09-23-2016, 06:05 PM
(This post was last modified: 09-27-2016, 09:33 PM by Lord Windos.
Edit Reason: Fine Tunning
)
Competitive Guide: Beliaddon
Hey guys, back again to bring you another competitive guide! Presenting: Beliaddon!
BASE STATS
HP: 115 S.ATK: 80
ATK: 145 S.DEF: 90
DEF: 100 SPD: 70
Beliaddon, as a pseudo-legendary pokemon, is quite the curious case. Looking at its stats, this demon packs a mean wallop. Its 145 ATK is enough to send anything scrambling, even with minimal investment, and with 115 HP and 100 DEF, it can certainly take quite the beating before it goes down. Even its S.DEF stat isn’t too terrible to work with. It even has a great movepool to work with those stats, getting its exclusive move Infernal Blade to deal with Fairies, getting Drain Punch for recovery, Earthquake for Yatagaryu, Tracton, and Inflagetah… I could go on.
With such power, this demon lord should surely be ruling the competitive scene… if it were not for one thing: its speed. With a resounding 70 in that stat, this thing is one of the slowest things you’ll find in the game. Given the Choice Band Nucleons and Speed Boost Tractons of the world, that is never a good thing to be! There is also Fafniter to consider, as it also fill the role of a bulky attacker, but is faster, has good offensive typing, and has Fur Coat as an ability, which basically gives it 144 DEF and neutralizing its enemies physical STABs.
Not all is lost for this demon lord, though. While slow as lard, this thing can and will take almost anything beside a Close Combat/Hydro Pump, and then retaliate brutally if built right. It also means that when it comes out on the field, it practically zones the attention of the enemy team, forcing them to react or be put down. Its abilities only add to the dilemma, as they complicate the situation even more. Intimidate is a classic ability, but it is still a good one, as it only undermines attempts to knock it out without switching. In addition to increasing it bulk, it can also cripple strong Physical attacker by switching in, forcing them to either switch and let it set up/predict, and try and fight the burning problem.
Defiant can be quite good if a Petrify pokemon like Mega Arbok switches in on you, as you basically get a free Sword Dance boost. Intimidate is also rendered ineffective, making the Pokémon that rely on it less effective against this hellion. Once (or if) Defog comes into play in the meta, Beliaddon can basically get a free attack boost just for switching in to a hazard cleaner, which is a terrify thought. Give it a speed boost from a Baton Pass or a Choice Scarf, and watch as the opposition folds.
Disenchant allow you to freely switch into fairy attack, and grants you another immunity to work with. Its a bit niche, though, as Beliaddon can take a couple of neutral damage shots from faires like Luxelong and Slyveon, and the pokemon it can reliably counter with this ability have moves that can outright OHKO it if is not invested properly. The ability is still useful, but keep in mind that your sacrificing two other good abilities to run a mediocre one.
In short, Beliaddon is a mighty glacier with the right set-up, taking on threats that would send Fafniter and other dragons packing, and causing trouble just by showing up to the party. Ironic, isn’t it?
MOVESETS
The Devil Comes Down to Tandor (Offensive Tank Set)
Bulk Up/Drain Punch
Crunch/Payback/Knock Off
Infernal Blade/Flare Blitz
Earthquake
Items: Life Orb/Leftovers/Helmet Rocket/Choice Band
Nature: Adamant or Careful
Ability: Intimidate/Defiant
EV’s: 152 ATK, 160 DEF, 192 S.DEF; 252 ATK, 126 Defenses; 252 HP, Remainder EV goes towards preferences (Flare Blitz)
The IVs are quite different than the usual 252/2 deal, but the reason for that is quite simple: shoring up its defenses as much as possible. With its monster 145 ATK, it does not need too much investment in it to bring the pain game, allowing EVs to go into its defenses for added bulk. Besides, where else would the EVs go, its speed? You can run full investment into attack, but I would advise against it. As for the moveset itself, it is simple, but none-of-the-less effective. Bulk Up is the path to even greater power, as you can capitalize on switches to beef up even further, setting it up for the long game. Drain Punch, however, is also perfectly viable, as it deals with Steel and Rock types, while also serving to keep you healthy. Crunch is the reliable STAB, killing Antarki and Dramsama if they decide to switch in, but Payback is also a great option, as is almost certain you will have a 100 power STAB to savage everything with. Alternatively, Knock Off can be used if you want to rob foes of their precious items, if your feeling spiteful. Infernal Blade deals with Mega Metalynx and Fairies alike, as well as Fafniter and Coatlith (especially a Sunny Day set!). Flare Blitz is also another powerful stab is has, as a 120 STAB on this Demon is just monstrous. If you want to run that, though, I recommend fully investing in your HP stat to take the brunt of the recoil. Finally, Earthquake is there to counter the likes of Yatagaryu, Inflagetah, and Tracton. The nature is up to you, as either has benefit depending on team comp or the situation, as is the item.
