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08-08-2018, 01:51 PM
(This post was last modified: 08-08-2018, 01:53 PM by PhantomUnderYourDesk.)
(08-08-2018, 01:38 PM)Lord Windos Wrote: Terra has no desire to hunt down what is CLEARLY a child of a Pokémon, even if its a Dark type and part of the number of Nuzies that has caused the group no end of trouble/headaches. Melly and Genie don't share that disinclination, but they know that their master has it , so they won't go off to savage to poor kid.
Alright. I have to accept your decision as much as I dislike it and as much as it makes me somewhat sad/left out over a 'deliberately missed chance', but it's fine. Thank you for...clearing this up, dear.
I'll be quiet now about that and hope that we'll be able to share quality times as well as we travel on.
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(08-08-2018, 01:38 PM)Lord Windos Wrote: (08-08-2018, 12:00 PM)PhantomUnderYourDesk Wrote: But I am not, I don't wish to gamble and I'm only missing ONE for a full flower for a big object of a side quest of mine completed and we're readying to head in direction Elanor if all goes well... I'm overworried....over a flower petal. But it's having a meaning, alright? >//<
@Lord Windos, if you could at least TRY to pursue that Nuzleaf I'd be increadibly grateful. Please, do it for me? Is there any good reason why you can't least attempt to get that Nuzleaf? Please tell me if there is because I can't see one. You got Duskull, all is well, so why? Don't tell me 'He hasn't seen something curiously pink on that Nuzleaf', that'd be too easy.
EDIT: Maybe Melly would enjoy hunting that Nuzleaf down even?
Terra has no desire to hunt down what is CLEARLY a child of a Pokémon, even if its a Dark type and part of the number of Nuzies that has caused the group no end of trouble/headaches. Melly and Genie don't share that disinclination, but they know that their master has it , so they won't go off to savage to poor kid.
Additionally, he has a meeting with Nathan about something, and he doesn't want to delay them or waste hours in the day, so the Nuzy is going to be allowed to escape.
Also, @Iron : How much XP did I get in total for that Hunt and Pursuit? You said I got 'an additional' amt for Terra and co, so that meant he go some before that point, but I didn't notice it.
Sorry, my bad - I meant two XP as opposed to the 1 XP that is normal from a training session. I worded that poorly.
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(08-08-2018, 12:02 PM)Spiritmon Wrote:
(08-08-2018, 11:46 AM)Dragonstrike Wrote: (08-08-2018, 09:38 AM)Spiritmon Wrote:
Technician is too a powerfull ability for battle reasons since its have the effect to power up moves with 2 or less power. Fury Swipes can become a mortal move with such ability. That with the normal type STAB of Ambipom become a move with 3 base power. And that thing is a Successive Action move, what mean the foe can receive a good mount of damage in each hit. And with the strengh of Heart this raise quite a bit. And with Silk Scarf...well thats a pretty badly power. Gonna use a Dice App here with me to make the rolls:
Fury Swipes Accuracy (5): Dex (4) + Fight (4) + Brawl (3) - Accuracy (1) - Actions (5/6/7/8/9) = 5d6/4d6/3d6/2d6/1d6
(4)(4)(4)(3)(5) Hit
(1)(1)(6)(3) Nope
(2)(5)(4) Hit
(5)(5) Hit
(1) Nope
That mean I hit three times and loose two
Damage: Power (1) + STR (3) + STAB (1) + Technician (1) + Silk Scarf (1) = 7d6 base of damage.
Lets say I fighting against a Bulbasaur who have 3 Base HP and have 6 total HP.
Damage diference: 7 Base Damage - 4 Vit = 4d6
1 Hit: (2)(6)(5)(6) = 3damage
2 Hit: (6)(4)(5)(1) = 3 damage
3 Hit: (5)(4)(3)(1) = 2 damage
Total Damage: 8 Damage!
Thats a lot of damage.
Yes, yes it is a lot of damage. You'd expect 6 on average (assuming all 3 hit and no double (1) results were a factor), which is still enough to KO a 3 base HP mon with 3 vit.
