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09-25-2018, 04:56 PM
(This post was last modified: 09-25-2018, 04:59 PM by PhantomUnderYourDesk.)
(09-25-2018, 03:09 PM)Iron Wrote: (09-25-2018, 02:08 PM)PhantomUnderYourDesk Wrote: That means I'll assume Fairy Type is a thing and Pokemon/moves of this type are safe to use as it always existed, mankind just accepted it as a real and offcial Type relatively recently, alright?
I was thinking canonically there's always been a fairy type, not that it was recently "discovered" as that wouldn't make any sense. Surely you'd notice how good Poison was against Clefairy?
But if you want, we could explore how Fairy has become more accepted as a serious type and not just trivia. A lot of the Fairies can only be caught in unusual circumstances. Snubbull, Jigglypuff, Cottonee, and Marill are the only common Fairies, and only Whimsicott and Azumarill is respected in battle. The Ralts line has always been respected in battle, but it's pretty rare and used more for its Psychic attributes than its Fairy. Same is true for Azumarill - people probably don't train Play Rough on it all that often.
Yes, that pretty much matches the headcanon I had with the other way round being true as well - how a small Marill laughs at a Dragon Pulse certainly would catch the attention of its Trainer/Caretaker - , I probably expressed that a bit unclear or unfavorable. English isn't my mother tongue after all, regardless how well I speak, read or write it!
A bit of exploring and Shiva subtly helping in Fairy Type being more accepted is quite up my ally, good idea! Raphael doesn't have a Fairy Type yet anyway and it's true that I'm using Azu's other moves more often than her Fairy STAB, the only thing I don't quite get is why only Whimsicott is accepted in battle if Cottonee is a common fairy and is even found wild in Elanor. Is it due to barely anyone trains the fluffball to do well in battle and more with the intention to track Sunstones?
(09-25-2018, 04:11 PM)Lord Windos Wrote: Quote Iron: 'Sounds like a plan! And that's how you politely handle interparty conflict, good job!'
I figured that if Nathan/Dragonstrike were going to insist on charging off into dangerous without asking for help, I'd jolly well let them do just that and not argue with the anymore over the issues. This happened to neatly coincide with Terra's stance on helping others and his duty to protect the group/Shiva, so he's not acting OOC by not joining up with them/Heart. Plus, had and Spiritmon tried to more forcibly stop Nathan/Dragonstrike from doing what they want, you'd probably overrule us on the ground of it being too interfering and not justified, so there's that as well to consider.
Personally, I don't like it when someone goes off to do their own thing if the whole group is involved in a given Encounter/Event/Scenario/Journey etc.. , as I find it both reckless and inconsiderate of the other people/charas. you are playing with. There are exception to this, obviously, like if said person clearly states what they plan to do and/or stay out of it, but by and large I have a general dislike of such actions since forces everyone else to react to whatever someone is doing.
In cases like where someone goes straight into a dangerous situation while the group is together without either DIRECT warning or request/denials of help, or does something particular not well thought out, its even worse, as it forces players to make a snap decision to either support their recklessness/heroics to protect them (and putting themselves/their Pokémon in danger too and potentially overcomplicating things as a consequences), or leave them to their devices to keep themselves safe + uninvolved and look/feel like an ass for leaving them to the Mightyenas. It doesn't quite take away our choices in such matters, but it still leans heavily enough to make it annoying and unfun.
That's part of the reason why I was so insistence on Dragonstrike at least announcing his place/requests for help/not , with the other being that it just seems like common sense to do that for such a smart cookie. Heroics are all fine and good, but you got to temper them with caution and Knowledge or things will gone belly up.
Unless Nathan was trying to indirectly strong arm/manipulate the rest of the group to joining him in the Fight without giving us the chance to talk things over OOC/IC. In which case, that IS clever and good planning since Heart ended up joining, which save him time explaining things and more justify his immediate action. If that is the case.....well, I don't find it particularly nice, but hey, if it works, it works...
My dear, you're speaking out what I am thinking here, thank you! I can agree to your points so well.
I dislike solo-runs in group encounters as well, basically if someone of us, regardless who, goes off to do their own thing in a situation or Encounter that we all are caught in without in-chara sharing in a few words what they're about to do, just that we are aware of it and aren't soft-forced to react accordingly and/or change what we envisioned ourself to do. Strongarming and attempting to persuade us in-chara to follow a particular action isn't something I'd call very clever or nice as to me personally it'd border to godmoding, in fact it would probably cause me to follow what I wanted to do with my chara with even more vigor just to show that I would like to do what I wish to instead of things being decided over my head.
Yes, there probably are rare exceptions, but in general I tend to make my own decisions. In this situation at the moment in-game, all worked out well luckily, so all's well in the end.
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09-25-2018, 05:09 PM
(This post was last modified: 09-25-2018, 06:28 PM by Dragonstrike.)
Look, part of the way I'm justifying this is the 6 second rule. There's a combat going on/about to start, you need to make split second decisions. This is a common thing that happens in Tabletop RPGs because of the nature of combat in 'real time'.