What Item you want to run depends on what your looking to do with you loyal minion. Life Orb is a classic choice, granting a reasonable amount of power for a 10% recoil on all attacks, which can be mitigated by Drain Punch. Leftover is there to help regenerate its life in between pauses in the action, while Rocky Helmet is there to soften up Physical attacker for an easy kill. Choice Band ramps up the demon's damage to an insane degree, letting it floor almost anything that it can switch into without a Bulk Up. A THKO neutral hit can become a OHKO, and even pokemon resistant to its coverage move will lose a sizable chuck of health. With CB, it can become a pivot, crushing troublesome opposition, then capitalizing on the momentum by switching out to 'mon that can take advantage of the situation.
Overall, this set is extremely flexible, allowing Beliaddon to exploit enemy weakness while fitting in to whatever role a team needs.
The Titinite Demon (Defensive Tank Set)
Bulk Up
Drain Punch
Earthquake/Payback/Infernal Blade
Substitute
Ability: Disenchant/Intimidate
Nature: Impish
Items: Leftovers/Rocky Helmet
EV’s: 252 HP, 252 DEF; 200 HP, 152 ATK, 148 DEF
Given its slow speed, but great DEF, making it a Physical Wall is not such a bad idea. You would want Disenchant to ideally switch in to a Fairy type attacks, or start it as a lead with Intimidate, so that it does not have suffer too much while setting up. The plan is simple: Deploy a Substitute, use Bulk Up and Drain Punch to slowly build up into a Titan, and then sweep with whatever move you choose. Earthquake is probably the smartest choice, what with the Yatagaryus, Inflagetahs, and M-Archilles sprinting around on the field. On the other hand, Infernal Blade can take care of Fairy types like Slyveon trying to switch in, hamper any Metalynxes trying to counter stall you, and make Fafniter and Coatlith seriously reconsider switching in. Payback, though, is a Solid STAB that hits neutral to most things besides Fairies and Fighting types, and a 100 base damage STAB is something that ruins the day of most ‘mons. As for the Nature, Impish would be best, but Relaxed would work too, since you not going to out speeding anyone anytime soon. If you feel that the set is not strong enough to your liking, you can chose to run 152 ATK on it, but you'll lose out on bulk in return...
Infuriating Demon (Anti-Lead Set)
Drain Punch/Stealth Rock
Taunt/Torment
Knock Off/Will-lo-wisp
Infernal Blade/Earthquake
Ability: Intimidate/Defiant
Item: Life Orb
Nature: Adamant
EV’s: 252 ATK, any DEF, HP, or S. DEF
While not as effective as Antarki in that role, it can be one annoying threat that does not seem to ever go away. Drain Punch is there primary for recovery, but it wrecks Rock and Steel type that switch in as well. However, if you don’t have anyone that can run hazards, Stealth Rock can be used instead. Taunt and Torment shut down hazards/ailments and Choice Sets, respectively, which will certainly cull certain pesky Pokémon. Knock Off, while not as strong as Crunch or Payback, does what it describes, potentially ruining entire movesets of enemy teams. Will-lo-wisp can be used cripple Physical Sweepers, such as M-Baariette or M-Drilagann, if you have a burning fear of them. Infernal Blade and Earthquake round off the set, each dealing with respective threats for your team.
