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@ Dragonstrike I just remembered that trainers only get one Trainer Action on a round, so using two should have been impossible. It didn't have any impact on the fight, I just wanted to remind everyone for precedent purposes.
With multiple actions it is still possible, but it's not free - I might ask for Insight rolls at a penalty to still issue 6 Pokemon commands, for example.
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01-21-2018, 01:30 PM
(This post was last modified: 01-21-2018, 01:32 PM by PhantomUnderYourDesk.)
(01-21-2018, 01:05 PM)Iron Wrote: "So, yeah, apparently this Shiva girl who just got slaughtered by a freakin' Taillow, she knows something about the Library's location. (...) Ha, look at that little Cherubi. These people act like Pokemon are so great, and then they purposely use the weakest ones possible? Ridiculous. (...)"
If she'd have heard that, she'd slap that Scimitar with the thickest book she currently carries - probably the one about Earth Lore.
Or better not, as that would mean she hasn't learned a thing since that run-in in the Water Base. But if they want to get slapped/you want to see Shiva going furious at them, just carry on!~
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These same people would argue that Little League Baseball is stupid because you could choose to watch steroid-fueled adults instead.
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(01-21-2018, 12:37 PM)Iron Wrote: @Dragonstrike I just remembered that trainers only get one Trainer Action on a round, so using two should have been impossible. It didn't have any impact on the fight, I just wanted to remind everyone for precedent purposes.
With multiple actions it is still possible, but it's not free - I might ask for Insight rolls at a penalty to still issue 6 Pokemon commands, for example.
Huh, I thought up to two Trainer Actions were the norm, considering Ven's battle with the Delta Houndour? I don't see why Trainers should get two of those actions either, but hey, your rules are your rules Iron!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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What two things did you do in one round there? I was looking through the threads for precedent and I did find a couple times where I only allowed one healing item. Also lines up with the rulebook.
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(01-21-2018, 01:47 PM)Lord Windos Wrote: My preference would have been to.......secretly aduct her to cause less of a......scene, but this has more deniability I suppose.
Lol, in the end I WILL be secretly abducted if they fail on their plan here!~
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
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(01-21-2018, 01:58 PM)Iron Wrote: What two things did you do in one round there? I was looking through the threads for precedent and I did find a couple times where I only allowed one healing item. Also lines up with the rulebook.
Eh, I believe it was Healing and Applying a Burn Heal to Raphael, but I'm not willing or feeling like pressing this issue. I believe Dragonstrike mixed up the rules for my campaign (Where I allow up to 2 Trainer Actions before Multiple Actions happen) , and I sorta assumed the same was true here, so that's why I was a bit surprised. I'm fine with the 1 T.A. per Round, though, especially if it lines up with the rules, so never mind I guess!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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http://pokemonuranium.co/forum/showthrea...4#pid19944 Found it. This is actually a really good example, since you were a combatant in that battle. That was much more like you taking multiple actions, and that's very much allowed. In this battle with the Scimitars I enjoyed how Nathan was willing to put his own HP on the line and he'll definitely get Heroism XP for that.
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Hey people I will take time to participate today. I in some sort of Roleplaying of terror! Tonight I will try to join.
Kogeki currently ability to active in battles: Anticipation.
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01-21-2018, 03:28 PM
(This post was last modified: 01-21-2018, 03:29 PM by Dragonstrike.)
If those Scimitars would gave seen how Grid singlehandedly kept their buddies from fleeing the scene and essentially turned Calam into even more of a monster than he already was, they might have changed their tune.
If I remember correctly, the book says you can do up to two trainer actions per round. And the combat section places them in a phase after all the pokemon have taken their first, second, third, etc action. (ie The pokemon take their first action, trainer action, pokemon second action, trainer action, etc.) The difference in the Celadon Campaign is those two actions are istantaneous instead, and further actions have to follow the initiative order.
Anyways, that's what I was trying to base those healing item orders around. And also why I usually try to stick to just two at max. Just lacked a little clarity, I guess. One trainer action per set of actions sounds perfectly fine to me.
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