RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 01-07-2018
Yep, there's a small chance it could hurt him! Thanks for the reminder.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 01-07-2018
(01-07-2018, 06:42 PM)PhantomUnderYourDesk Wrote: Oh, @Iron, you've missed that Orthros is still trapped in a Fire Spin, that one remains even after Litwick is out of the battle. Can quick-roll these two dice of damage, please?
Fire Spin and similar end when the pokemon using the move in question leaves the field/faints in the games, though. Considering the 1 HP rules state the pokemon is treated as having been fainted and is immediately withdrawn, I was a little surprised Iron allowed that one Fire Spin to go through.
Swiftfire was victim to this ruling in that battle with Shield Maiden Valerie.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 01-07-2018
It feels somewhat unrealistic to me that a successfully inflicted Fire Spin and similar moves would not end after the Pokemon that inflicted it leaves the battle, I've always wondered about in the Games.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 01-07-2018
(01-07-2018, 06:48 PM)Dragonstrike Wrote: (01-07-2018, 06:42 PM)PhantomUnderYourDesk Wrote: Oh, @Iron, you've missed that Orthros is still trapped in a Fire Spin, that one remains even after Litwick is out of the battle. Can quick-roll these two dice of damage, please?
Fire Spin and similar end when the pokemon using the move in question leaves the field/faints in the games, though. Considering the 1 HP rules state the pokemon is treated as having been fainted and is immediately withdrawn, I was a little surprised Iron allowed that one Fire Spin to go through.
Swiftfire was victim to this ruling in that battle with Shield Maiden Valerie.
The rulebook (under the move) actually implies pretty hard that it stays, now that I am looking at its description. So that was an error on my part back with the Shieldmaiden.
I'm not sure what type the damage should be - typeless or a the type it's clearly flavored to be - but it just makes a lot of sense that it be fire type.
Gonna look and see if there's anything elsewhere.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-07-2018
I would rule that it would be Typeless unless it explicitly stated otherwise due to that being the way its hand in the base games, but that is just my two cents on the matter.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 01-07-2018
I just hope Kurp still alive after everything...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 01-07-2018
Maybe I should have Braixen learn Fire Spin too, it seems to be a rather useful move if performed correctly. I'd argue for Fire Type damage, but I'd have nothing against Typeless damage in the future.
Alright, Iron, I'll send you my instructions for Round 5, then I'll be offline for the night.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 01-07-2018
I personally think the reasoning for it stopping to work after the pokemon leaves the field is because the user isn't there to maintain the power. Wrap, Bind, Clamp etc. and Mean Look/Block work like that for obvious reasons, so it's not too far fetched to say the same happens for the ranged semi-trapping moves.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 01-07-2018
(01-07-2018, 07:05 PM)Lord Windos Wrote: I would rule that it would be Typeless unless it explicitly stated otherwise due to that being the way its hand in the base games, but that is just my two cents on the matter.
I feel like I may have ruled Wrap this way in the past.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-07-2018
(01-07-2018, 07:09 PM)Dragonstrike Wrote: I personally think the reasoning for it stopping to work after the pokemon leaves the field is because the user isn't there to maintain the power. Wrap, Bind, Clamp etc. and Mean Look/Block work like that for obvious reasons, so it's not too far fetched to say the same happens for the ranged semi-trapping moves.
Works that like in the base games too if my memory serves me correctly for Trapping Moves, so I'm fine with this interpretation as well!
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