One Punch Demon (SubPunch set)
Focus Punch
Substitute
Knock Off
Infernal Blade/Earthquake
Ability: Intimidate/Defiant
Items: Leftovers
Nature: Adamant
EV's: 252 HP and 252 ATK; 252 HP 126 ATK and S.DEF/DEF
Afte a bit of research and some suggestions, I figured a SubPunch set would actually be pretty good for the demon, as it has more than sufficient HP, ATK, and DEF to run it. Basically, you switch into a Physical attacker like Inflagetah or M-Metalynx, use Substitute, then prepare one hell of a Focus Punch to what ever switches in. The Flaw is if they switch into a Ghost type, like M-Sableye or Antarki, your attack is a dud. If they do, though, you can either use Knock Off to kill &/cripple them, or use Infernal Blade to make them regret their decision. Earthquake is certainly an option as well, if you want more coverage against the dreaded Yatagaryus, Inflagetahs, M-Archilles etc. You can also choose to run more Defenses over attack, but this also hampers its power. The choice is up to you, in the end, on what EV you want your general to have.
No One Expects the Speed Demon! (Choice Scarf)
Drain Punch
Payback/Knock Off
Infernal Blade/Flare Blitz
Earthquake
Ability: Defiant/Intimidate
Item: Choice Scarf
Nature: Jolly
EV's: 252 ATK, 252 SPD
An extremely unorthodox set for this normally lead weight, but the best strategies are often the most unexpected, and this set can be a rather unpleasant surprise to opponents. Max Speed investment and a Jolly nature, plus the Scarf, lets you break past the 130 speed bracket, letting it hit things like an un-Scarfed Antarki or Yatagaryu. This can make it a fine revenge killer, as a opponent will not likely expect the normally snail paced demon to suddenly sock it to them before they can react. In addition, if you run Defiant and get hit with a debuff like Intimidate, Corrosive Breath, Petrify etc, suddenly you now have a Beliaddon with 778 ATK and 393 speed. Watch and enjoy as you loyal demonic minion pull the rug out from underneath the enemy team, and sweep away!
OTHER MOVES/ITEMS
Shell Bell: You are going to be doing a LOT of damage, so this might not be a so bad alternative to Leftovers
Expert Belt: If you hate the mechanics of the Life Orb and don't want to deal with the limitation of a Choice Band, this can be a used on the Offensive Tank set instead.
Rocky Helmet: Since you'll be switching into Inflagetahs and alike, having this to whittle them do seems to be a good idea. After all, the more their hurt, the less they will be hurting you!
Flare Blitz: Extremely powerful STAB that will floor almost anything, but 1/3 Recoil is something extremely hard to swallow, given how it will almost always take a hit before it attacks itself.
Stone Edge: Strong, has a higher chance to Crit, and with Hard Stone, proves to be a tough move indeed. Pair it up with Fling to have two 100 power moves at your disposal!
Fling: Can be used with a Burn Orb to deal so damage and guarantee a burn, used with Hard Stone and Stone Edge to have access to an emergency 100 STAB, or just to get rid of a Choice Item if you don't want or need it anymore.
Brick Break: If Reflect/Light Screen is a concern, this will certainly take care of those obstacles
Crunch: Can be used on a Choice Scarf set to try and flitch opponents, but compared to Knock Off, its usefulness diminishes somewhat
Focus Punch: With the Defensive set, it could work, but it’s an unreliable option at best. Best used by itself on the SubPunch set.
Superpower: If you want an even stronger Fighting STAB, then go for it, but it WILL cripple your Beliaddon if your not careful. This is less of a problem on Choice Sets, but the point still stands.
Pursuit: To my knowledge, Beliaddon doesn't get this move at all currently, but if I does in the future, this is certainly a great options, as it can be run on all sets as a way bar maybe the Choice Scarf one to punish switches even harder. Still just a dream at the moment, but a beautiful on none-of-the-less.
Partners
Luxelong is a great partner for Beliaddon, as it can Baton Pass Dragon Dances to it, turning it from slowpoke to living nightmare. Trick Room Pokémon, such Dramsama, can completely turn the tables on the meta, allowing it to be a speed demon for once in its life. Since Water and Fighting types will be a big problem for you, dragons like Coatlith or Dunsereph can back it up, allowing it to work without too much fear. Speaking of Dunsereph, any Pokémon that can paralyze the enemy team will really go a long way to sustaining the flames of passion for this demon. Consider Metalynx as well, since they can deal with Fairies the same way and water types, while Beliaddon can protect it from the dread Inflagetahs.
