Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
(08-29-2018, 05:53 PM)Iron Wrote: Just an update. You'd have done that if you knew.
Phew, these battles are getting very long and complex. I need to think of more ways to break them up into mini battles. Maybe some simple terrain/battlefield rules.
If you find a working solution for such, share it with me, since some of the mob battles of my dungeon take HOURS for me to complete. Part of that is due to the way I roll Spread/AoE Moves (Which will remain unmutable), but anything else I can do to streamline things would be ideal!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
That last battles was awesome! But if you feel you could take a break Iron, feel free my friend. I dont want to exaust you buddy.
Kogeki currently ability to active in battles: Anticipation.
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
(08-29-2018, 05:58 PM)Lord Windos Wrote: (08-29-2018, 05:53 PM)Iron Wrote: Just an update. You'd have done that if you knew.
Phew, these battles are getting very long and complex. I need to think of more ways to break them up into mini battles. Maybe some simple terrain/battlefield rules.
If you find a working solution for such, share it with me, since some of the mob battles of my dungeon take HOURS for me to complete. Part of that is due to the way I roll Spread/AoE Moves (Which will remain unmutable), but anything else I can do to streamline things would be ideal!
Yeah this took an hour and a half, and the challenge level isn't even all that high.
The current method accurately models a chaotic, insane battle, with room for cinematics and stuff, where anything can happen! But it does nothing to simulate a challenging situation where multiple party Pokemon could go down.
One thing I'll work on is a system for how many Pokemon can reasonably fight in an area. Ancestor Cave is 60' in diameter. In a D&D grid, it would be just shy of 100 squares.
One character can occupy one square and fight within it. The party represents 12 characters/12 squares assuming all Pokemon are approximately human sized. Tyrantrum and Aerodactyl are 8 squares in total. Let's say 10 cave inhabitants (Meowth and Solosis). Relicanth. That's 31 squares spoken for, an entire 1/3 of the cave. Don't forget there are remnants of attacks everywhere, and attacks filling up big blobs of space at a given time, stalactites, etc; all while each character is controlling only 75 square feet of empty space on average.
That's only 8'x8'!!
It probably wouldn't be possible.
So might be able to make a condition called Crowded where each party member can only safely send out 1 Pokemon.
Or, have some Pokemon prefer to fight outside. Once through the cave door, you're in an entirely separate Encounter. I had the wall drop in to separate Heart from the party. Natural barriers could provide so much Cover it's basically like another Encounter.
Just some quick thoughts I may experiment with.
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
(08-29-2018, 06:00 PM)Spiritmon Wrote: That last battles was awesome! But if you feel you could take a break Iron, feel free my friend. I dont want to exaust you buddy.
I just take my breaks while waiting for all four of you to pop in, lol.
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
Just read the last post, and oh boy that must have been a right pain in the arse to type everything up, especially with you introducing new Pokémon popping out of the wood works! Those additions/subtractions are always a right pain in the arse to work with....
I believe I understand part of the concept behind the Unown's Hidden Power, and why the good professor wants five of them in particular, but I'm not sure if I should share it with anyone else (due to it being too meta gamy). What do you think, Iron?
I'm actually happy Mureliecath targeted Terra, since that means he literally soaked up that Damage for another Pokémon! Also, nice call on Terra playing manual capture on the Unown, as that's something he'd do if the opportunity presented itself!
Oh, a Shiny Unown! Mayhaps its the fifth necessary letter? And those TMs certainly will serve the group well, once we finish up with the Unown and their summoned monsters....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
(08-29-2018, 06:15 PM)Lord Windos Wrote: Just read the last post, and oh boy that must have been a right pain in the arse to type everything up, especially with you introducing new Pokémon popping out of the wood works! Those additions/subtractions are always a right pain in the arse to work with....
I believe I understand part of the concept behind the Unown's Hidden Power, and why the good professor wants five of them in particular, but I'm not sure if I should share it with anyone else (due to it being too meta gamy). What do you think, Iron?
I'm actually happy Mureliecath targeted Terra, since that means he literally soaked up that Damage for another Pokémon! Also, nice call on Terra playing manual capture on the Unown, as that's something he'd do if the opportunity presented itself!
Oh, a Shiny Unown! Mayhaps its the fifth necessary letter? And those TMs certainly will serve the group well, once we finish up with the Unown and their summoned monsters....
Terra has 0 in Knowledge, so no guessing for him or for Windos!
Shiva can ask for a roll or if Phantom knows the answer and thinks Shiva would know it, that'd be fine.
Nathan and Heart I don't think would know it, but they can argue their cases if they have an idea OOC.
If no one can get it in character, we can go ahead and open the floor to theories that will stay OOC.
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
(08-29-2018, 06:29 PM)Iron Wrote:
Terra has 0 in Knowledge, so no guessing for him or for Windos!
Shiva can ask for a roll or if Phantom knows the answer and thinks Shiva would know it, that'd be fine.
Nathan and Heart I don't think would know it, but they can argue their cases if they have an idea OOC.
If no one can get it in character, we can go ahead and open the floor to theories that will stay OOC.
*Shrugs* Fair enough. It's why I asked about this before just sharing the info, since you have the right to run your game however you want. I find it a bit humorous ironic that I can't metagame/share metagame Knowledge in the Meta Thread, but not frustrating. Don't think it will matter too much if nobody figures stuff out IC, or at least I hope so.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 15,678
Threads: 20
Joined: Sep 2016
Reputation:
57
Online ID: 141813
(08-29-2018, 06:15 PM)Lord Windos Wrote: I believe I understand part of the concept behind the Unown's Hidden Power, and why the good professor wants five of them in particular, but I'm not sure if I should share it with anyone else (due to it being too meta gamy). What do you think, Iron?
Oh yeah, I can see part of the trend in the Unown letters too.
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
Basically, give Phantom the chance to solve it in-character and OOC at the same time. Once she's had that chance, go nuts in the meta thread.
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
(08-29-2018, 06:48 PM)Iron Wrote: Basically, give Phantom the chance to solve it in-character and OOC at the same time. Once she's had that chance, go nuts in the meta thread.
Gotcha, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
|