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(08-30-2018, 09:02 PM)Dragonstrike Wrote: (08-30-2018, 08:58 PM)Iron Wrote: No need to give up, and it looks like the group isn't going to be giving up on Terra either!
Heck no to giving up! Not when Nathan has the only way to safely get Terra out and was the one who invited everyone along on this trip to the cave in the first place! And especially when Terra is such a nice addition to the group! And we only just got Terra! I do not want to see this effectively turn into a 'character of the day' scenario!
Even I couldn't say better. We are not going to give up on Terra! One for all and for all one!
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Heart could also summon Meowth and use Fake Out stop Mew moves for a few seconds. That could give us some time.
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(08-30-2018, 09:14 PM)Spiritmon Wrote: Heart could also summon Meowth and use Fake Out stop Mew moves for a few seconds. That could give us some time.
Remember that Plot Devided Characters/LEGENDS are pretty much immune to Status and External Debuffs of any kind, so its almost certainly that we couldn't Flitch MEW, if the Move could penetrate her barrier in the first place. And even if it did, Plot Deviced Synchronize could spread the Flitch to EVERYONE, which would essentially be a wasted turn/zero progress. Best plan would be for Terra to get adducted or serving as a distraction for the group to go smash up MEW's Mural, since those don't hinge on trying to do anything directly to the Progenitor itself.
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08-30-2018, 09:24 PM
(This post was last modified: 08-30-2018, 09:25 PM by Dragonstrike.)
(08-30-2018, 09:08 PM)Lord Windos Wrote: Hmm....well, in that case , I can permit Terra being kidnapped via Teleport via being taken off guard, with him just automatically recalling his Pokémon out of some rescuing instinct buried in his head. I would rather almost guarantee the group survival by doing the opposite with my own chara. , but I since I know neither Dragonstrike/Nathan, Spiritmon/Heart, nor Shiva/Phantom would approve of Terra offing himself for their shake....its best not to fight against the tide. My chara's going to be legit ANGRY at Nathan for putting himself in such harm's way, though, but....well, my chara will get over it quickly.
There's also the tactic of letting Terra distract MEW long enough for the group to summon their ROCK SMASHERS/have their available ones use it on the Mew Mural, which has a good chance of working without risking MEW blocking escapes/heading the group off, but at the cost of....well, fighting MEW.
Whichever plan you want to do, choose it, and I'll just follow through with it.
According to the book, having 5 Survival means 'your senses have somehow heightened to allow you to detect danger and survive.' Basically a spidey sense. Lol.
And with Nathan being able to move as fast as some pokemon for short periods of time, he's more than quick enough to react before anyone else can, I think.
If we can avoid 'fighting' Mew, I think we should.
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08-30-2018, 09:34 PM
(This post was last modified: 08-30-2018, 09:36 PM by Lord Windos.)
(08-30-2018, 09:24 PM)Dragonstrike Wrote: According to the book, having 5 Survival means 'your senses have somehow heightened to allow you to detect danger and survive.' Basically a spidey sense. Lol.
And with Nathan being able to move as fast as some pokemon for short periods of time, he's more than quick enough to react before anyone else can, I think.
If we can avoid 'fighting' Mew, I think we should.
Then Terra Abuction and the Group Running Plan has two supporters, most likely three since I don't think either Shiva or Phantom would rather 'fight' a LEGENDARY Pokémon than run away from it if they have the option. So, all that is left is what Heart/Spiritmon wants to do: Run, or fight?
Also, Terra has a form of hyper sensitivity to his surroundings/danger? Huh....well that's nice to fully know now! I just though having high Survival made him good at....well, Surviving in nature via foraging for stuff/toughing out the elements, and getting ahead on the Initiative.
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(08-30-2018, 09:34 PM)Lord Windos Wrote: (08-30-2018, 09:24 PM)Dragonstrike Wrote: According to the book, having 5 Survival means 'your senses have somehow heightened to allow you to detect danger and survive.' Basically a spidey sense. Lol.
And with Nathan being able to move as fast as some pokemon for short periods of time, he's more than quick enough to react before anyone else can, I think.
If we can avoid 'fighting' Mew, I think we should.
Then Terra Abuction and the Group Running Plan has two supporters, most likely three since I don't think either Shiva or Phantom would rather 'fight' a LEGENDARY Pokémon than run away from it if they have the option. So, all that is left is what Heart/Spiritmon wants to do: Run, or fight?
Also, Terra has a form of hyper sensitivity to his surroundings/danger? Huh....well that's nice to fully know now! I just though having high Survival made him good at....well, Surviving in nature via foraging for stuff/toughing out the elements, and getting ahead on the Initiative.
Guys, gonna need to go now...need to rest. Can we wait a bit to hear the opinion of Phantom too before we decide anything?
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I can wait, since no matter how powerful a LEGEND is, they have not yet reach the capability to break the fourth wall and threaten US yet, so they can be 'dealt' with later.
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08-30-2018, 09:56 PM
(This post was last modified: 08-31-2018, 09:28 AM by Dragonstrike.)
(08-30-2018, 09:34 PM)Lord Windos Wrote: Also, Terra has a form of hyper sensitivity to his surroundings/danger? Huh....well that's nice to fully know now! I just though having high Survival made him good at....well, Surviving in nature via foraging for stuff/toughing out the elements, and getting ahead on the Initiative.
It is like that...until you get to 5 Survival. 0 is...well, bad, to put it bluntly. 1 is below average. 2 is average. 3 is above average. 4 is expert. 5 is almost unnatural for a human, but realistically explainable. 6+ is unnatural for a human. All the stats follow that trend for the most part, be they an Attribute or a Specialty or anything in between.
I imagine Terra's 5 survival means he's just got a really good intuition in the 'incoming danger' department. Someone with 6+ Survival would probably actually have a 'spidey sense' (ala Absol), rather than something similar to it that's realistically explainable somehow. Book doesn't have anything in it that suggests 6+ Skills and Specialties are a thing that was intended to be in the game, but I suppose there's nothing that says it isn't possible either.
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(08-30-2018, 09:52 PM)Lord Windos Wrote: I can wait, since no matter how powerful a LEGEND is, they have not yet reach the capability to break the fourth wall and threaten US yet, so they can be 'dealt' with later.
Well, not in this campaign, that is...
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So much to content to catch up... Well, at least you people gave me a chance to throw in my two cents on the matter before definitely deciding on things/actions, appreciated! I'll post later when I'm having a little more time.
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