Counters to Beliaddon
Since almost everything out speeds it on a bad day, any Pokémon that can OHKO it before it sets up will certainly do the trick. Mega Syrentide (unless it does not have a Water STAB), Blubelrog, and Escartress will have a blast dealing with it, while M-Archilles with Earth Power will total it if it has not Maxed out it S.DEF. Winotinger also works as a check against it, but it better watch out for Infernal Blade. Nucleon will of course will ruin it, and Laissure is probably one of its best counters, as its Stealth Rock and Spike void its bulk, and STAB Earthquake/Subduction will send Beliaddon straight back to hell. Yatagaryu can be troublesome too, but it can take it out with an Earthquake if survives a hit, or can predict it switching in.
Summary
While slow, Beliaddon is not to be taken lightly. With the right investment in its Defenses and HP, it can tear common meta-game threats apart, or force switches in your favor. Its learnset it expansive enough to allow it plenty of coverage, which Offensive Tank sets take great advantage of. It also bulky enough to use Substitute to its advantage, and has just enough annoying moves to hamper hazard users, status users, choice sets etc. Unfortunately, it slow speed can and will allow almost any ‘mon to take advantage of it, leading to OHKOs or your team having to deal with whatever the enemy cooked up. Its typing is not the greatest in the world either, and dedicated Special Sweepers can give it a harder time than most. If you take in account all those weakness, though, and build it up and around for a team that synergizes with it, then it can be one of the most fearsome threat to enter the battlefield. Overall, it’s a real demon for those that truly are diabolical.
Next Time: Decision Time! What do you want, Dramsama or Escartress?
EDIT: Never mind, Reevelution has done an Escartress guide, Dramsama is now certain!
EDIT 2: Thanks to the suggestions made by poweroftibarn, I have expanded the guide on Beliaddon, revised the Stats section of the guide, and reworked some of the previous moveset. Kudos!
EDIT 3: Some slight tweeks to the guide, nothing too major. Again, thank you poweroftibarn!
Hey guys, back again to bring you another competitive guide! Presenting: Beliaddon!
BASE STATS
HP: 115 S.ATK: 80
ATK: 145 S.DEF: 90
DEF: 100 SPD: 70
Beliaddon, as a pseudo-legendary pokemon, is quite the curious case. Looking at its stats, this demon packs a mean wallop. Its 145 ATK is enough to send anything scrambling, even with minimal investment, and with 115 HP and 100 DEF, it can certainly take quite the beating before it goes down. Even its S.DEF stat isn’t too terrible to work with. It even has a great movepool to work with those stats, getting its exclusive move Infernal Blade to deal with Fairies, getting Drain Punch for recovery, Earthquake for Yatagaryu, Tracton, and Inflagetah… I could go on.
With such power, this demon lord should surely be ruling the competitive scene… if it were not for one thing: its speed. With a resounding 70 in that stat, this thing is one of the slowest things you’ll find in the game. Given the Choice Band Nucleons and Speed Boost Tractons of the world, that is never a good thing to be! There is also Fafniter to consider, as it also fill the role of a bulky attacker, but is faster, has good offensive typing, and has Fur Coat as an ability, which basically gives it 144 DEF and neutralizing its enemies physical STABs.
Not all is lost for this demon lord, though. While slow as lard, this thing can and will take almost anything beside a Close Combat/Hydro Pump, and then retaliate brutally if built right. It also means that when it comes out on the field, it practically zones the attention of the enemy team, forcing them to react or be put down. Its abilities only add to the dilemma, as they complicate the situation even more. Intimidate is a classic ability, but it is still a good one, as it only undermines attempts to knock it out without switching. In addition to increasing it bulk, it can also cripple strong Physical attacker by switching in, forcing them to either switch and let it set up/predict, and try and fight the burning problem.
