Hello everyone! Or, more accurately, hello Phantom, Spirit, Dragonstrike, Mika, no one, and (occasionally) Iron, since I sincerely doubt anyone else really visits the forums these days outside of nostalgia or needing to be pointed to the Discord. This place ain't what it used to be, eh guys?
Anywho, I've recently come to a realization of sorts - I really want to run one last Pokerole campaign, using all the ideas I've brainstormed ever since....well, Dragonstrike started his campaigns and the end of Iron's. More and more I see that if I don't do something with all that creativity and already established ideas I've made nothing will EVER get done, and all that potential fun for us all will be wasted unless I somehow muster up the courage to ask randoms online to, oh pretty please, play my game. Or start a IRL group, which is even more unlikely given my options there are quite slim indeed. Plus, I kinda just miss running a campaign myself with my friends here on the forums, and want to have a second-ish chance to do one more right than my last one . CCV was a blast and a ride, to be sure, but it heavily drifted from the earlier premise and ended up breaking some expectations I set out AND cause unneeded friction with my players because I was just too hamfisted at times in running the game. I want to do better, you know?
Thus, I ask you all - anyone interested in a new campaign? Obviously I want the you guys to join in, but if participating in two campaigns is a bit much I completely understand. Still, can't get anywhere without asking, right?
As for what the campaign is about....well, I don't want to get too ahead of myself, so I'll be brief. I plan on running a Full Length Campaign, much like Iron did, but with some key differences....
1. It'll be set in a completely custom region, and will be set in a AU of Iron's Skull Ruins campaign World. It'll have plenty of custom lore and deviations to set it firmly apart from theirs, however, and the game will be set a long time after the Events of SR. I'm more using Iron's world for all the neat ideas I want to expand and make my own twist on than truly following up to it, so if you are new or don't really want to dive back into old matters worry not!
2. No Traditional Gym Challenges. Instead, they'll be a different sorto of Grand Adventure PCs can default onto, as well as dealing with other conflicts that crop up to ruin your guys day. That, and your PCs may have goals they want to accomplish independent of everyone elses , depending on how you go about character creation!
3. Pokemon in the game's region will be drawn primarily from Jhoto, Alola, Tandor, Unova, the lastest Gen, as well as one Mystery Fan Game . There will also be a few custom Mons I made too, though they'll be few and far between unless I'm particular inspired mid-way through the game. The PCs themselves may start with whatever Pokemon they want, however, though the details about that process will be withheld until their is confirmed interest for the game.
4. The tone of the game is going to be 'Braving The Wilds' , 'Adventurous' , and 'Classically Epic' outside of Towns, though depending on PC actions the tone might make severe shifts up and down.
5. PC/PC Pokemon Death or Loss is on the table here - unlike Iron's campaign, were it was expected everyone would make it through until about the very end unless you did something VERY stupid or took a Known Death Flag Option for heroic/also stupid reasons, the risk to getting zeroed out or having your PC waylayed from the plot in myriad ways is relatively moderate if you don't play smartly, carefully, or have enough power and Plot Devices and Luck to cover your bums when the chips are down. The region the campaign is set in is fairly frontier-like and poorly civilized outside of a few key cities and other areas, and the journey between these locations can be looooong without the right transportation or guidance, so preparation and intelligent decision making it through to the end. Because of this and other details, expect the game to be a bit more grim and serious at times than what happened in ANY campaign thus far. More details about this will come if I the campaign gets enough PCs to start!
6. I have severely custom changes to the base Ruleset in mind, and will be carrying over many of the custom mechanics I made use of in my original campaign. I will also be borrowing from the changes Iron made to make his game possible, as well as implementing mostly the same Battle-Action System that runs combat encounters in Dragonstrike's campaigns. I'll make a Meta Thread that will hold all these custom rules, among how Character Creation and other things will go. Hopefully between all these campaigns I'll make the best of all worlds and not a complete mess!
7a. I'll have a set schedule for running and updating the campaign, with specific Dates and Times I'll be online to work on it and continue individual/group PC questlines. If anything changes or unexpected happens that would delay me I'll let you guys know ASAP. I DO expect anyone involved to post a response to Main Game Posts, at minimum, 24 hours after they go up, or 48 hours depending on the week's schedule. If there is a 4 or more day gap between Game Days, though, you may post whenever you please during that gap or within 24 hours after the start of the next Game Day if you are involved in an ongoing quest/Encounter/Battle/etc.. If you can't make a post within those timeframes I'll auto resolve whatever a PC was doing in that time and auto your character until you can find the time to 'resume control' and respond to oncoming events - I do not want the game to stall out unless absolutely necessary. You can leave me instructions on what you want your PCs to do in the event they get autoed, though, and if you can only play sporadically I'll try my best to meet you half-way to keep you involved and having fun.
7b. Player Interactions Post, however, can be started and dropped whenever, can can even be Flashbacked! to if the Plot ends up chugging ahead of when they happened (though do keep the pace in mind unless everyone is okay with holding up the Plot for awhile to just have those moments). You can also PM me stuff you want your character to do in secret from others, though I may have to throttle how many PMs I can take depending on how much room I have in my Inbox at the time. PC vs PC Battles are also a thing, though I would prefer they be scheduled between players at least 3 Days in advance so that we can all set aside some time for them, as these fights are rather lengthy affairs due to all the PMs involved in the process.
