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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
It sounds like one difference is that a nonlethal attack which faints you will never deal lethal damage - it doesn't wrap around.

If you have 1 hp, and you take 3 damage from a Water Gun, you have 0 hp.

If you have 0hp and you take 3 damage from a Water Gun, now you have 3 lethal damage.
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(06-04-2017, 10:50 PM)Iron Wrote: It sounds like one difference is that a nonlethal attack which faints you will never deal lethal damage - it doesn't wrap around.

If you have 1 hp, and you take 3 damage from a Water Gun, you have 0 hp.

If you have 0hp and you take 3 damage from a Water Gun, now you have 3 lethal damage.

Which if I had to guess, was to allow you to KO something with a big attack without the attendant risk of chunky salsa.
Not that it particularly matters here, but it would dramatically change the feel of the game.
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(06-04-2017, 10:54 PM)Dies Irae Wrote:
(06-04-2017, 10:50 PM)Iron Wrote: It sounds like one difference is that a nonlethal attack which faints you will never deal lethal damage - it doesn't wrap around.

If you have 1 hp, and you take 3 damage from a Water Gun, you have 0 hp.

If you have 0hp and you take 3 damage from a Water Gun, now you have 3 lethal damage.

Which if I had to guess, was to allow you to KO something with a big attack without the attendant risk of chunky salsa.
Not that it particularly matters here, but it would dramatically change the feel of the game.

Yes it would, because that's exactly how the main series games work (discounting those inherently lethal attacks)
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I'd say it is realistic - the reason you can so easily deal lethal damage to a fainted Pokemon is that it can't defend itself. I'd say even a Pokemon at -3 pain can get its arms up in front of its face, or close its eyes, or turn with the blow a bit, or flex muscles where you strike.

D&D has a similar rule - attacks against a helpless opponent are crits.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(06-04-2017, 11:02 PM)Iron Wrote: I'd say it is realistic - the reason you can so easily deal lethal damage to a fainted Pokemon is that it can't defend itself. I'd say even a Pokemon at -3 pain can get its arms up in front of its face, or close its eyes, or turn with the blow a bit, or flex muscles where you strike.

D&D has a similar rule - attacks against a helpless opponent are crits.

Agreed.
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I wonder if there is a way to deal pure Pain Damage, instead of straight damage to generate it or using Lethal Damage. Or, if you have made someone unconscious without inflicting damage, its possible to lethally kill them with regular moves.
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(06-04-2017, 11:07 PM)Lord Windos Wrote: I wonder if there is a way to deal pure Pain Damage, instead of straight damage to generate it or using Lethal Damage. Or, if you have made someone unconscious without inflicting damage, its possible to lethally kill them with regular moves.

Well, there's Pain Split.  We saw that already, even.

Certain other Psychic and Ghost type moves might be able to do something similar due to their supernatural powers, but that'd be up to GM discretion since Pain Split is the only move listed in the book as being able to inflict additional pain without dealing damage.

You could probably also sraight up roleplay something like that scenario. Granted, it would probably involve grappling and suffocating the target...
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(06-04-2017, 11:02 PM)Iron Wrote: I'd say it is realistic - the reason you can so easily deal lethal damage to a fainted Pokemon is that it can't defend itself. I'd say even a Pokemon at -3 pain can get its arms up in front of its face, or close its eyes, or turn with the blow a bit, or flex muscles where you strike.

D&D has a similar rule - attacks against a helpless opponent are crits.

It's a good patch I think. If you dig back into the internet archives, when the game was released there were more than a few threads from irate players complaining about their trainers turning into fine red mist when it was ruled they could be affected by area attacks.
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(06-04-2017, 11:29 PM)Dies Irae Wrote:
(06-04-2017, 11:02 PM)Iron Wrote: I'd say it is realistic - the reason you can so easily deal lethal damage to a fainted Pokemon is that it can't defend itself. I'd say even a Pokemon at -3 pain can get its arms up in front of its face, or close its eyes, or turn with the blow a bit, or flex muscles where you strike.

D&D has a similar rule - attacks against a helpless opponent are crits.

It's a good patch I think. If you dig back into the internet archives, when the game was released there were more than a few threads from irate players complaining about their trainers turning into fine red mist when it was ruled they could be affected by area attacks.

Though it does mean Plusle shouldn't have taken lethal damage from that Weezing's Self Destruct...but oh well, a bit late to retcon that now.
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That was more from the point blank, brutal nature of the attack. GM fiat. I wanted something that was between Self-Destruct and Explosion in power.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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