RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 08-12-2018
Vaporeon is only 4XP away from learning to attack fastly with a Quick Attack, poor one.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 08-12-2018
Wait a sec. Vaporeon had the higher initiative, right? That would change how that Round went.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 08-12-2018
Yes, Vaporeon DID have Higher Ini! Time for a roll on Acid Armor! Also, multiple Pokémon with Hypnosis with highly Dexterious and are hard to hit? Me thinks you are overbalancing a bit to make things challenging for us, Iron, but that is just my opinion. Makes me even more glad that I'm not challenging Tanuki until later...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 08-12-2018
Arggghhh, my Acid Armor Turn! D: But lolz, Vaporeon isn't up for sleeping right now.
Indeed, have you...accidently messed that up or rushed rolling it out, Iron?
(08-12-2018, 03:09 PM)Iron Wrote: Vaporeon: (6) + 6 = 12.
Vaporeon outspeeds Spinda!
Uh.... Nevermind, I'll be heading to bed anyway for the time being, so you're having all the time needed to edit it accordingly. Would you mind rerolling the WHOLE Round please for simplicity instead of editing single turns?
If Spinda isn't confused anymore also, let us got for 2 Water Guns instead of one after Acid Armor and Aqua Ring (In that order please)
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 08-12-2018
Ironically, after Acid Armor, Vaporeon will still have 6 HP at the end of the Round by my count. She just won't have Aqua Ring up instead. I think having Acid Armor up is waaayyy better, though.
Also, there's another thing to note: Spinda can't use Hypnosis by League rules. It already used Fake Out, Sucker Punch, Flail, and Feint Attack in Round 1. That's all it gets in this battle! And Tanuki doesn't strike me as the sort who breaks her own rules.
That changes things a LOT.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 08-12-2018
I'd like for the waterly Eeveelution to pull off both Buffing Moves before attacking, that's priority before she gets to attack please!
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 08-12-2018
(08-12-2018, 06:08 PM)Dragonstrike Wrote: Ironically, after Acid Armor, Vaporeon will still have 6 HP at the end of the Round by my count. She just won't have Aqua Ring up instead. I think having Acid Armor up is waaayyy better, though.
Also, there's another thing to note: Spinda can't use Hypnosis by League rules. It already used Fake Out, Sucker Punch, Flail, and Feint Attack in Round 1. That's all it gets in this battle! And Tanuki doesn't strike me as the sort who breaks her own rules.
That changes things a LOT.
Holy moly, your right! That means they're stuck with conditional Priority Moves and Flail (I doubt they would use FA since it doesn't get STAB)! NOICE!
Of course, that means they might just try spamming Flail instead a get a Crit. The only moves that need to be rolled/rerolled are Vaporeon's and Spinda's first Moves, but even that has the potential to change things!
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 08-12-2018
(08-12-2018, 06:24 PM)Lord Windos Wrote: The only moves that need to be rolled/rerolled are Vaporeon's and Spinda's first Moves, but even that has the potential to change things!
But I'd, eh, actually would wish for WHOLE ROUND to be rerolled, for simplicity instead of edit single turns.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 08-12-2018
(08-12-2018, 06:24 PM)Lord Windos Wrote: Holy moly, your right! That means they're stuck with conditional Priority Moves and Flail (I doubt they would use FA since it doesn't get STAB)! NOICE!
Of course, that means they might just try spamming Flail instead a get a Crit. The only moves that need to be rolled/rerolled are Vaporeon's and Spinda's first Moves, but even that has the potential to change things!
With an Acid Armor up, Flail 2 also does 0 damage. Flail 1 would also only have 3 damage dice (if it hits. If it somehow misses, Spinda might KO itself in its confusion. Would mean no Aqua Ring, but it would also mean Vaporeon would still be at full HP), and Vaporeon still has her Sitrus Berry. Sucker Punch would also only have 1 D6 damage if it doesn't crit (and Feint Attack would have 1 D6 damage even if it did crit, lol).
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 08-12-2018
(08-12-2018, 06:32 PM)Dragonstrike Wrote: With an Acid Armor up, Flail 2 also does 0 damage. Flail 1 would also only have 3 damage dice (if it hits. If it somehow misses, Spinda might KO itself in its confusion. Would mean no Aqua Ring, but it would also mean Vaporeon would still be at full HP), and Vaporeon still has her Sitrus Berry. Sucker Punch would also only have 1 D6 damage if it doesn't crit (and Feint Attack would have 1 D6 damage even if it did crit, lol).
Uh.... Whoahw. That battle has become so exciting and erratic that it's amusing, despite it's stretching itself out for while now. I like it!~
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