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Natural HP healing PSA: The following will recover 1 HP once this encounter is over (as they were all damaged in Encounter 1):
- Solosis (it'll be regaining consciousness)
- Swiftfire
- Ditto
- Theo (already conscious, so yay!)
- Haunter
- Aspis
- Malphena
- Heart
- Tropius
- Azu
- Lucifer
- Rose
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(05-24-2018, 04:07 PM)PhantomUnderYourDesk Wrote: Me, Heart and Azumarill should be safe from any Earthquakes and Bulldozes as we're mount on a Tropius bearing a secondary Grass Type, and given that Dittolune (bearing Mold Breaker Ability!) doesn't target us directly... I'd say we three are even safe from being hit by him despite that Mold Breaker. Would you agree on that, @Iron?
Maybe I should've chosen Guts for its Ability instead...would've made this situation just a little bit easier...
...but I totally wanted to say ' Ditto breaks the mold!', so...
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(05-24-2018, 04:00 PM)Dragonstrike Wrote: @Lord Windos
I would be just a little worried about an EQ followed by a double Bulldoze if they hit our allies in this instance (which they probably will). A 5 Strength, STAB EQ against a 3 Vitality Grass type is going to hurt regardless of resistances (5 + 4 + STAB - 3 - Resisted = 7 D6 - 1 Damage. Full damage would outright KO, anything less would still HURT), and Bulldoze also lowers all targets' Dex by 1 (reducing the chances of a successful EQ or Bulldoze from the others). Yule's Bulldoze also isn't STAB, unlike Herolune Ditto's
You have Ditto atm, and have 5 Vitality to help stomach an EQ or two (still kinda risky since it'll be 5 D6 damage outright and Ditto has 8 HP atm, but it's better than the alternative of Yule taking one), so if you want to go for using Bulldoze with him alongside Mamo, by all means, go ahead! I'm sure it'll be more than happy to help finish this encounter off since it's so eager to participate!
Ah, gotcha then mate. So Mamo will likely have to use Earthquake with HH first after the walls are weakened, and if the tunnels haven't collapsed by that point then Ventus will summon Ditto Herolune to use Bulldoze, giving everyone an advanced warning (Though I believe Nathan would have the good sense of recalling Swiftfire before Mamo goes at it).
In fact.....why not simply have Mamo do his HH Rock Smash Assisted Tunnel Collaspe with Earthquake, have him recalled so that Ventus can use Bulldoze to mop up without damaging them, THEN recall DH and have Nathan summon Yule to use Bulldoze so that if the tunnel is somehow still standing it will certainly collapse by that point! Staggering them out like that may cost us some time, but it will all but garentee that the tunnel goes down with minimal damage inflicted on everyone but Nathan, Valder, and Mr. Finder, but they all have Potions and the like to heal themselves.
Unless staggering our cave collapsing moves isn't possible, in which case Ven will just summon Ditto Herolune alongside Mamo and just cave in the tunnel simultaneously with him.....hopefully.
How are those thoughts, mates?
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(05-24-2018, 04:02 PM)PhantomUnderYourDesk Wrote: If I'd have 2 more XP on hand, I'd level-up Perform Speciality now to increase the chance of success on these Helping Hands, but since I haven't I'd call for Valder to please spend at least one Will Point on any of these Earthquakes in case a Helping Hands fails. A safety measure!
If we ask for Nylon to spend the Point, we will either have to wait a day or two for him to confirm this, or Iron to decide whether or not Valder would spend a Point on his own initiative as a character, so I rather not force such a wait time when we have Bulldozers and Rock Smashers already doing everything in their power to help Mamo succeed.
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05-24-2018, 04:20 PM
(This post was last modified: 05-24-2018, 04:21 PM by Dragonstrike.)
(05-24-2018, 04:14 PM)Lord Windos Wrote: Ah, gotcha then mate. So Mamo will likely have to use Earthquake with HH first after the walls are weakened, and if the tunnels haven't collapsed by that point then Ventus will summon Ditto Herolune to use Bulldoze, giving everyone an advanced warning (Though I believe Nathan would have the good sense of recalling Swiftfire before Mamo goes at it).