However, there are some big downsides to consider: Fury Swipes's innate accuracy penalty, and leaving yourself entirely open to retaliation if you miss the KO.
I've stated some of Grid's damage calcs before, but I'll do so again just to illustrate how scary a successive action attack can be in the right hands.
Grid has a few things going for him that make using Fury Cutter really easy: Compound Eyes, Itching Powder, high base accuracy pools, and Screech. And a potential bonus from dealing SE damage as well.
With Screech (which has 7 dice with 5 actions, btw), it's reasonable to assume his targets will usually have 3 Defense at most. He can then immediately follow up with as many FCs as he can manage (and he can reliably use the full 5 thanks to CE making the base accuracy 13 dice). His FC for actions 2-5 looks like this:
Acc: 12 - 1 acc + 2 CE - 6/7/8/9 = 7/6/5/4 D6
Dmg: 1 Pwr + 4 Str + 1 STAB + 1 IP - 3 Def = 4 D6 per hit
Tack on each hit doing +1 damage against opponents weak to bug, and assuming all 4 strikes hit, the final damage pool is a total of 16 D6 + 4 damage, which is usually going to be enough on average to outright KO most 5 base HP pokemon on average.
Need I say more about how scary successive actions are on a strong and fast character?
Indeed it is. Perhaps I should focus in Dexterity for a while.
There's other ways to increase accuracy rolls and initiative besides Dex. Fight and Specialties for accuracy, Survival for initiative.
I kinda want Nathan to be the super Dex focused character, tbh.
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(08-08-2018, 03:27 PM)Dragonstrike Wrote: I kinda want Nathan to be the super Dex focused character, tbh.
If you'd all let me be the Insight and empathy focused chara, I don't mind at all if everyone would pick their speciality.
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Ick, that Linoone is faster than Raphael, and no doubt tough too. You might want to start using Extreme Speed in order to prevent them from potentially OKHO or THKO Raphael without them getting damage in. It would have STAB/Flitch from Air Slash or SE Damage from Aura Sphere, but at the very least you won't have to worry about Initiative screwing you over like in the Pidgeot fight, @ PhantomUnderYourDesk
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 Phantom is my OTP~
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(08-08-2018, 03:27 PM)Dragonstrike Wrote: (08-08-2018, 12:02 PM)Spiritmon Wrote:
(08-08-2018, 11:46 AM)Dragonstrike Wrote: (08-08-2018, 09:38 AM)Spiritmon Wrote:
Technician is too a powerfull ability for battle reasons since its have the effect to power up moves with 2 or less power. Fury Swipes can become a mortal move with such ability. That with the normal type STAB of Ambipom become a move with 3 base power. And that thing is a Successive Action move, what mean the foe can receive a good mount of damage in each hit. And with the strengh of Heart this raise quite a bit. And with Silk Scarf...well thats a pretty badly power. Gonna use a Dice App here with me to make the rolls:
Fury Swipes Accuracy (5): Dex (4) + Fight (4) + Brawl (3) - Accuracy (1) - Actions (5/6/7/8/9) = 5d6/4d6/3d6/2d6/1d6
(4)(4)(4)(3)(5) Hit
(1)(1)(6)(3) Nope
(2)(5)(4) Hit
(5)(5) Hit
(1) Nope
That mean I hit three times and loose two
Damage: Power (1) + STR (3) + STAB (1) + Technician (1) + Silk Scarf (1) = 7d6 base of damage.
Lets say I fighting against a Bulbasaur who have 3 Base HP and have 6 total HP.
Damage diference: 7 Base Damage - 4 Vit = 4d6
1 Hit: (2)(6)(5)(6) = 3damage
2 Hit: (6)(4)(5)(1) = 3 damage
3 Hit: (5)(4)(3)(1) = 2 damage
Total Damage: 8 Damage!
Thats a lot of damage.
Yes, yes it is a lot of damage. You'd expect 6 on average (assuming all 3 hit and no double (1) results were a factor), which is still enough to KO a 3 base HP mon with 3 vit.
However, there are some big downsides to consider: Fury Swipes's innate accuracy penalty, and leaving yourself entirely open to retaliation if you miss the KO.
