeam/Ganma Ray? Both moves use Light based attacks, so it can cause lots of damage against Necrozma. Not to mentioned he lost his Steel-type, so Sekmet can now do double SE damage against it.
Also, what about Alomola Play Nice? It could reduce its Strengh by 1 or 2 stages if I remember.
Well...I was worry about Necrozma Ultra Burst. And still are. But...things its not that diresome as before. Its still dired, but I feel I can do this. That I still have a chance to win this onslaught. Even with lower chances.
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(05-13-2019, 05:12 PM)Lord Windos Wrote: (05-13-2019, 05:07 PM)Spiritmon Wrote: Understood. Just a little question. After receiving damage after damage from Necrozma Lethal Heat Wave, did Asura get a boost of strengh? Because that last attack could make a anger monkey even more anger.
Also, if I use Thrash in the last round, is Asura be afected by Thrash still?
He already has + 3 STR from his Disobedience MAXING out (He'll still follow your orders perfectly despite this, as monkey business in the middle of a battle against a god is just plain stupid) + Hone Claws (So No More STR Boosts), and Asura would still end up Confused by Thrash after he's done fully executing it. Which should not be much of an issue, if you are willing to spare a Trainer Action for a Full Heal/Persim Berry, though!
Is for ocasion like this one I always carry 5 Full Heals. More than enough to patch any confusion status from Asura.
Let me just understood that. Lets just Asura have used Cross Chop 4 times, and as last action he used Thrash. So I could end up using other Thrashs along with Cross Chop like per example 3 more Thrash? So it could be 4 Cross Chop and 3 Thrash?
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Another thing to ask: Since Half-life is also a Light based move, it could become more powerfull thanks to the Light Weather Necrozma have created?
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05-13-2019, 05:30 PM
(This post was last modified: 05-13-2019, 05:32 PM by Lord Windos.)
(05-13-2019, 05:15 PM)Spiritmon Wrote: Flash Cannon could be useful because since Necrozma become Dragon/Psychic, he now has resistance against Eletric-type, and the other move Magneton has is Magnetic Bomb with 2 Base Power. Mirror Shot could be used as another strong move.
Taking the ooportunity, since we talking about Light moves, what about Moonblast, Protobeam/Ganma Ray? Both moves use Light based attacks, so it can cause lots of damage against Necrozma. Not to mentioned he lost his Steel-type, so Sekmet can now do double SE damage against it.
Also, what about Alomola Play Nice? It could reduce its Strengh by 1 or 2 stages if I remember.
Well...I was worry about Necrozma Ultra Burst. And still are. But...things its not that diresome as before. Its still dired, but I feel I can do this. That I still have a chance to win this onslaught. Even with lower chances.
Buffs for the Following Moves (Under D i v i n e L i g h t):
Flash Cannon: Double BP (STR + 6), Adds 2 Chance Dice to its Effect and increases in effectiveness, and add a 1D6 each Chance to Flinch and Blind.
Mirror Shot: No Damage Increase, but applies Protect to Target and buffs Confusion to Bad Confusion if inflicted.
Moon Blast: Becomes a Psychic/Fairy type Move, High Crit, first two Damage Dice Rolled are (*6)s, Adds 2 Chance Dice to it's Effect and increases its effectiveness, and Ignores Target's Defense.
Gamma Ray: BP increased by 1, would inflict Burn 3 if it were possible, and Rad Score increased by 10%
Proton Beam: BP decreased by 1 and has Recoil, but gains + 2 Accuracy (Net + 1), no longer drops user's STR by 2 when used, and does double SE Damage.
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(05-13-2019, 05:22 PM)Spiritmon Wrote: Is for ocasion like this one I always carry 5 Full Heals. More than enough to patch any confusion status from Asura.
Let me just understood that. Lets just Asura have used Cross Chop 4 times, and as last action he used Thrash. So I could end up using other Thrashs along with Cross Chop like per example 3 more Thrash? So it could be 4 Cross Chop and 3 Thrash?
Goodies, and correct! Use Double Chop Twice, then use Thrash 2-3 times as the king of the concrete jungle's last Move!
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(05-13-2019, 05:30 PM)Lord Windos Wrote: (05-13-2019, 05:15 PM)Spiritmon Wrote: Flash Cannon could be useful because since Necrozma become Dragon/Psychic, he now has resistance against Eletric-type, and the other move Magneton has is Magnetic Bomb with 2 Base Power. Mirror Shot could be used as another strong move.
Taking the ooportunity, since we talking about Light moves, what about Moonblast, Protobeam/Ganma Ray? Both moves use Light based attacks, so it can cause lots of damage against Necrozma. Not to mentioned he lost his Steel-type, so Sekmet can now do double SE damage against it.
Also, what about Alomola Play Nice? It could reduce its Strengh by 1 or 2 stages if I remember.
Well...I was worry about Necrozma Ultra Burst. And still are. But...things its not that diresome as before. Its still dired, but I feel I can do this. That I still have a chance to win this onslaught. Even with lower chances.
Buffs for the Following Moves (Under D i v i n e L i g h t):
Flash Cannon: Double BP (STR + 6), Adds 2 Chance Dice to its Effect and increases in effectiveness, and add a 1D6 each Chance to Flinch and Blind.
Mirror Shot: No Damage Increase, but applies Protect to Target and buffs Confusion to Bad Confusion if inflicted.
Moon Blast: Becomes a Psychic/Fairy type Move, High Crit, first two Damage Dice Rolled are (*6)s, Adds 2 Chance Dice to it's Effect and increases its effectiveness, and Ignores Target's Defense.
Gamma Ray: BP increased by 1, would inflict Burn 3 if it were possible, and Rad Score increased by 10%
Proton Beam: BP decreased by 1 and has Recoil, but gains + 2 Accuracy (Net + 1), no longer drops user's STR by 2 when used, and does double SE Damage.
(05-13-2019, 05:34 PM)Lord Windos Wrote: (05-13-2019, 05:22 PM)Spiritmon Wrote: Is for ocasion like this one I always carry 5 Full Heals. More than enough to patch any confusion status from Asura.
Let me just understood that. Lets just Asura have used Cross Chop 4 times, and as last action he used Thrash. So I could end up using other Thrashs along with Cross Chop like per example 3 more Thrash? So it could be 4 Cross Chop and 3 Thrash?
Goodies, and correct! Use Double Chop Twice, then use Thrash 2-3 times as the king of the concrete jungle's last Move!
Alright! Protobeam might be risk, since Necrozma have still target Sekmet as one of his targets, so he still gonna try to faint her. Along with Half-life since he gonna receive even less damage. Not like that I have a choice in the matter. More than ever we need to take down Necrozma. Flinch will not work this time very much either. Its gonna be a true battle of survival.
A little question: What effects Overheat would get if Volcarona would be still not fainted? Like, it could cause damage against Dragon types resistance or something like that?
Alright. Since two Dual Chops is equal to 4 actions, then with 3 Thrash is like 7 actions in one round. That could do a hell of damage. But I supose it could have a problem with even less Accuracy drop by action correct? Like 7/8/9/10/11/12/13 accuracy reduction by action correct? Something like this.
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Before I send my next post, can I before take a bath? The other might calm my mind a bit and make me think my next sequence of actions. Round 3 will be very much decisive and I must have the most wise choices for this round.
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