What would you do if you saw someone about to get mobbed by a bunch of Electabuzz? That's the primary question I asked myself before deciding what Nathan was going to do. Forget about all the time travel stuff, just focus on the current moment first. If something isn't done about those Electabuzz now, they're going to continue being a problem and continue to cause trouble.
What would you do if a Legendary randomly appeared and somebody decided in an instant to stall it despite it being a losing battle they were better off running from? Granted, the situation was slightly more complex than that, but there was definitely a solution to it.
As a group traveling together, we're in all of these situations together, but individual choices can't/won't always be mentioned IC in such short spans of time, and not being able to synergize with each others' choices can be disastrous. There's a single character trait of Nathan's I'm keeping in mind in scenarios like this, and that's what I'm sticking to. Particularly since I've been emphasizing it since really, really early on in the campaign. It's changed and adapted in some ways over time, but the basis of the trait is still the same. That's the other main way I'm justifying Nathan's actions here.
Part of what I meant about the Terra statement is an IC reaction to a situation we had fairly recently, yes. But the other, main implication is I'm sticking to my character's traits and roleplaying them. Which everyone is doing right now, and in all the ways I expected, too, but that's besides the point. I wasn't intentionally forcing anyone to help, nor trying to convince anyone to help. I'm just having my character help out in this situation, and everyone is reacting accordingly to it and the situation around them.
None of this should be a surprise to anyone, and it doesn't sound to me like it is.
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09-25-2018, 06:31 PM
(This post was last modified: 09-25-2018, 06:56 PM by Dragonstrike.)
@ Spiritmon and @ Mikaruge108, the initiatives are all rolled out in the Round 1 Post of the Electabuzz battle, so we're just waiting on orders from the both of you before we can start Round 2.
EDIT: Oh wait, hang on, I just noticed Mika left some orders in their original post where they first typed out some orders: Noire spamming Ominous Wind, Hida spamming Flame Burst. I guess Mika's still going with that, then?
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09-25-2018, 06:36 PM
(This post was last modified: 09-25-2018, 06:37 PM by Dragonstrike.)
Holy moly. And I thought it takes a long time for some bugs to evolve...
According to the book, Slugma only evolve after living near volcanoes for 1000 years. Ummm...
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(09-25-2018, 06:31 PM)Dragonstrike Wrote: @Spiritmon and @Mikaruge108, the initiatives are all rolled out in the Round 1 Post of the Electabuzz battle, so we're just waiting on orders from the both of you before we can start Round 2.
Orders coming soon
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Orders send. I was thinking in set the field with Sandstorm, but I fear Gallade or Miruka ghosts would might hurt with the Sandstorm. But that could raise Ray and Gargryph defences. Should I change @ Dragonstrike?
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(09-25-2018, 05:09 PM)Dragonstrike Wrote: Look, part of the way I'm justifying this is the 6 second rule. There's a combat going on/about to start, you need to make split second decisions. This is a common thing that happens in Tabletop RPGs because of the nature of combat in 'real time'.
What would you do if you saw someone about to get mobbed by a bunch of Electabuzz? That's the primary question I asked myself before deciding what Nathan was going to do. Forget about all the time travel stuff, just focus on the current moment first. If something isn't done about those Electabuzz now, they're going to continue being a problem and continue to cause trouble.
What would you do if a Legendary randomly appeared and somebody decided in an instant to stall it despite it being a losing battle they were better off running from? Granted, the situation was slightly more complex than that, but there was definitely a solution to it.
As a group traveling together, we're in all of these situations together, but individual choices can't/won't always be mentioned IC in such short spans of time, and not being able to synergize with each others' choices can be disastrous. There's a single character trait of Nathan's I'm keeping in mind in scenarios like this, and that's what I'm sticking to. Particularly since I've been emphasizing it since really, really early on in the campaign. It's changed and adapted in some ways over time, but the basis of the trait is still the same. That's the other main way I'm justifying Nathan's actions here.
Part of what I meant about the Terra statement is an IC reaction to a situation we had fairly recently, yes. But the other, main implication is I'm sticking to my character's traits and roleplaying them. Which everyone is doing right now, and in all the ways I expected, too, but that's besides the point. I wasn't intentionally forcing anyone to help, nor trying to convince anyone to help. I'm just having my character help out in this situation, and everyone is reacting accordingly to it and the situation around them.
None of this should be a surprise to anyone, and it doesn't sound to me like it is.
Hmm.....well said. I still stand by arguments and concerns, but I now better understand where you are coming from in Nathan's decision(s).
In regards to the 6 second rule, I had that in mind while requesting a snappy/quick response , as I believed that their was enough time to say that before/while charging off, but now I don't think you're wrong in not doing so. I was also under the assumption that Talking is a Free Action unless Iron says it isn't pre-Battles, but I could be mistaken on that point....
