Zamboni vs Shiva!! Round 2
Delibird 6/6 hp
Sealeo fresh
Azurill 4/6 hp, -1 Pain, frozen solid
Comite 1/6 hp, frozen solid
Okay, that one ice move hit hard. Underestimated the challenge a little? Maybe. Or not, since it just started and NOTHING is decided yet, especially since the room was filled with beams of sunlight now, just as planned, and Shiva already tasted blood before.
First thing to do was withdraw the ice block Azurill now was trapped in, showing nothing of the paaaain Shiva felt to see her beloved blue mouse being impaired like this. For now though, there was nothing she could do about this, sadly. Trusting that the bond between her and blue mouse was already strong enough to endure this...
"Very nicely done, Zamboni. However, it's not decided yet. I hope so, at least..." In this moment, she also thanked Comite in silent for its sturdyness, it clearly prevented loosing one Pokemon in one go. If all works well, astral rock is by far not out of the fight yet.
In fact, by spraying one potion onto it, it was back at 5 HP! (Dunno if if it works to heal up a frozen Pokemon with an item though... I hope it does.) Both her Pokemon eased the path for the next course of action: Controlling the field. Things rely on Nightshade now, which was summoned onto the battlefield in another graceful movement.
"Alright, Nightshade - this is your first real challenge and I do rely on you and your abilities. You see the beams of sunlight sparling across the room? Brighten them up and raise the temperature here, before seeking cover behind your frozen battle partner. From that place, seed the seal, please."
Accuracy Roll Sunny Day: 3 Dext + 2 Survival + so far 0 Nature - 2 Actions = 3 D6
Effect: Creates Sunny Weather - indoors!!! Lasts 4 Rounds.
Secondary Effect: Due to the raised temperature, some ice on/near the battlefield might thaw now - same with Comite. Also activates Cherubi's Chlorophyll-ability.
Accuracy Roll Leech Seed: 5* Dext (if Sunny Day suceeds)+ 2 Fight+ 3 Channel - 1 reduced Accuracy of the move - 3 Actions = 6 D6
Effect: Leeches the foe. 1 dice of damage is rolled, for every damage dealt this way the user restores 1 HP, at least according to the move's decription.
Additional notes: I already love this battle. Dramatic!
As for Comite, if he's thawed, two Rock Throws are the choice, one for Sealeo at first and - if the dice allow it - for Delibird as well.
Accuracy Roll Rock Throw1, Sealeo: 3 Dext + 2 Fight + 3 Channel - 1 Accuracy of the move - 2 Actions = 5 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Hard Stone = 6 D6
Additional notes: Deals 1 point of autodamage on Sealeo due to SE.
Accuracy Roll Rock Throw2, Delibird: 3 Dext + 2 Fight + 3 Channel - 1 Accuracy of the move - 3 Actions = 4 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Hard Stone = 6 D6
Additional notes: Deals 2 points of autodamage on Delibird due to double SE.