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04-13-2018, 08:29 PM
(This post was last modified: 04-13-2018, 08:29 PM by PhantomUnderYourDesk.)
(04-13-2018, 08:11 PM)Iron Wrote: Oh yes, and you now can hear that Pokemon approaching from beyond the hole! Dizzy manages to prepare a Future Sight, but before that goes off, a Golbat appears, attracted by Starmie's light. It manages to poison one of your Pokemon of your choice - Gothitelle, Azu, or Starmie - before Future Sight KOs the foe.
Foolish me, I only saw that post of yours now, Iron - maybe I should indeed head to bed now. I'll delete the lastest post in GameThread of mine as it now doesn't fit in anymore, and will continue from here when I'm back at a keyboard, alright?
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Damn. I forgot to add the power of Black Belt since that increase the power of Fighting-type moves.
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Iron also forgot that Crustle was Confused from that very last Water Pulse Gustav fired off before being recalled, so that Rock Wrecker might not be fired off after all if you are lucky!
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(04-13-2018, 09:08 PM)Spiritmon Wrote: Damn. I forgot to add the power of Black Belt since that increase the power of Fighting-type moves.
Doesn't matter, since Mach Punch still doesn't have 8+ damage dice pool.
(04-13-2018, 09:09 PM)Lord Windos Wrote: Iron also forgot that Crustle was Confused from that very last Water Pulse Gustav fired off before being recalled, so that Rock Wrecker might not be fired off after all if you are lucky!
It's a simple enough move and he had no failures, so there's no chance of the move hurting himself.
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(04-13-2018, 09:08 PM)Spiritmon Wrote: Damn. I forgot to add the power of Black Belt since that increase the power of Fighting-type moves.
Doesn't matter for Mach Punch, unfortunately. Since Crustle has 7 Defense, it'll take more than a puny priority move to crack that shell. Mach Punch from Rose as is will always do 1 D6 unless she crits.
CC, however, has 3 D6 with the Black Belt after defense is applied. A couple of those will leave a mark for sure! Probably. Flare Blitz is stronger when you're at -2 or -3 Pain thanks to Blaze (giving you 4/5 D6 after defense), but mind the recoil!
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@ Iron. @ Spiritmon
Doesn't Flare Blitz have 3 chance dice for its burn chance? It's unlikely to do any damage when the foe rolls 5 dice to cancel 1 damage (instead of 3/1 to cancel 2/3 lethal damage), but it's worth mentioning, I think.
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(04-13-2018, 09:19 PM)Dragonstrike Wrote: @Iron. @Spiritmon
Doesn't Flare Blitz have 3 chance dice for its burn chance? It's unlikely to do any damage when the foe rolls 5 dice to cancel 1 damage (instead of 3/1 to cancel 2/3 lethal damage), but it's worth mentioning, I think.
Its because Burn 3 is Lethal if I recall right. So I ask to reduce the Burn Chance just a little to not become Lethal.
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(04-13-2018, 09:24 PM)Spiritmon Wrote: (04-13-2018, 09:19 PM)Dragonstrike Wrote: @Iron. @Spiritmon
Doesn't Flare Blitz have 3 chance dice for its burn chance? It's unlikely to do any damage when the foe rolls 5 dice to cancel 1 damage (instead of 3/1 to cancel 2/3 lethal damage), but it's worth mentioning, I think.
Its because Burn 3 is Lethal if I recall right. So I ask to reduce the Burn Chance just a little to not become Lethal.
Oh, that's not necessary.
But it's this thing again:
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04-13-2018, 09:33 PM
(This post was last modified: 04-13-2018, 09:34 PM by Dragonstrike.)
(04-13-2018, 09:24 PM)Spiritmon Wrote: Its because Burn 3 is Lethal if I recall right. So I ask to reduce the Burn Chance just a little to not become Lethal.
I don't think holding back on the level of burn you inflict is related to how likely it is you set them on fire. And number of chance dice definitely isn't related to the level of the burn (Flamethrower inflicts Burn 2 but only has one chance die)
Well, unless you're purposely trying to not set them on fire, that is. But I don't know if you can purposely hold back to reduce the odds of inflicting a status (to a non-zero number. Logically, hitting your opponent with fire might burn them no matter what you do, right?).
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I would problably win this battle right away if I would order Rose use Flare Blitz, but that way she would faint, and I would have the first pokemon faint in this journey. And there other dangers to deal with in this journey. So I decided to bring Viktor. Since he is Grass type, Rock Wrecker will not be very much effecvtive against him. And if he first in the Inititive, I can use Phantom Force to attack that Crustle and let that dweble loose his attack problably. And if he go last, he can use Horn Leech to recover some HP and cause damage.
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