In fact.....why not simply have Mamo do his HH Rock Smash Assisted Tunnel Collaspe with Earthquake, have him recalled so that Ventus can use Bulldoze to mop up without damaging them, THEN recall DH and have Nathan summon Yule to use Bulldoze so that if the tunnel is somehow still standing it will certainly collapse by that point! Staggering them out like that may cost us some time, but it will all but garentee that the tunnel goes down with minimal damage inflicted on everyone but Nathan, Valder, and Mr. Finder, but they all have Potions and the like to heal themselves.
Unless staggering our cave collapsing moves isn't possible, in which case Ven will just summon Ditto Herolune alongside Mamo and just cave in the tunnel simultaneously with him.....hopefully.
How are those thoughts, mates?
Yes, Swiftfire is not staying out at all while all those Ground AOEs are getting tossed around.
Sounds like that needs @ Iron's input. I'm all for minimizing damage dealt to the party, though, particularly if it ends up hitting the squishy allies with a REALLY powerful move.
Hopefully the attacks don't hit Nathan, Valder, and Mr. Finder, though. They're all rather...squishy. Particularly Mr. Finder (only 2 Vitality, while Nathan and Valder have 3. And all three of them have taken 1 Point of damage already from those falling rocks and nipping bugs)
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05-24-2018, 04:23 PM
(This post was last modified: 05-24-2018, 04:26 PM by PhantomUnderYourDesk.)
(05-24-2018, 04:16 PM)Lord Windos Wrote: (05-24-2018, 04:02 PM)PhantomUnderYourDesk Wrote: If I'd have 2 more XP on hand, I'd level-up Perform Speciality now to increase the chance of success on these Helping Hands, but since I haven't I'd call for Valder to please spend at least one Will Point on any of these Earthquakes in case a Helping Hands fails. A safety measure!
If we ask for Nylon to spend the Point, we will either have to wait a day or two for him to confirm this, or Iron to decide whether or not Valder would spend a Point on his own initiative as a character, so I rather not force such a wait time when we have Bulldozers and Rock Smashers already doing everything in their power to help Mamo succeed.
Ah, I somehow auto-assumed that GM will decide whether the Will Point is spend on an Earthquake if Nylon is offline, I'm sorry... Depending how many Will Points Valder actually has, but since he's barely ever using them, using at least one NOW feels like a good opportunity!~
To answer your question/follow your request for shared thoughts in the previous post Windos, I'm down for as many Pokemon trying to collapse the tunnel and entrance as possible, as this will likely (hopefully) be out last Encounter of the Day and we can heal off part of suffered damage during the night one way or the other.
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Ground moves won't hit Tropius if he has warning and the user is an ally.
I don't want to auto Valder spending a Will point. You've got a lot of buffs here though.
Allies on the same battlefield will take damage from Earthquake...it's Earthquake.
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(05-24-2018, 04:20 PM)Dragonstrike Wrote: Yes, Swiftfire is not staying out at all while all those Ground AOEs are getting tossed around.
Sounds like that needs @Iron's input. I'm all for minimizing damage dealt to the party, though, particularly if it ends up hitting the squishy allies with a REALLY powerful move.
Hopefully the attacks don't hit Nathan, Valder, and Mr. Finder, though. They're all rather...squishy. Particularly Mr. Finder (only 2 Vitality, while Nathan and Valder have 3. And all three of them have taken 1 Point of damage already from those falling rocks and nipping bugs)
Actually, if that plan is viable I'd like to make an amendment to it: Yule should be the first one to use Bulldoze if Mamo doesn't manage to collapse the tunnels, as Ditto Herolune.....well, Mold Breaker Bulldoze hits EVERYONE, so I'd like to avoid that unless its absolutely necessary.
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(05-24-2018, 04:25 PM)Iron Wrote: Ground moves won't hit Tropius if he has warning and the user is an ally.
I don't want to auto Valder spending a Will point. You've got a lot of buffs here though.
It can be assumed that Shiva gives Tropius another squeeze around his neck as a warning of the Earthquakes.
Also, comprehensible! Then no Will Point for the Earthquakes is it and trusting in the helping hands of Azu. (I should edit dramatic names for them again.)
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(05-24-2018, 04:26 PM)Lord Windos Wrote: ...well, Mold Breaker Bulldoze hits EVERYONE, so I'd like to avoid that unless its absolutely necessary.
With fair warning, apparently it won't hit the flyers/levitate users, so we're good to go on that front!
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