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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-22-2018, 05:25 PM)PhantomUnderYourDesk Wrote:
(05-22-2018, 05:21 PM)Spiritmon Wrote: I think Nathan should take Gustav with him too. With Bubbles as a swarm move, it might help in destroy the webs too.

No, rather not if possible. I'm sorry, but... it'll be either Calam+Dizzy or Calam+Lucifer who'll cute the webs. Gustav should not be put into danger as we need his Heal Pulses further along the way!

He's out of Heal Pulses though, which means he and Azu can either help with the Webs or be used on the Firokes to quickly douse them and keep the ensuring Fight 1V1. If he can still use them without a mounting Loyalty Penalty, though.......
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

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@Iron

Can Will be spent on adding successes to damage rolls?  I don't see any restrictions on that in the core book...just the 1 Will Point per action restriction.

That's something else we can consider if we can do that in this campaign.
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(05-22-2018, 05:29 PM)Lord Windos Wrote: He's out of Heal Pulses though, which means he and Azu can either help with the Webs or be used on the Firokes to quickly douse them and keep the ensuring Fight 1V1. If he can still use them without a mounting Loyalty Penalty, though.......

I think Ralts is the only one who could even try to use more than 4 Heal Pulses since he has 5 Loyalty, assuming using 5+ is even possible in the first place.
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(05-22-2018, 05:23 PM)Lord Windos Wrote: With Helping Hands (Which is garenteed if Shiva spends the Will Points[Please do, honey]) ,a Will Point spent by Nathan to give the move + 1 Success, AND After You from Raphael to make sure he goes first once Combat gets started, Lucifer has a 7D6 + 1 chance per move disregarding Crits, which is equal to Calam's Razor Wind without Crits/HH AND the move can be spammed. That, and Calam/Dizzy can simply charge up a Razor Wind while Lucifer is steathing it and ONLY unleash it when the Ambush goes off/doesn't, while Azu and Gustav fire off Bubbles at the Firokes to keep them down and out.

On which Helping Hands would you like to have a Will Point spent? Currently the Accuracy Roll of these consists of 7 dice for me, +1 if I level-up Perform Speciality now which I wanted to do at some point anyway, I'm having the XP to do so right away. Shiva's having 4 Will Points at the moment, I don't want to spend more than 2 as it'd be too tirering for her.

Could.... LUCIFER maybe use these Baashaun-Boots of mine for +1 dice in Stealth? *looks over to @Iron* If I'd have that cloak instead of boots, that'd work, but boots....???
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(05-22-2018, 05:32 PM)PhantomUnderYourDesk Wrote: On which Helping Hands would you like to have a Will Point spent? Current the Accuracy Roll of these consists of 7 dice for me, +1 if I level-up Perform Speciality now which I wanted to do at some point anyway, I'm having the XP to do so right away. Shiva's having 4 Will Points at the moment, I don't want to spend more than 2 as it'd be too tirering for her.

Could.... LUCIFER maybe use these Baashaun-Boots of mine for +1 dice in Stealth? *looks over to @Iron* If I'd have that cloak instead of boots, that'd work, but boots....???

Since Sieka is not aware/doesn't care about us right now, Azu can keep spamming HH on Lucifer until it stick, and then a Will Point can be sunk on HH in the subsequent Round. If possible, Raphael would also use After You on EVERYONE before combat starts (and I do mean EVERYONE), as that way when things begin literally everyone will be able to attack/react to Seika and Co first unless she has a Plot Device that makes her and co go first.

The Baaaa Boots should work on any character, which means that any Pokémon under their control gets that bonus too. At least, I hope to Arceas so......
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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I do hope that'll work...
I've noted to level-up Perform Speciality right at the start of the outplaying of the plan.

For clarification, that means 1 ranged Helping Hand for Lucifer in the first Round and another one in the second @Lord Windos, or am I now getting something wrong accidently? o.o
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(05-22-2018, 05:55 PM)PhantomUnderYourDesk Wrote: I do hope that'll work...
I've noted to level-up Perform Speciality right at the start of the outplaying of the plan.

For clarification, that means 1 ranged Helping Hand for Lucifer in the first Round and another one in the second @Lord Windos, or am I now getting something wrong accidently? o.o

I thought Helping Hand was an applied buff, as in using it gives the benefits automatically and they stick, rather than a continuous buff that needs constant usage/on time application to work? Iron, some clarification on this?

Also, just to lay this out, with permission from Iron and Nylon I'd like to assume mechanical control of their character if they don't end up participating in battle via post/leaving instruction, or ends up leaving mid fight. That way I could count on them to hide out/not directly interfere and execute Plan Last Resort if things REALLY go to pot, and we have no other recourse other that A) Die, or B) Running!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
And what Pokemon I should bring to the battlefield?


Kogeki currently ability to active in battles: Anticipation.
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(05-22-2018, 06:01 PM)Lord Windos Wrote: I thought Helping Hand was an applied buff, as in using it gives the benefits automatically and they stick, rather than a continuous buff that needs constant usage/on time application to work? Iron, some clarification on this?

HH says in the book it applies to the target's next Skill, Accuracy, and Damage Rolls.

So it sounds like it sticks until used up based on the wording.
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Infernape and Patret, hands down. The former has SE damage and resistance towards Bug moves, and the later has Super Fang and Keen Eye, which the later can at the very least take off 10 Damage Dice worth of HP of Seika if she's REALLY bulky like a Steelix or Wailord.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply


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