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Eh, @ Spiritmon, just for clarification, that snarling and growling of Kee does isn't the actual move of his, as in he doesn't perfom an action or move yet. It's more that he aims to catch these Trapinch's attention by taunting them via his shouting. Before I'll stae any actions and rolls, I rather wish to see the Init Order.
Furthermore, do you attempt to ambush these Trapinch now or don't you? 'Cause I saw it's been edited out. Ff Kogeki wants to try ambush these two Trapinch closing in on Karen, Kee won't stop him, but he himself won't do that.
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(05-27-2020, 01:17 PM)PhantomUnderYourDesk Wrote: Eh, @Spiritmon, just for clarification, that snarling and growling of Kee does isn't the actual move of his, as in he doesn't perfom an action or move yet. It's more that he aims to catch these Trapinch's attention by taunting them via his shouting. Before I'll stae any actions and rolls, I rather wish to see the Init Order.
Furthermore, do you attempt to ambush these Trapinch now or don't you? 'Cause I saw it's been edited out. Ff Kogeki wants to try ambush these two Trapinch closing in on Karen, Kee won't stop him, but he himself won't do that.
Ah sorry. I was thinking in try to ambush one of those Trapinch with a Bite at first to at least try to Flinch one of them. But then since Kee call their attention I think a Quick Attack would be more effective to do some quick damage.
Kogeki currently ability to active in battles: Anticipation.
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05-27-2020, 06:53 PM
(This post was last modified: 05-27-2020, 06:53 PM by Dragonstrike.)
Kee yelling at those Trapinch 100% gets their attention before Kogeki is able to smash into them with Quick Attack, no rolls required.
And then the gravel around Kee and Kogekis' feet starts to soften and sink, trapping them as well as the Trapinch turn to look at the two newcomers, snapping their jaws aggressively! Unlike, Karen, however, both of our heroes are still able to move around for the time being (though they still can't flee), and are free to attempt to use contact moves on the Trapinch.
Time for those initiatives!
Save Karen! Initiatives
Trapinch C: (6) + 2 = 8
Karen: (6) + 1 = 7
Kee: (4) + 2 = 6
Trapinch D: (4) + 2 = 6
Kogeki: (1) + 3 = 4
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05-27-2020, 07:21 PM
(This post was last modified: 05-27-2020, 07:25 PM by Dragonstrike.)
Quickgravel Trap Round 1
Pyra and Daxter immediately lash out at their decidedly unstealthy attackers with fire and water! The hunters become the hunted today!
Ember
(6)(1)(1)(3)(1)(2)(1)(4)
(6)(5)(2) Trapinch A takes 2 damage! 3/5 HP -1 Pain
(1)
Bubble
(2)(2)(1)(4)(1)(4)
(5)(4)(1)
(-), (-) (Dex drop doesn't matter in this case since both Trapinch already have only 1 Dex)
Trapinch A takes 3 damage and faints!
Trapinch B takes 3 damage! 2/5 HP -2 Pain
Seeing their friend get knocked unconscious so swiftly and taking a rather large beating themselves, Trapinch B hesitates for a moment...
Will: (5)(4)(5)(2) 3 successes
...but they resolve to attack to try and avenge their friend, and lunge at Daxter with jaws spread wide!
Bite B
1 Dex + 3 Fight + 0 Brawl + 2 Actions - 2 Pain = 4
(6)(5)(2)(3)
3 Str + 2 Pow - 2 Def = 3
(6)(4)(5) Daxter takes 3 damage! 2/5 HP -2 Pain
(4)(1)(3)
Daxter and Pyra are still stuck in the quickgravel trap, but Trapinch B is now in range of contact moves. It defiantly stares them down, even knowing that it'll likely fall just as easily as its friend did.
Quickgravel Trap Round 2
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Kogeki had his weapon ready and raised against those Tranpinch. "Not today demon!" He double his speed and raised his weapon against Tranpinch C!
Quick Attack: Dex(2)+Fight(2)+Brawl(1)+Single Action(2) = 9D6
Damage: Power(2)+STR(2) = 4D6
Effect: Priority move.
