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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Awesome. 12 exp exactly from that battle. Just what Orthros needed! A big ol' Flamethrower is going to be incoming at some point!
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I dont know about you guys, but that last fight between Koa vs Combusken is quite awesome to me. Anyone can win now!
Kogeki currently ability to active in battles: Anticipation.
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(01-08-2018, 08:34 PM)Spiritmon Wrote: I just hopes when I finish that Pokemon battle I get some good XP for Koa. I just need 5 to Koa learns Dragon Claw. Thats a unimportant Dragon-move for him to learn to get a good STAB.

Might actually want to save more XP for Dragon Dance, since that gives + 1 STR and DEX with its use, allowing you to both hit harder and have more Actions! Also, Dual Chop is pretty good in this campaign, and with DD, it cancels out the inherent - 1 Accuracy the move has AND gives it a power boost, essentially giving you a STR + 8 Move ( STAB and DD Boost + 2 * 2 = 8 Base Damage) all at once. Dragon Claw is pure damage and no bad accuracy, but DD and Dual Chop can make Axew into a killer dealer relatively quickly mate!
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The problem is the acuracy dice: Tough+Contest+Perform. I think Tough is linked to Strengh I think so that one would be 3. Perform I have 0. And Contest I dont even know. And it would take time to increase perform to some decent number like 2 or 3.
Kogeki currently ability to active in battles: Anticipation.
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Yeah, multi action moves are deadly in the right hands since they give your opponent no time to react to the large amount of burst damage. Grid's Fury Cutter is rather...potent after a Screech, to say the least. Particularly since Compound eyes turns the -1 accuracy into +1 instead.

The downside is if you use all of your actions for the round and don't beat the target, then they can do whatever they like to ya since you can't evade or anything like that.
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Accuracy for DD in our current campaigns is Dex+Fight+Perform. Since we're not using the social attributes nor the Contest skill, some rule changes were made at the veeeerrrry start of the campaign.
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Aaah in this case I think I can save those points to learn DD. Dragon Dance would be able to cause serious damage. Okay then, I save those XP to learn Dragon Dance then.
Kogeki currently ability to active in battles: Anticipation.
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Oh yeah, there's a ruling discrepancy I wanted to ask about, @Iron. Mainly concerning multi-strike moves.

Back in Abaddon v Heatmor, Counter only wirked off the last hit of Fury Swipes iirc. In Abaddon and Hanael v Vigoroth, it was implied that Counter would factor in every hit instead (which is how the games do it)

This also ties back into flinches disrupting multi-attack type moves, since if the second one is what we stick with, the logical thing to happen would be the flinch cancels the whole multi-action attack, not just one hit.
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Anyway, I think gonna sleep now. Since its a hour to everyone rests I gonna head my bed. See you all tomorrow people! Zzzzzz.
Kogeki currently ability to active in battles: Anticipation.
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I think I would like to go with treating successive action moves as one attack. The rulebook actually does say it is multiple actions, single attack. It's a little ambiguous because, for example, you apply your Defense to every "attack", but that wouldn't make any sense in the case of Fury Swipes.

Flinch does say one *action* so I think that will still apply to only one fraction of Fury Swipes, since otherwise problems could be created as to number of actions in a turn. The possibility of multiple actions makes this case very different than the games.

So...let's do it that way from now on.
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