I've stated some of Grid's damage calcs before, but I'll do so again just to illustrate how scary a successive action attack can be in the right hands.
Grid has a few things going for him that make using Fury Cutter really easy: Compound Eyes, Itching Powder, high base accuracy pools, and Screech. And a potential bonus from dealing SE damage as well.
With Screech (which has 7 dice with 5 actions, btw), it's reasonable to assume his targets will usually have 3 Defense at most. He can then immediately follow up with as many FCs as he can manage (and he can reliably use the full 5 thanks to CE making the base accuracy 13 dice). His FC for actions 2-5 looks like this:
Acc: 12 - 1 acc + 2 CE - 6/7/8/9 = 7/6/5/4 D6
Dmg: 1 Pwr + 4 Str + 1 STAB + 1 IP - 3 Def = 4 D6 per hit
Tack on each hit doing +1 damage against opponents weak to bug, and assuming all 4 strikes hit, the final damage pool is a total of 16 D6 + 4 damage, which is usually going to be enough on average to outright KO most 5 base HP pokemon on average.
Need I say more about how scary successive actions are on a strong and fast character?
Indeed it is. Perhaps I should focus in Dexterity for a while.
There's other ways to increase accuracy rolls and initiative besides Dex. Fight and Specialties for accuracy, Survival for initiative.
I kinda want Nathan to be the super Dex focused character, tbh.
(08-08-2018, 03:35 PM)PhantomUnderYourDesk Wrote: (08-08-2018, 03:27 PM)Dragonstrike Wrote: I kinda want Nathan to be the super Dex focused character, tbh.
If you'd all let me be the Insight and empathy focused chara, I don't mind at all if everyone would pick their speciality.
And you can count with me about Stealth and Alert Rolls. Scout its my thing. I the Snake of this group. Silent and deadly like a fart.
Kogeki currently ability to active in battles: Anticipation.
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Meanwhile, I just want my character niche to continue being the Mighty Glacier he is, and start building up on Intimidate, Fight Specialties, Nature, and Preform! Hopefully he'll get the Gym Badge and Supernatural Surprises! to increase his STR and VIT to LUDICROUS LEVELS!
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Is it alright if Terra just meets up with Nathan where at a common point in Great Divide, Iron, instead of heading to Cress straight away? I wasn't expecting them to spring that on me, but its a great idea that saves hours in the day, and its not like either can't handle a trip into the wilds alone until they group up.
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(08-08-2018, 03:43 PM)Lord Windos Wrote: Ick, that Linoone is faster than Raphael, and no doubt tough too. You might want to start using Extreme Speed in order to prevent them from potentially OKHO or THKO Raphael without them getting damage in. It would have STAB/Flitch from Air Slash or SE Damage from Aura Sphere, but at the very least you won't have to worry about Initiative screwing you over like in the Pidgeot fight.
Sweet Linoone gets Extreme Speed as a ?-move as well, which kinda...points to its nickname o.o I'd be suprised if it doesn't sport that move. Humm....
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08-08-2018, 03:54 PM
(This post was last modified: 08-08-2018, 03:55 PM by Lord Windos.)
(08-08-2018, 03:50 PM)PhantomUnderYourDesk Wrote: (08-08-2018, 03:43 PM)Lord Windos Wrote: Ick, that Linoone is faster than Raphael, and no doubt tough too. You might want to start using Extreme Speed in order to prevent them from potentially OKHO or THKO Raphael without them getting damage in. It would have STAB/Flitch from Air Slash or SE Damage from Aura Sphere, but at the very least you won't have to worry about Initiative screwing you over like in the Pidgeot fight.
Sweet Linoone gets Extreme Speed as a ?-move as well, which kinda...points to its nickname o.o I'd be suprised if it doesn't sport that move. Humm....
Its better to use Extreme Speed and discover they have it, then don't use it at all if they don't and just have them out speed you naturally. ES on Raphael is only barely weaker than an Air Slash after a Nasty Plot, and using Aura Sphere is a risky play overall if Raphael can't survive a hit or two.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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