10-05-2017, 01:00 AM
(This post was last modified: 10-13-2017, 11:04 PM by Cataclyptic.
Edit Reason: clarification
)
Pretty simple in theory. Interrupt the script in the final battle just before you get Urayne, allow some saving one step ahead of it, then have the ability to interact with Urayne in order to soft reset for natures and the like. Then, just give the player any option to check thier party before resuming the endgame script.
It’s a small detail but one that would be appreciated by the community, especially since getting Urayne is a completely random event as of the current version. Since the game force saves after the Tandor Championship <b>there is no way to soft reset for Urayne. </b>
Here is my proposal in script format. This is how it would work on a rom hack at the very least, I don't know how well it would translate over to RPGmaker.
(Tandor Championship script prior to Urayne joining party)
> end
Create intractable Urayne sprite, set flag #092 or whatever that unless triggered will not resume script.
Event#whatever
Givepokemon 0xwhateverUrayne'snumberis
goto @ Uraynejoins
Setflag 0x092
end
@Uraynejoins
Text 0x5 "Thank you for letting me join you, [PLAYER]!
And then, make everybody interactable,
Event#whatever
Checkflag 0x092
If 0x1 goto @Finalscript
Text 0x5 "Urayne wants to join you, you should talk to it."
end
@Finalscript
(Insert the rest of the script here)
end
- Or something like that. Maybe it's harder to do in RPGmaker?
It’s a small detail but one that would be appreciated by the community, especially since getting Urayne is a completely random event as of the current version. Since the game force saves after the Tandor Championship <b>there is no way to soft reset for Urayne. </b>
Here is my proposal in script format. This is how it would work on a rom hack at the very least, I don't know how well it would translate over to RPGmaker.
(Tandor Championship script prior to Urayne joining party)
> end
Create intractable Urayne sprite, set flag #092 or whatever that unless triggered will not resume script.
Event#whatever
Givepokemon 0xwhateverUrayne'snumberis
goto @ Uraynejoins
Setflag 0x092
end
@Uraynejoins
Text 0x5 "Thank you for letting me join you, [PLAYER]!
And then, make everybody interactable,
Event#whatever
Checkflag 0x092
If 0x1 goto @Finalscript
Text 0x5 "Urayne wants to join you, you should talk to it."
end
@Finalscript
(Insert the rest of the script here)
end
- Or something like that. Maybe it's harder to do in RPGmaker?