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The second ant lion is within touching range, now? Well well well, it looks like Pyra's going to do unto it what it did to Dax: sink her teeth into it, then singe it with an Ember if its still somehow standing! Say ah, dirt burrower.....
Order: Pyra will Bite the remaining Trapinch, then set it alight with Ember! Simple as that!
Moves
Bite
Accuracy: DEX (2) + Fight (3) + Brawl (0) - 2 Action = 3D6 Dice
Damage: Same as Ember's
Effect: *Flinch 3*
Ember
Accuracy: DEX (2) + Fight (3) + Channel (0) + F.P.G (1) - 4 Actions =2D6 Dice
Damage: Known
Effect: Known
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"Motherfu-" Dax yelped in pain as the damn rat tried to take a chunk out of him before letting lose another stream of bubbles to beat the little shit.
Accuracy: 2 Dex + 2 Fight + 0 Channel +2 Single Action -2 Pain = 4d6
Damage: 2 Power + 2 Special + STAB + SE - 2 Pain= 4D6
Additional Effects: 1D6 for a chance to lower each hit opponent's Dex by 1
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(05-27-2020, 06:53 PM)Dragonstrike Wrote: (...)And then the gravel around Kee and Kogekis' feet starts to soften and sink, trapping them as well as the Trapinch turn to look at the two newcomers, snapping their jaws aggressively! Unlike, Karen, however, both of our heroes are still able to move around for the time being (though they still can't flee), and are free to attempt to use contact moves on the Trapinch.(...)
Kee: *is triggered to mouth his theme*
Pfffff Ziggy Kee doesn't look very startled nor impressed by being trapped by the gravel here, he's NOT going to attempt an escape here, he's NOT going to leave without Karen, nOT in hEaVEn!1!! He likewise growls and snaps his jaw at these Trapinch as he takes a defending stance. "Ohoooo, now we're talkin' are we?~ How CLEVER~ of ya t'trap us 'n s'cure yar free meal from bookin' it... BUT SORREH FOR NAT BEIN' SORREH, that's NAT goin' t'happen t'day!!"
Accuracy Roll Kee's Snarl: 2 Dext + 2 Fight + 0 Channel - 1 Inaccuracy +2 SingleAction Bonus = 5d6
Damage Roll: 2 Special + 2 power + STAB = 5d6
Additional notes: Auto-lowers the Trapinch's Special by 1, hits both of them
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Save Karen Round 1
Kogeki races across the surface of the soft gravel, slamming into one of the Trapinch with as much force as he can manage!
Quick Attack
(2)(4)(3)(2)(4)(3)(6)
(6)(1) Trapinch C takes 1 damage 4/5 HP
Trapinch mostly shrugs off the blow, however, and proceeds to lunge at Karen!
Bite C
(6)(4)(1)(6)(4)(3)
(4)(1)(2) Karen takes 1 damage 3/4 HP
(3)(1)(1)
Karen yelps, startled by how quickly that Ground type is able to move on this terrain. She's able to turn that yelp into an attack, however!
Disarming Voice
(6)(6)(1)(6)(3)(4)
(4)(1)(4)
Trapinch C takes 2 damage! 2/5 HP -2 Pain
Trapinch D takes 2 damage! 3/5 HP -1 Pain
Kee follows up by making good on his claim! No running, only fighting!
Snarl
(5)(2)(4)(1)(2)
(6)(6)(5)
Both Trapinch take 3 damage and faint!
Once the Trapinch are defeated, Kee and Kogeki find that they stop sinking into the gravel. With a little bit of effort, Karen's also to free herself from the trap. She lets out a relieved sigh. "That was close...phew...thanks for saving me, guys. I'm not sure I could have beat them alone."
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Quickgravel Trap Round 2
Pyra bites back!
Bite
(6)(6)(4)
(4)(2)(5) Trapinch takes 2 damage and faints!
(-)(-)(-)
Daxter and Pyra are able to get out of the trap once the Trapinch have been fainted, as there no longer seems to be any kind of force that's pulling them further into the gravel.
-----------------------------------
Every member of the party gets 3 exp for defeating the Trapinch and surviving the traps.
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