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(06-14-2018, 01:29 PM)PhantomUnderYourDesk Wrote: Remember that you asked Shiva for a few moves to be tutored and for a battle to train Ko, k? I don't want to share my personal list however.
Thanks for the reminder Phantom. Its so much to do I sometimes I forgot one detail or another. Is any pokemon of yours who needs a move from any pokemon of mine? Thunder Punch, Drain Punch, Seed Bomb, etc
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(06-14-2018, 01:34 PM)Spiritmon Wrote: Thanks for the reminder Phantom. Its so much to do I sometimes I forgot one detail or another. Is any pokemon of yours who needs a move from any pokemon of mine? Thunder Punch, Drain Punch, Seed Bomb, etc
Welcome. Concerning a move thaught by you, not that I know of at the moment, no. You also cannot teach a move to a Pokemon before gaining at least 1 point in customized Move Tutoring Speciality, and even then you'd be good to need the matching Stats to keep the Tutoring Roll high. ^^; Shiva currently has 11 dice in that.
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(06-14-2018, 01:40 PM)PhantomUnderYourDesk Wrote: (06-14-2018, 01:34 PM)Spiritmon Wrote: Thanks for the reminder Phantom. Its so much to do I sometimes I forgot one detail or another. Is any pokemon of yours who needs a move from any pokemon of mine? Thunder Punch, Drain Punch, Seed Bomb, etc
Welcome. Concerning a move thaught by you, not that I know of at the moment, no. You also cannot teach a move to a Pokemon before gaining at least 1 point in customized Move Tutoring Speciality, and even then you'd be good to need the matching Stats to keep the Tutoring Roll high. ^^; Shiva currently has 11 dice in that.
Tell me about it. If I recall, the roll for Turoring is Insight+Knowledge+Move Tutoring. I dont have any point in Move Tutoring 
Even if I would have one point, my total would be 7d6. And is need have at least 10 Success.
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06-14-2018, 01:45 PM
(This post was last modified: 06-14-2018, 01:46 PM by Lord Windos.)
(06-14-2018, 01:05 PM)Dragonstrike Wrote:
Arrowroot also had a big, blinking arrow overhead that said we needed to get there ASAP by any means necessary. At the moment, unless something important happens before we leave Cress, there aren't any locations that absolutely require us to be there immediately. I agree that the fossil probably isn't in immediate danger of being found, but the longer we wait, the more time that whoever is searching for it has to decide to decide to check another location besides the actual bay. If they've been looking for Genesect Fossils for almost a decade, they're probably running out of places to check.
We still probably want to know where it is/might be. It'll be an adventure and a half to get it, I'm sure, and the odds of just stumbling upon it are rather low. Dive as a standard move is not very widely distributed.
I'm simply suggesting that we attempt to factor the Diving into our plans of where to go next. In my opinion, that's better than wandering aimlessly, waiting for a big plot point to appear mere inches in front of our faces. If something else comes up in the middle of the plan and we have to deal with it, we go deal with it as necessary.
Yeap, going to Arrowroot was pretty much mandatory since it was the only lead we had before we figured out where/what The Tusk was, so fully agree with you there mate! As for other locations to visit, Ven has a couple in mind he wants to visit before getting caught up in yet another stressful quest, but he can do that in his own time with Haziel so tracking down where HM Dive is sounds like the wise course of action. Sooner we get it, sooner we can go find the Genesect Fossil and retrieve/destroy it so that the Scims or Alma don't get it! If something pops up to prevent us from getting Dive right away/ever, then we adapt and move on!
Plus, Ao Gaung would appreciate having such a prestigious and POWERFUL move in his arsenal, so I'm all for getting the HM ASAP just for that reason alone!
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(06-14-2018, 01:45 PM)Spiritmon Wrote: Tell me about it. If I recall, the roll for Turoring is Insight+Knowledge+Move Tutoring. I dont have any point in Move Tutoring 
Even if I would have one point, my total would be 7d6. And is need have at least 10 Success.
12 for a move that deals damage. Well, Shiva won't become so outright strong in battle like the others will probably become (a whole bunch of tricks and aces up the sleeve + spezialization in channeling moves will [hopefully] compensate things a little), as her biggest potential lies elsewhere.
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Huh, much congratulation to you. Valder!~ What a cool Pokemon and nice description of that newly evolved White Keenglaive...why am I feeling now like drawing it? (may I, maybe?)
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Woooow. That evolution scene was awesome @ Nylon! Congratulations about your new Delta Evolution my friend! Also @ Iron do you by chance have a picture or image with that Keenglaive? I search on Google but couldn't find anything...
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…...My my, Theo certainly has gotten a massive rework with his evo. Wonder Guard on a Pokémon that can use Magnet Rise to reduce its weakness to 2 is certainly......powerful, and make me feel bad for Shedinja all of the sudden. Fighting, Water, and Ground moves are some of the most common attacking types, though, so it guess it balances out in the end. I wonder how Theo and Valder will put those new tricks to use....
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06-14-2018, 02:34 PM
(This post was last modified: 06-14-2018, 03:29 PM by Dragonstrike.)
Relevant question time: is Kirlia ready to evolve, or does he still want to wait a little bit, @ Iron?
Asking OOC because there's a specific way I want to do the evolution scene for him.
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(06-14-2018, 02:27 PM)PhantomUnderYourDesk Wrote: Huh, much congratulation to you. Valder!~ What a cool Pokemon and nice description of that newly evolved White Keenglaive...why am I feeling now like drawing it? (may I, maybe?)
I would love to see your interpretation!
I made the Pokemon up, so you won't see any images on Google. It's a forked evolution rather than a Delta.
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