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(08-31-2018, 04:09 PM)Dragonstrike Wrote: So long as Ancient Mew stays in the cave/has despawned by that point, it should be fine, I think.
I hope so, at least. Bad enough that MEW more or less violently interuptted what was supposed to be a relaxing/easy enough Encounter, so I don't need them 'guarding' Terra's Pokémon.....or worse. He'll be power hiking to get back over their ASAP, once he's Stablized enough not to take Lethal Damage per hour.
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But Windos dear, what would be a Tabletop Campaign without overly dramatic scenes and -combats against mighty foes? While I actually enjoy the thrill of that, I'm incredibly worried every single time that anyone of us could die, so I guess my positive and negative viewpoint on these somewhat balances out.
No way Shiva would wish to get back into Ancestor Cave now due to the panic and shock she experienced, not by the long run and not without a good reason (seeing all the Umbreon flocking the cave in a moonlit night at some point might be one?). If you want to retrive L.Lazuli and scrappy Meowth, please do so alone, I'm sorry...
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(08-31-2018, 04:15 PM)Lord Windos Wrote: I hope so, at least. Bad enough that MEW more or less violently interuptted what was supposed to be a relaxing/easy enough Encounter, so I don't need them 'guarding' Terra's Pokémon.....or worse. He'll be power hiking to get back over their ASAP, once he's Stablized enough not to take Lethal Damage per hour.
Gallade will definitely be joining Terra as a safety measure/panic button, no question. Can't Teleport to the cave, but he can Teleport Terra back.
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(08-31-2018, 04:13 PM)Dragonstrike Wrote: So, I feel like I should point out that Gallade and Terra are at least a half hour ahead of everyone else at minimum because Ancestor Cave is a 1 hour walk away from Cress. By the time Shiva gets there, they're probably already being looked at by Nurse Joy because Gallade Teleported directly to the Pokemon Center.
Alright, I'll edit my post a little to reflect that in the means of she'll check on them both to assure herself that Terra's in medical care.
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(08-31-2018, 02:52 PM)Lord Windos Wrote: (08-31-2018, 02:32 PM)Spiritmon Wrote: Well, I going to make the post of my actions, but not now. Need to go to the academy to make some exercises. Its been a while and I really need to go now.
...A bit of a delay for our campaign, that will be, if you don't outline plans for Iron in Meta Thread/letting Iron take control of your character. Looks like today's going be a slow one, eh mates?
(08-31-2018, 03:05 PM)Iron Wrote: I've got enough from Heart when Terra first made his intentions known. Spirit, feel free to flashback with more details.
(08-31-2018, 03:11 PM)Iron Wrote: Every trainer gets 8XP to divide among their Pokemon, and 6XP for themselves (includes heroism!)
Viktor gains 1 Happiness for the chance to see such an important Earthpower site.
Ambipom gains 1 Happiness for the chance to monkey around.
Grid gains 1 Happiness for what I described earlier, with the flashing cave.
Manectric gains 1 Loyalty.
(08-31-2018, 04:04 PM)Lord Windos Wrote: …....Still no closer to liking Plot Deviced Combat Encounters, or believing them to be anything but a horrible, HORRIBLE time for anyone involved unless they also have Plot Devices backing them up. It's rather telling that the overall mood and options for that quest plummeted when Mural MEW made its debut, and that even running away carried unpleasant consequences for almost everyone (Will Point loss for Nathan/Shiva, Lapis and Meowth being left behind and who knows WHAT is going to happen to them, Terra and Heart being savaged.....).
If it weren't for the fact that it would have been extremely OOC for Terra to ditch everyone and simply make a break for it....well, I probably still have sacrificed them since they were so slow, but I'd be less dramatic about it.
Point is, unless you know a LEGEND is friendly or not going to be maiming you anytime soon, meeting any of them is not a wonderful or special thing except in the most negative way possible, and even with the friendly ones you have to be overly careful/respectful around them. Especially if they are sprung on you with no warning, and you can only react to it, and especially ESPECIALLY if their sudden appearance suddenly punishes you for earlier Fun/RP choices, like what happened with Tommy the Meowth and Lapis being left behind. Thus far, whenever a LEGEND appears, it ends up either making things worse, or introduces a BUNCH of complications/dubiousness (Celebi and Landerous springs to mind, as even benevolent they were still somewhat troubling to deal with), which as far as gamming is concerned is a severely negative reinforcement. Not good.
