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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
The Pokemon you train are analogous to your spells or skills, due to their movelists. That would be more true if we played with the complete rules.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Time to squish some pokemons foes >:3
Kogeki currently ability to active in battles: Anticipation.
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(06-05-2018, 04:40 PM)Iron Wrote: The Pokemon you train are analogous to your spells or skills, due to their movelists. That would be more true if we played with the complete rules.

Playing with the complete rules would mean that everyone Pokémon would require their own state sheet, make XP management for them all the more tedious and arduous (Since Moves, Stats, AND Others all cost XP independently!) and underpower our own player characters AND Pokémon in the process, so I'm quite happy playing our homebrew version imo!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(06-05-2018, 04:45 PM)Lord Windos Wrote: Playing with the complete rules would mean that everyone Pokémon would require their own state sheet, make XP management for them all the more tedious and arduous (Since Moves, Stats, AND Others all cost XP independently!) and underpower our own player characters AND Pokémon in the process, so I'm quite happy playing our homebrew version imo!

I don't think anyone would be 'underpowered' since everyone, including NPCs, would be subject to the same rules, and thus would all have the same relative strengths.  In fact, it even greatly simplifies what you can spend the trainer's exp on since there's a lot of specialties and Attributes a trainer is unlikely to use since pokemon do most of the work for them.

I do agree that the absolutely enormous amount of exp a single pokemon needs to better realize their full potential is a little...extravagant, though.
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(06-05-2018, 04:45 PM)Lord Windos Wrote:
(06-05-2018, 04:40 PM)Iron Wrote: The Pokemon you train are analogous to your spells or skills, due to their movelists. That would be more true if we played with the complete rules.

Playing with the complete rules would mean that everyone Pokémon would require their own state sheet, make XP management for them all the more tedious and arduous (Since Moves, Stats, AND Others all cost XP independently!) and underpower our own player characters AND Pokémon in the process, so I'm quite happy playing our homebrew version imo!

Me too, somehow.
(I'm just imagining my own Pokemon's personality to compensate the lack of natures)
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(06-05-2018, 04:51 PM)Dragonstrike Wrote: I don't think anyone would be 'underpowered' since everyone, including NPCs, would be subject to the same rules, and thus would all have the same relative strengths.

This sounds like something that'd quickly bore me. o.o
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(06-05-2018, 04:58 PM)PhantomUnderYourDesk Wrote: This sounds like something that'd quickly bore me. o.o

I never said it would be a short and exciting way to play if you played out every single day.

With the way some of the game's rules are setup, I'm imagining it's designed to be put in 'fast forward' on occasion, that the writers intended for the original rules to be played over the course of a looooonnnnngggg journey.  (I'm looking at you, Whirlipede, Larvesta, and Nincada. Bugs are easily the biggest offenders here). Considering they tried to go for a more 'realistic feel', I think that makes sense with the rules they created. But doing things over a shorter timespan in-game kinda suffered for it :/
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(06-05-2018, 04:51 PM)Dragonstrike Wrote: I don't think anyone would be 'underpowered' since everyone, including NPCs, would be subject to the same rules, and thus would all have the same relative strengths.  In fact, it even greatly simplifies what you can spend the trainer's exp on since there's a lot of specialties and Attributes a trainer is unlikely to use since pokemon do most of the work for them.

In that case, I don't simplicity = fun or necessarily good, since part of what makes all Pokémon really viable for us is they use our stats instead of their own, letting us use Pokémon normally bad and make them good instead. Plus, it divides the XP cost evenly between Pokémon and Humans, with the human being the backbone (Attributes and Stuff) while Pokémon is the flesh and muscle that surrounds it (Moves, Surprises, Ability and general power). Sounds like a mostly winning system, besides DEX being the one true stat to invest in for doing optimally everything.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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The way we play simply goes well with what is stated in the second post of this thread:
Quote:It is a trainer's characteristics which determine a Pokemon's battle power, more than the Pokemon's.
A different trainer will see different results from the same Pokemon.
:>
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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I'm glad you guys like that! I was excited about it and it's one of the underlying 'moral' themes of this campaign. Not to say the other way is wrong though. They'll both have their pros and cons.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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