Defiant can be quite good if a Petrify pokemon like Mega Arbok switches in on you, as you basically get a free Sword Dance boost. Intimidate is also rendered ineffective, making the Pokémon that rely on it less effective against this hellion. Once (or if) Defog comes into play in the meta, Beliaddon can basically get a free attack boost just for switching in to a hazard cleaner, which is a terrify thought. Give it a speed boost from a Baton Pass or a Choice Scarf, and watch as the opposition folds.
Disenchant allow you to freely switch into fairy attack, and grants you another immunity to work with. Its a bit niche, though, as Beliaddon can take a couple of neutral damage shots from faires like Luxelong and Slyveon, and the pokemon it can reliably counter with this ability have moves that can outright OHKO it if is not invested properly. The ability is still useful, but keep in mind that your sacrificing two other good abilities to run a mediocre one.
In short, Beliaddon is a mighty glacier with the right set-up, taking on threats that would send Fafniter and other dragons packing, and causing trouble just by showing up to the party. Ironic, isn’t it?
MOVESETS
The Devil Comes Down to Tandor (Offensive Tank Set)
Bulk Up/Drain Punch
Crunch/Payback/Knock Off
Infernal Blade/Flare Blitz
Earthquake
Items: Life Orb/Leftovers/Helmet Rocket/Choice Band
Nature: Adamant or Careful
Ability: Intimidate/Defiant
EV’s: 152 ATK, 160 DEF, 192 S.DEF; 252 ATK, 126 Defenses; 252 HP, Remainder EV goes towards preferences (Flare Blitz)
The IVs are quite different than the usual 252/2 deal, but the reason for that is quite simple: shoring up its defenses as much as possible. With its monster 145 ATK, it does not need too much investment in it to bring the pain game, allowing EVs to go into its defenses for added bulk. Besides, where else would the EVs go, its speed? You can run full investment into attack, but I would advise against it. As for the moveset itself, it is simple, but none-of-the-less effective. Bulk Up is the path to even greater power, as you can capitalize on switches to beef up even further, setting it up for the long game. Drain Punch, however, is also perfectly viable, as it deals with Steel and Rock types, while also serving to keep you healthy. Crunch is the reliable STAB, killing Antarki and Dramsama if they decide to switch in, but Payback is also a great option, as is almost certain you will have a 100 power STAB to savage everything with. Alternatively, Knock Off can be used if you want to rob foes of their precious items, if your feeling spiteful. Infernal Blade deals with Mega Metalynx and Fairies alike, as well as Fafniter and Coatlith (especially a Sunny Day set!). Flare Blitz is also another powerful stab is has, as a 120 STAB on this Demon is just monstrous. If you want to run that, though, I recommend fully investing in your HP stat to take the brunt of the recoil. Finally, Earthquake is there to counter the likes of Yatagaryu, Inflagetah, and Tracton. The nature is up to you, as either has benefit depending on team comp or the situation, as is the item.
What Item you want to run depends on what your looking to do with you loyal minion. Life Orb is a classic choice, granting a reasonable amount of power for a 10% recoil on all attacks, which can be mitigated by Drain Punch. Leftover is there to help regenerate its life in between pauses in the action, while Rocky Helmet is there to soften up Physical attacker for an easy kill. Choice Band ramps up the demon's damage to an insane degree, letting it floor almost anything that it can switch into without a Bulk Up. A THKO neutral hit can become a OHKO, and even pokemon resistant to its coverage move will lose a sizable chuck of health. With CB, it can become a pivot, crushing troublesome opposition, then capitalizing on the momentum by switching out to 'mon that can take advantage of the situation.
Overall, this set is extremely flexible, allowing Beliaddon to exploit enemy weakness while fitting in to whatever role a team needs.