Terra's not going to say anything until he's healed up some, as his attention/focus is keeping himself from passing out. He'll also more or less immediately want to begin trecking back to Ancestor Cave in order to retrieve Lapis/Tommy, since he WON'T leave his trusted partner behind. Which, due to MEW.....is going to be a nightmare and a half to deal with.
Sorry the delay people! Have now returned from the academy. Flashback coming right away! Also, Heart will help Terra to retrieve his pokemons too.
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08-31-2018, 04:24 PM
(This post was last modified: 08-31-2018, 04:27 PM by Lord Windos.)
(08-31-2018, 04:16 PM)PhantomUnderYourDesk Wrote: But Windos dear, what would be a Tabletop Campaign without overly dramatic scenes and -combats against mighty foes? While I actually enjoy the thrill of that, I'm incredibly worried every single time that anyone of us could die, so I guess my positive and negative viewpoint on these somewhat balances out.
No way Shiva would wish to get back into Ancestor Cave now due to the panic and shock she experienced, not by the long run and not without a good reason (seeing all the Umbreon flocking the cave in a moonlit night at some point might be one?). If you want to retrive L.Lazuli and scrappy Meowth, please do so alone, I'm sorry...
I counter by saying their are plenty of ways to introduce dramatic scenes/intense combat WITHOUT resorting to introducing (suddenly or not) Plot Deviced MONSTERS that require either running away ASAP or playing a highly risky game of puzzling how to 'defeat' it while also NOT getting killed. Iron's done it before several times already, both before and after everyone's charas. became powerful as they are, so whenever he introduce a LEGENDARY Enemy, I can't help but feel not excited or thrilled, but full of dread, resignation, and a sense of futility/frustration. For me, it DOESN'T balance out, and its one of the things I have to 'deal with' and overcome in order to enjoy his otherwise mostly splendid game.
That's MORE than fair, dearest, as I wouldn't ever have Terra go back their AGAIN if he didn't have Pokémon in need of evac.. , so no hard feelings!
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08-31-2018, 04:26 PM
(This post was last modified: 08-31-2018, 04:28 PM by Lord Windos.)
(08-31-2018, 04:18 PM)Dragonstrike Wrote: (08-31-2018, 04:15 PM)Lord Windos Wrote: I hope so, at least. Bad enough that MEW more or less violently interuptted what was supposed to be a relaxing/easy enough Encounter, so I don't need them 'guarding' Terra's Pokémon.....or worse. He'll be power hiking to get back over their ASAP, once he's Stablized enough not to take Lethal Damage per hour.
Gallade will definitely be joining Terra as a safety measure/panic button, no question. Can't Teleport to the cave, but he can Teleport Terra back.
Thank you, mate. I really appreciate the help, especially since its a hugely risky for Gallade to do so. One does not walk back into the lion's den after barely scrapping by, after all...
Quote:Sorry the delay people! Have now returned from the academy. Flashback coming right away! Also, Heart will help Terra to retrieve his pokemons too.
Oh, and thank you too, Spiritmon!
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(08-31-2018, 04:24 PM)Lord Windos Wrote: (08-31-2018, 04:16 PM)PhantomUnderYourDesk Wrote: But Windos dear, what would be a Tabletop Campaign without overly dramatic scenes and -combats against mighty foes? While I actually enjoy the thrill of that, I'm incredibly worried every single time that anyone of us could die, so I guess my positive and negative viewpoint on these somewhat balances out. I counter by saying their are plenty of ways to introduce dramatic scenes/intense combat WITHOUT resorting to introducing (suddenly or not) Plot Deviced MONSTERS that require either running away ASAP or playing a highly risky game of puzzling how to 'defeat' it while also NOT getting killed.
What would such a way be according to you as an example, out of curiosity? The only thing that springs to my mind at the moment is introducing a foe that has a Base HP of 20 or more and making it decently strong/strong enough to deal some good damage to our Pokemon or even fainting some of our battlers before finally succumbing. Plus making it unable to catch for fairness and preventing anyone in the party for having a bulky monster due to a successful Capture Roll.
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(08-31-2018, 04:26 PM)Lord Windos Wrote: Quote:Sorry the delay people! Have now returned from the academy. Flashback coming right away! Also, Heart will help Terra to retrieve his pokemons too.
Oh, and thank you too, Spiritmon!
No problemo mate. The battle against Tanuki will have to wait. Heart not going to rest until he help Terra retrieve his two pokemons.
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I'll miss you two if you happen to not make it back from that trip to retrive L.Lazuli and Tommy :C Take care, okay?
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