Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-06-2017, 01:22 PM)Lord Windos Wrote:
(06-06-2017, 01:16 PM)PhantomUnderYourDesk Wrote: Let's wait for the battle's outcome before we draw false conclusions about Sage and his chara, shall we?

If Rufflet kills the M-Pinsir, Ventus will entirely justified in subduing them as well, given that they murdered a Pokémon that was only trying to protect his trainer. Sure, Ventus was going to have Apsis use Wrap on the villain, but that was only so that she could bring him ashore for a safe interrogation. Since Pinsir intervened, Apsis is only going to knock them out (And possibly freeze them, to boot) before continuing with the plan. If Ventus knew that said villain tried to harm/molest his friend Nathan, his feelings on the matter would do a 180, but since he missed that text from them...

My hope for what @Iron does in that situation if he sticks with the literal interpretation of that Rufflet's order is he pauses after the first lethal blow and gives everyone a chance to react.  Someone would do something about that situation instead of just letting it happen, right?
Reply
Yes, 'for now', Windos. I'm pretty sure we'll see that guy again, or more Wizards with Pokemon capable of Megaevolution.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply
Shiva, I think it's probably OK that your orders involve a contact move. Even when Wrapped, Pinsir is still flying around: trying to cover for his trainer, trying to find a good spot to attack Apsis, and so on. Few situations where Pokemon are not moving around the battlefield at all during their turn, unless the Pokemon is explicitly hiding somewhere to make use of terrain and so on.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
While you are still on, @Iron, I have a quick question for you : Since our stats (STR, DEX etc) are what is used to calculate Damage and Accuracy pool, does that mean its the same for NPCs as well? I ask this because Shiva paralyze Pinsir dude, leaving him with 0 DEX, so does that mean his Pinser effectively has 0 DEX added to its pool?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(06-06-2017, 03:18 PM)Lord Windos Wrote: While you are still on, @Iron, I have a quick question for you : Since our stats (STR, DEX etc) are what is used to calculate Damage and Accuracy pool, does that mean its the same for NPCs as well? I ask this because Shiva paralyze Pinsir dude, leaving him with 0 DEX, so does that mean his Pinser effectively has 0 DEX added to its pool?

Yes on the trainer stats for pokemon.  Wouldn't be very fair otherwise, no? The Pinsir has to be paralyzed itself though to lose that 2 Dex. While the stats are shared, the statuses are not.

I also asked Iron about the mechanics of Megas, and in addition to the type and ability of the Mega, they also get +1 to all their attributes (though HP doesn't change because of the additional Vitality, so it's more like +1 Defense instead). So technically, the Pinsir has 3 Dexterity, 3 Strength, 3 Defense, and however much Insight.
Reply
(06-06-2017, 03:20 PM)Dragonstrike Wrote:
(06-06-2017, 03:18 PM)Lord Windos Wrote: While you are still on, @Iron, I have a quick question for you : Since our stats (STR, DEX etc) are what is used to calculate Damage and Accuracy pool, does that mean its the same for NPCs as well? I ask this because Shiva paralyze Pinsir dude, leaving him with 0 DEX, so does that mean his Pinser effectively has 0 DEX added to its pool?

Yes on the trainer stats for pokemon.  Wouldn't be very fair otherwise, no?  The Pinsir has to be paralyzed itself though to lose that 2 Dex.  While the stats are shared, the statuses are not.

I also asked Iron about the mechanics of Megas, and in addition to the type and ability of the Mega, they also get +1 to all their attributes (though HP doesn't change because of the additional Vitality, so it's more like +1 Defense instead).  So technically, the Pinsir has 3 Dexterity, 3 Strength, 3 Defense, and however much Insight.

Thanks for answering not only that question, but a few question I have had on mega Evolutions! Its a game changer, that is for sure! Basically, while trainers supply stats to a Pokémon, if their stats get reduced artificially (ala Thunder Wave or Intimidate), those changes don't carry over to their Pokémon in battle. Only if it permenantly decreases a trainer's base stats or if the Pokémon itself is inflict with a stat changer does it start to hobble combatants. Bare DM fiat, I don't think their are any ways to do that naturally, so no worries about Level Drain in this campaign!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(06-06-2017, 03:00 PM)Iron Wrote: Shiva, I think it's probably OK that your orders involve a contact move. (...)