The Titinite Demon (Defensive Tank Set)
Bulk Up
Drain Punch
Earthquake/Payback/Infernal Blade
Substitute
Ability: Disenchant/Intimidate
Nature: Impish
Items: Leftovers/Rocky Helmet
EV’s: 252 HP, 252 DEF; 200 HP, 152 ATK, 148 DEF
Given its slow speed, but great DEF, making it a Physical Wall is not such a bad idea. You would want Disenchant to ideally switch in to a Fairy type attacks, or start it as a lead with Intimidate, so that it does not have suffer too much while setting up. The plan is simple: Deploy a Substitute, use Bulk Up and Drain Punch to slowly build up into a Titan, and then sweep with whatever move you choose. Earthquake is probably the smartest choice, what with the Yatagaryus, Inflagetahs, and M-Archilles sprinting around on the field. On the other hand, Infernal Blade can take care of Fairy types like Slyveon trying to switch in, hamper any Metalynxes trying to counter stall you, and make Fafniter and Coatlith seriously reconsider switching in. Payback, though, is a Solid STAB that hits neutral to most things besides Fairies and Fighting types, and a 100 base damage STAB is something that ruins the day of most ‘mons. As for the Nature, Impish would be best, but Relaxed would work too, since you not going to out speeding anyone anytime soon. If you feel that the set is not strong enough to your liking, you can chose to run 152 ATK on it, but you'll lose out on bulk in return...
Infuriating Demon (Anti-Lead Set)
Drain Punch/Stealth Rock
Taunt/Torment
Knock Off/Will-lo-wisp
Infernal Blade/Earthquake
Ability: Intimidate/Defiant
Item: Life Orb
Nature: Adamant
EV’s: 252 ATK, any DEF, HP, or S. DEF
While not as effective as Antarki in that role, it can be one annoying threat that does not seem to ever go away. Drain Punch is there primary for recovery, but it wrecks Rock and Steel type that switch in as well. However, if you don’t have anyone that can run hazards, Stealth Rock can be used instead. Taunt and Torment shut down hazards/ailments and Choice Sets, respectively, which will certainly cull certain pesky Pokémon. Knock Off, while not as strong as Crunch or Payback, does what it describes, potentially ruining entire movesets of enemy teams. Will-lo-wisp can be used cripple Physical Sweepers, such as M-Baariette or M-Drilagann, if you have a burning fear of them. Infernal Blade and Earthquake round off the set, each dealing with respective threats for your team.
One Punch Demon (SubPunch set)
Focus Punch
Substitute
Knock Off
Infernal Blade/Earthquake
Ability: Intimidate/Defiant
Items: Leftovers
Nature: Adamant
EV's: 252 HP and 252 ATK; 252 HP 126 ATK and S.DEF/DEF
Afte a bit of research and some suggestions, I figured a SubPunch set would actually be pretty good for the demon, as it has more than sufficient HP, ATK, and DEF to run it. Basically, you switch into a Physical attacker like Inflagetah or M-Metalynx, use Substitute, then prepare one hell of a Focus Punch to what ever switches in. The Flaw is if they switch into a Ghost type, like M-Sableye or Antarki, your attack is a dud. If they do, though, you can either use Knock Off to kill &/cripple them, or use Infernal Blade to make them regret their decision. Earthquake is certainly an option as well, if you want more coverage against the dreaded Yatagaryus, Inflagetahs, M-Archilles etc. You can also choose to run more Defenses over attack, but this also hampers its power. The choice is up to you, in the end, on what EV you want your general to have.
No One Expects the Speed Demon! (Choice Scarf)
Drain Punch
Payback/Knock Off
Infernal Blade/Flare Blitz
Earthquake
Ability: Defiant/Intimidate
Item: Choice Scarf
Nature: Jolly
EV's: 252 ATK, 252 SPD
An extremely unorthodox set for this normally lead weight, but the best strategies are often the most unexpected, and this set can be a rather unpleasant surprise to opponents. Max Speed investment and a Jolly nature, plus the Scarf, lets you break past the 130 speed bracket, letting it hit things like an un-Scarfed Antarki or Yatagaryu. This can make it a fine revenge killer, as a opponent will not likely expect the normally snail paced demon to suddenly sock it to them before they can react. In addition, if you run Defiant and get hit with a debuff like Intimidate, Corrosive Breath, Petrify etc, suddenly you now have a Beliaddon with 778 ATK and 393 speed. Watch and enjoy as you loyal demonic minion pull the rug out from underneath the enemy team, and sweep away!
OTHER MOVES/ITEMS
Shell Bell: You are going to be doing a LOT of damage, so this might not be a so bad alternative to Leftovers
Expert Belt: If you hate the mechanics of the Life Orb and don't want to deal with the limitation of a Choice Band, this can be a used on the Offensive Tank set instead.
