Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
08-25-2017, 01:34 PM
(This post was last modified: 08-25-2017, 01:37 PM by Iron.)
That is true. I'll add it to this next post.
And I don't think I had difficulty interpreting your orders. Just forgot that there was one more action left since my NPC only used 2 and you used 3.
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
That reminds me of a rule update I wanted to run past you guys:
I'd like to limit actions to no more than 4 move actions in a single round. I already eliminated the rule that says no using the same move twice, which would previously have kept the spam at a reasonable level. I worry it'll be hard to keep track beyond four, and be repetitive, and make pausing too delayed. Beyond four, you can still do evasions or tricksy actions like send a text message from the back of your Tauros, if you have dice left. I think this change benefits the party at least as much as it does NPCs.
Posts: 15,678
Threads: 20
Joined: Sep 2016
Reputation:
57
Online ID: 141813
(08-25-2017, 01:40 PM)Iron Wrote: That reminds me of a rule update I wanted to run past you guys:
I'd like to limit actions to no more than 4 move actions in a single round. I already eliminated the rule that says no using the same move twice, which would previously have kept the spam at a reasonable level. I worry it'll be hard to keep track beyond four, and be repetitive, and make pausing too delayed. Beyond four, you can still do evasions or tricksy actions like send a text message from the back of your Tauros, if you have dice left. I think this change benefits the party at least as much as it does NPCs.
There's a limit already in the core book's base rules to 5 actions per round. Probably partially because of the multi-action moves being usable 2-5 times.
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
@ Iron : On phone right now , so just continue Michael fight Gyarados until one or the other is KOed . Sorry about this!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
(08-25-2017, 01:49 PM)Dragonstrike Wrote: (08-25-2017, 01:40 PM)Iron Wrote: That reminds me of a rule update I wanted to run past you guys:
I'd like to limit actions to no more than 4 move actions in a single round. I already eliminated the rule that says no using the same move twice, which would previously have kept the spam at a reasonable level. I worry it'll be hard to keep track beyond four, and be repetitive, and make pausing too delayed. Beyond four, you can still do evasions or tricksy actions like send a text message from the back of your Tauros, if you have dice left. I think this change benefits the party at least as much as it does NPCs.
There's a limit already in the core book's base rules to 5 actions per round. Probably partially because of the multi-action moves being usable 2-5 times.
Ah! I'll stick to that then. I just wanted a line to be drawn somewhere.
Windos, no problem!! It's not like Michael has a whole lot of moves in his repertoire.
Posts: 12,917
Threads: 31
Joined: Sep 2016
Reputation:
88
Online ID: 003730
08-25-2017, 02:51 PM
(This post was last modified: 08-25-2017, 02:51 PM by PhantomUnderYourDesk.)
I'm still there. I also have nothing against limiting multiple actions to 4 per Round, actually... I'd love to see a scene where multiple actions are needed outside of battle, like mentioned sending a text from the back of a Tauros. ^^
Xiani, just like the Skald with the elusive name, seems to be one of these strong, determined and somewhat nevertheless graceful female characters. Or in short, someone Shiva looks up to.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
Would Ventus be able to recognize League Officials on sight and from a distance ? My character has problems with a authority , so avoiding them would be for best ...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
It's Dragonstrike's encounter, so no, not until he brings her to the group.
But you won't enjoy the Running, which is going to be swarming with authorities. Maybe it's time for Ventus to face this issue.
Posts: 12,917
Threads: 31
Joined: Sep 2016
Reputation:
88
Online ID: 003730
Maybe he should also avoid the place I currently reside, because if he'd see that Shiva is on something that looks like a small flower field... I don't want him to freak out. :C
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
Posts: 15,678
Threads: 20
Joined: Sep 2016
Reputation:
57
Online ID: 141813
(08-25-2017, 02:53 PM)Lord Windos Wrote: Would Ventus be able to recognize League Officials on sight and from a distance ? My character has problems with a authority , so avoiding them would be for best ...
No avoiding this one, mate. She's coming with us aaaaalllll the way to Ginger Town since it's helping Nathan stay just a little calmer.
|