And that should be everything for now! If anyone has any questions feel free to ask, or send them via PM if you prefer! Regardless of the response I get, I want to thank everyone for the great times we've had so far, and for at least humoring this ol' plodding fool and his whimsy for another go!
Anywho, I've recently come to a realization of sorts - I really want to run one last Pokerole campaign, using all the ideas I've brainstormed ever since....well, Dragonstrike started his campaigns and the end of Iron's. More and more I see that if I don't do something with all that creativity and already established ideas I've made nothing will EVER get done, and all that potential fun for us all will be wasted unless I somehow muster up the courage to ask randoms online to, oh pretty please, play my game. Or start a IRL group, which is even more unlikely given my options there are quite slim indeed. Plus, I kinda just miss running a campaign myself with my friends here on the forums, and want to have a second-ish chance to do one more right than my last one . CCV was a blast and a ride, to be sure, but it heavily drifted from the earlier premise and ended up breaking some expectations I set out AND cause unneeded friction with my players because I was just too hamfisted at times in running the game. I want to do better, you know?
Thus, I ask you all - anyone interested in a new campaign? Obviously I want the you guys to join in, but if participating in two campaigns is a bit much I completely understand. Still, can't get anywhere without asking, right?
As for what the campaign is about....well, I don't want to get too ahead of myself, so I'll be brief. I plan on running a Full Length Campaign, much like Iron did, but with some key differences....
1. It'll be set in a completely custom region, and will be set in a AU of Iron's Skull Ruins campaign World. It'll have plenty of custom lore and deviations to set it firmly apart from theirs, however, and the game will be set a long time after the Events of SR. I'm more using Iron's world for all the neat ideas I want to expand and make my own twist on than truly following up to it, so if you are new or don't really want to dive back into old matters worry not!
2. No Traditional Gym Challenges. Instead, they'll be a different sorto of Grand Adventure PCs can default onto, as well as dealing with other conflicts that crop up to ruin your guys day. That, and your PCs may have goals they want to accomplish independent of everyone elses , depending on how you go about character creation!
3. Pokemon in the game's region will be drawn primarily from Jhoto, Alola, Tandor, Unova, the lastest Gen, as well as one Mystery Fan Game . There will also be a few custom Mons I made too, though they'll be few and far between unless I'm particular inspired mid-way through the game. The PCs themselves may start with whatever Pokemon they want, however, though the details about that process will be withheld until their is confirmed interest for the game.
4. The tone of the game is going to be 'Braving The Wilds' , 'Adventurous' , and 'Classically Epic' outside of Towns, though depending on PC actions the tone might make severe shifts up and down.
5. PC/PC Pokemon Death or Loss is on the table here - unlike Iron's campaign, were it was expected everyone would make it through until about the very end unless you did something VERY stupid or took a Known Death Flag Option for heroic/also stupid reasons, the risk to getting zeroed out or having your PC waylayed from the plot in myriad ways is relatively moderate if you don't play smartly, carefully, or have enough power and Plot Devices and Luck to cover your bums when the chips are down. The region the campaign is set in is fairly frontier-like and poorly civilized outside of a few key cities and other areas, and the journey between these locations can be looooong without the right transportation or guidance, so preparation and intelligent decision making it through to the end. Because of this and other details, expect the game to be a bit more grim and serious at times than what happened in ANY campaign thus far. More details about this will come if I the campaign gets enough PCs to start!
6. I have severely custom changes to the base Ruleset in mind, and will be carrying over many of the custom mechanics I made use of in my original campaign. I will also be borrowing from the changes Iron made to make his game possible, as well as implementing mostly the same Battle-Action System that runs combat encounters in Dragonstrike's campaigns. I'll make a Meta Thread that will hold all these custom rules, among how Character Creation and other things will go. Hopefully between all these campaigns I'll make the best of all worlds and not a complete mess!
7a. I'll have a set schedule for running and updating the campaign, with specific Dates and Times I'll be online to work on it and continue individual/group PC questlines. If anything changes or unexpected happens that would delay me I'll let you guys know ASAP. I DO expect anyone involved to post a response to Main Game Posts, at minimum, 24 hours after they go up, or 48 hours depending on the week's schedule. If there is a 4 or more day gap between Game Days, though, you may post whenever you please during that gap or within 24 hours after the start of the next Game Day if you are involved in an ongoing quest/Encounter/Battle/etc.. If you can't make a post within those timeframes I'll auto resolve whatever a PC was doing in that time and auto your character until you can find the time to 'resume control' and respond to oncoming events - I do not want the game to stall out unless absolutely necessary. You can leave me instructions on what you want your PCs to do in the event they get autoed, though, and if you can only play sporadically I'll try my best to meet you half-way to keep you involved and having fun.
7b. Player Interactions Post, however, can be started and dropped whenever, can can even be Flashbacked! to if the Plot ends up chugging ahead of when they happened (though do keep the pace in mind unless everyone is okay with holding up the Plot for awhile to just have those moments). You can also PM me stuff you want your character to do in secret from others, though I may have to throttle how many PMs I can take depending on how much room I have in my Inbox at the time. PC vs PC Battles are also a thing, though I would prefer they be scheduled between players at least 3 Days in advance so that we can all set aside some time for them, as these fights are rather lengthy affairs due to all the PMs involved in the process.
And that should be everything for now! If anyone has any questions feel free to ask, or send them via PM if you prefer! Regardless of the response I get, I want to thank everyone for the great times we've had so far, and for at least humoring this ol' plodding fool and his whimsy for another go!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


。・:*:・゚’★❤`

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