Rocky Helmet: Since you'll be switching into Inflagetahs and alike, having this to whittle them do seems to be a good idea. After all, the more their hurt, the less they will be hurting you!
Flare Blitz: Extremely powerful STAB that will floor almost anything, but 1/3 Recoil is something extremely hard to swallow, given how it will almost always take a hit before it attacks itself.
Stone Edge: Strong, has a higher chance to Crit, and with Hard Stone, proves to be a tough move indeed. Pair it up with Fling to have two 100 power moves at your disposal!
Fling: Can be used with a Burn Orb to deal so damage and guarantee a burn, used with Hard Stone and Stone Edge to have access to an emergency 100 STAB, or just to get rid of a Choice Item if you don't want or need it anymore.
Brick Break: If Reflect/Light Screen is a concern, this will certainly take care of those obstacles
Crunch: Can be used on a Choice Scarf set to try and flitch opponents, but compared to Knock Off, its usefulness diminishes somewhat
Focus Punch: With the Defensive set, it could work, but it’s an unreliable option at best. Best used by itself on the SubPunch set.
Superpower: If you want an even stronger Fighting STAB, then go for it, but it WILL cripple your Beliaddon if your not careful. This is less of a problem on Choice Sets, but the point still stands.
Pursuit: To my knowledge, Beliaddon doesn't get this move at all currently, but if I does in the future, this is certainly a great options, as it can be run on all sets as a way bar maybe the Choice Scarf one to punish switches even harder. Still just a dream at the moment, but a beautiful on none-of-the-less.
Partners
Luxelong is a great partner for Beliaddon, as it can Baton Pass Dragon Dances to it, turning it from slowpoke to living nightmare. Trick Room Pokémon, such Dramsama, can completely turn the tables on the meta, allowing it to be a speed demon for once in its life. Since Water and Fighting types will be a big problem for you, dragons like Coatlith or Dunsereph can back it up, allowing it to work without too much fear. Speaking of Dunsereph, any Pokémon that can paralyze the enemy team will really go a long way to sustaining the flames of passion for this demon. Consider Metalynx as well, since they can deal with Fairies the same way and water types, while Beliaddon can protect it from the dread Inflagetahs.
Counters to Beliaddon
Since almost everything out speeds it on a bad day, any Pokémon that can OHKO it before it sets up will certainly do the trick. Mega Syrentide (unless it does not have a Water STAB), Blubelrog, and Escartress will have a blast dealing with it, while M-Archilles with Earth Power will total it if it has not Maxed out it S.DEF. Winotinger also works as a check against it, but it better watch out for Infernal Blade. Nucleon will of course will ruin it, and Laissure is probably one of its best counters, as its Stealth Rock and Spike void its bulk, and STAB Earthquake/Subduction will send Beliaddon straight back to hell. Yatagaryu can be troublesome too, but it can take it out with an Earthquake if survives a hit, or can predict it switching in.
Summary
While slow, Beliaddon is not to be taken lightly. With the right investment in its Defenses and HP, it can tear common meta-game threats apart, or force switches in your favor. Its learnset it expansive enough to allow it plenty of coverage, which Offensive Tank sets take great advantage of. It also bulky enough to use Substitute to its advantage, and has just enough annoying moves to hamper hazard users, status users, choice sets etc. Unfortunately, it slow speed can and will allow almost any ‘mon to take advantage of it, leading to OHKOs or your team having to deal with whatever the enemy cooked up. Its typing is not the greatest in the world either, and dedicated Special Sweepers can give it a harder time than most. If you take in account all those weakness, though, and build it up and around for a team that synergizes with it, then it can be one of the most fearsome threat to enter the battlefield. Overall, it’s a real demon for those that truly are diabolical.
Next Time: Decision Time! What do you want, Dramsama or Escartress?
EDIT: Never mind, Reevelution has done an Escartress guide, Dramsama is now certain!
EDIT 2: Thanks to the suggestions made by poweroftibarn, I have expanded the guide on Beliaddon, revised the Stats section of the guide, and reworked some of the previous moveset. Kudos!
EDIT 3: Some slight tweeks to the guide, nothing too major. Again, thank you poweroftibarn!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650