Sure it's okay, I see no reason why they should not make contact if using Nuzzle especially. I also think the rodents are smart enough not to bring thenselves into any overly dangerous situations - like getting tooclose to Apsis.

Reduced Character-Stats being passed over to their Pokemon... Sounds illogical to me.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply
(06-06-2017, 03:30 PM)Lord Windos Wrote:
(06-06-2017, 03:20 PM)Dragonstrike Wrote:
(06-06-2017, 03:18 PM)Lord Windos Wrote: While you are still on, @Iron, I have a quick question for you : Since our stats (STR, DEX etc) are what is used to calculate Damage and Accuracy pool, does that mean its the same for NPCs as well? I ask this because Shiva paralyze Pinsir dude, leaving him with 0 DEX, so does that mean his Pinser effectively has 0 DEX added to its pool?

Yes on the trainer stats for pokemon.  Wouldn't be very fair otherwise, no?  The Pinsir has to be paralyzed itself though to lose that 2 Dex.  While the stats are shared, the statuses are not.

I also asked Iron about the mechanics of Megas, and in addition to the type and ability of the Mega, they also get +1 to all their attributes (though HP doesn't change because of the additional Vitality, so it's more like +1 Defense instead).  So technically, the Pinsir has 3 Dexterity, 3 Strength, 3 Defense, and however much Insight.

Thanks for answering not only that question, but a few question I have had on mega Evolutions! Its a game changer, that is for sure! Basically, while trainers supply stats to a Pokémon, if their stats get reduced artificially (ala Thunder Wave or Intimidate), those changes don't carry over to their Pokémon in battle. Only if it permenantly decreases a trainer's base stats or if the Pokémon itself is inflict with a stat changer does it start to hobble combatants. Bare DM fiat, I don't think their are any ways to do that naturally, so no worries about Level Drain in this campaign!

Well, let's see...what could decrease a Trainer's stats?  Hmmm...

Well, taking Lethal damage might, for starters.  Those injuries aren't life threatening for nothing.  Receive an injury that cripples your movement?  There goes Dexterity or Strength.  Lose an eye?  Insight might go down.  Raked by Skuntank's poisonous claws?  Might harm your Vitality. Of course, that would probably only affect the trainer in the end, and leave the stats unaltered for the pokemon.  And Lethal damage doesn't always have to be crippling, either.  Well, unless you specifically command a pokemon to use a Lethal move on a particular area and score enough successes to hit it...  

To actually lose experience value outright though would probably have to be supernatural or divine influence (or time travel shenanigans).  Not something to be taken lightly.
Reply
(06-06-2017, 03:37 PM)Iron Wrote: Just realized something: Princess wouldn't have been able to switch out when she encountered Pinsir. Bind Blocks. Which is more what I had in mind, darn it! I just couldn't find that bit on the exact mechanics of Block. The new canon is that he dropped the bee to move on to his next target, which makes sense.

And my observation on that: Moves such as Bind, Wrap, Fire Spin, etc only trap the target for four turns according to the Core Book, unlike Block, Mean Look, and trapping abilities, which block switching as long as the user of the move or ability is on the field.  Zippy would have been in the same situation, though Pinsir would have dropped him too in order to use X-scissor on Kirlia, so...

I guess we can just say Pinsir might have been just a tad nicer than its trainer if it let Nathan withdraw Zippy before he fainted?  It was ordered to take care of the bee first, then move on to Kirlia, after all...the trainer never specified how to take care of the bee first, after all.
Reply
Pinsir is at 3/8HP. Apsis is at 6/13HP.
Almost done! Oh, the tension. Feels like another Boss Battle.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply


Forum Jump:


Users browsing this thread: 56 Guest(s)