RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
(02-01-2018, 02:35 PM)Lord Windos Wrote: @Spiritmon: Mate, remember Metal Burst? If you Mach Punch, Dagney will just hit you for 8-10D6 Damage. Much better to lead with Close Combat and THEN start spamming Mach Punch, as the former softens them up for Mach to take them out more easily! - 1 Defense is still better than being nuked by that counter move potentially!
(02-01-2018, 02:35 PM)Dragonstrike Wrote: @Spiritmon
Rose is holding a Black Belt, right? That gives you one more damage die for your fighting moves.
Also, I'm kinda surprised you're using Mach Punch first and then CC...I was thinking it would probably be better to do it the other way around. Hit hard, then try and pick 'em off while they're low instead of softening them up for the big blow.
5 D6 + 2 Damage is a LOT. And following up with Mach Punch for 2 D6 + 2 Damage mitigates Metal Burst's potential damage a ton.
I should use two Close Combat since its doesnt stack the move? And I make the necessary changes. @Iron dont post the roll just yet.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 02-01-2018
Just let me know when you are confident in your commands.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 02-01-2018
(02-01-2018, 02:40 PM)Spiritmon Wrote:
(02-01-2018, 02:35 PM)Lord Windos Wrote: @Spiritmon: Mate, remember Metal Burst? If you Mach Punch, Dagney will just hit you for 8-10D6 Damage. Much better to lead with Close Combat and THEN start spamming Mach Punch, as the former softens them up for Mach to take them out more easily! - 1 Defense is still better than being nuked by that counter move potentially!
(02-01-2018, 02:35 PM)Dragonstrike Wrote: @Spiritmon
Rose is holding a Black Belt, right? That gives you one more damage die for your fighting moves.
Also, I'm kinda surprised you're using Mach Punch first and then CC...I was thinking it would probably be better to do it the other way around. Hit hard, then try and pick 'em off while they're low instead of softening them up for the big blow.
5 D6 + 2 Damage is a LOT. And following up with Mach Punch for 2 D6 + 2 Damage mitigates Metal Burst's potential damage a ton.
I should use two Close Combat since its doesnt stack the move? And I make the necessary changes. @Iron dont post the roll just yet.
One close combat followed by two Mach Punches sounds optimal imo. You only need one solid hit on Lairon to get it within KO range of Mach Punch (assuming CC doesn't outright KO, that is)
How much Will do you have left, though? You're spending a lot lately...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
I spend one today. I still have 6 in total. And my total will is 7
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 02-01-2018
(02-01-2018, 02:48 PM)Spiritmon Wrote: I spend one today. I still have 6 in total. And my total will is 7
That's a lot of Will...dang. Well, keep in mind that using Will is quite tiring for pokemon and trainer, and that Will is difficult to regain once spent.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
(02-01-2018, 02:54 PM)Dragonstrike Wrote: (02-01-2018, 02:48 PM)Spiritmon Wrote: I spend one today. I still have 6 in total. And my total will is 7
That's a lot of Will...dang. Well, keep in mind that using Will is quite tiring for pokemon and trainer, and that Will is difficult to regain once spent.
Its because Heart is cousin of Will. Will Turner.
Tudum tiss.
Pirates of Caribe reference.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
Anyway, @Iron, I confident now. First one Close Combat then two Mach Punchs. 10d6+2 Might cause a really really serious damage.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 02-01-2018
It seems like everyone is prone to stocking up and collecting Will Points... Well, I'm actually following the route of spending them where I like relatively soon when it's safe and fitting/useful as I personally don't savour hoarding them a lot, Shiva's currently on three Will Points and has already fainted once because of zero Will. Both paths have their pros and cons though, to each their own.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 02-01-2018
(02-01-2018, 03:19 PM)PhantomUnderYourDesk Wrote: It seems like everyone is prone to stocking up and collecting Will Points... Well, I'm actually following the route of spending them where I like relatively soon when it's safe and fitting/useful as I personally don't savour hoarding them a lot, Shiva's currently on three Will Points and has already fainted once because of zero Will. Both paths have their pros and cons though, to each their own.
Will points are an excellent expression of personality.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 02-01-2018
That soft-means it fits to her being way lower on will than the others, for known reasons? Cool.
(02-01-2018, 03:18 PM)Iron Wrote: Braixen gains 1 Loyalty and Tropius gains 1 Happiness, in seeing how Shiva cares for Pokemon. (Especially relevant to your final post of battle orders).
<3
Besides, does what you mentioned concerning Tropius gaining +1 Happiness at the end of the Shelterwork-week with him having spent time on the green roof while Shiva is working and nothing has happened meanwhile still apply? Unlike for Ventus, Shiva's workingweek has not been interrupted due to the trip to Arrowroot as she only started her work after the threat of the vines has been take care of, so technically indeed 'nothing happened'.
Ah, I've found the post.
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