Ah, that moment. Yeah....I can why you brought it up. I would argue that Terra did give everyone sufficient warning to what he was doing before he went of and tried to sacrifice himself, and therefore gave everyone a chance to react 'fairly', but I'm splitting hairs at this point. Part of the reason why I made that decision was that Terra was so slow he couldn't have gotten away from Mew and didn't think that Teleporting out was an option, so I made the most of a bad situation by leaving him to die so that the others could escape unmolested. I'm glad that didn't have to happen at all, and I don't think I done this before, so I would like to thank you for that mate. Appreciate you saving my chara's life, even though he and I didn't entirely agree with the decision at first!
Again, I am always under the assumption that things can be explain IC in some fashion almost anytime/anywhere, but since this is a difference of opinion we have, let's agree to disagree on this, shall we? Oh, and what is that trait you are talking about? Got me curious, now that you bring it up and explain it a bit...
Finally, I have no problems at ALL playing your character straight, but I would say that its also more than acceptable to deviant from IC behavior if it goes towards promoting unity/goodwill IC and OOC. As a couple of examples, I can have/had Terra act remarkably Insightful/Knowledgable despite his deficiency in both area outside of what he knows/had been trained in for the shake of making conversations easier, and suppressed his worry/defensiveness to prevent wasting others time/causing conflict . For me, playing my character is trying to strike the right balance between doing it IC and OOC for the shake of mine and everyone else's fun and enjoyment, but that is just my gameplay philosophy, so I'm not going to cram it down your throat. We each do us, and we try our best to work together happily, right?
That's all I have to say on this, and hopefully it doesn't come off as needlessly provocative. Peace, mate?
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(09-25-2018, 07:13 PM)Spiritmon Wrote: Orders send. I was thinking in set the field with Sandstorm, but I fear Gallade or Miruka ghosts would might hurt with the Sandstorm. But that could raise Ray and Gargryph defences. Should I change @Dragonstrike?
Nah, I say don't bring up a Sandstorm right this moment. If we REALLY need one instantaneously, I can just send out D?-Tropius potentially. (Has its own set of risks, but if it's an emergency...)
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(09-25-2018, 06:36 PM)Dragonstrike Wrote: Holy moly. And I thought it takes a long time for some bugs to evolve...
According to the book, Slugma only evolve after living near volcanoes for 1000 years. Ummm...
Ummm is right! Iron, say that this isn't so, or Spira's never going to Evolve their lava slug!
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09-26-2018, 02:10 AM
(This post was last modified: 09-26-2018, 02:13 AM by Dragonstrike.)
(09-25-2018, 07:14 PM)Lord Windos Wrote:
Ah, that moment. Yeah....I can why you brought it up. I would argue that Terra did give everyone sufficient warning to what he was doing before he went of and tried to sacrifice himself, and therefore gave everyone a chance to react 'fairly', but I'm splitting hairs at this point. Part of the reason why I made that decision was that Terra was so slow he couldn't have gotten away from Mew and didn't think that Teleporting out was an option, so I made the most of a bad situation by leaving him to die so that the others could escape unmolested. I'm glad that didn't have to happen at all, and I don't think I done this before, so I would like to thank you for that mate. Appreciate you saving my chara's life, even though he and I didn't entirely agree with the decision at first!
Again, I am always under the assumption that things can be explain IC in some fashion almost anytime/anywhere, but since this is a difference of opinion we have, let's agree to disagree on this, shall we? Oh, and what is that trait you are talking about? Got me curious, now that you bring it up and explain it a bit...
Finally, I have no problems at ALL playing your character straight, but I would say that its also more than acceptable to deviant from IC behavior if it goes towards promoting unity/goodwill IC and OOC. As a couple of examples, I can have/had Terra act remarkably Insightful/Knowledgable despite his deficiency in both area outside of what he knows/had been trained in for the shake of making conversations easier, and suppressed his worry/defensiveness to prevent wasting others time/causing conflict . For me, playing my character is trying to strike the right balance between doing it IC and OOC for the shake of mine and everyone else's fun and enjoyment, but that is just my gameplay philosophy, so I'm not going to cram it down your throat. We each do us, and we try our best to work together happily, right?
That's all I have to say on this, and hopefully it doesn't come off as needlessly provocative. Peace, mate?
Doesn't sound provocative, so no need to worry about that.
You're welcome. Helping people out of a jam is pretty second nature to Nathan, tbh, and he'll almost always default to helping out in any way he can. So long as he thinks he can do something to help, that is.
'Every life is worth something to someone, as precious as Premier Balls are among trainers and collectors alike. It's the most precious gift you can both give and receive.' Paraphrasing it, but I stated it awhile back (as something that Marco emphasized with Nathan), and many, many, many of Nathan's actions have been based around that philosophy, and will continue to be so in the future. It's one of Nathan's most core values, and he wouldn't be the same if he just ignored it entirely for any old reason.
So long as we actually can find a middle ground where we can all work together properly. I was 99% certain that Shiva was going to prioritize the PTC over the Electabuzz, and thus remove Terra from the Electabuzz action by extension. Honestly, I don't think there was enough time to convince anyone to do otherwise, so I didn't really see any reason to try to do that. Better to do what I know I can do to help when there's not much time to 'hm' and 'hah' over what everyone could be doing, imo. Not to rag on anyone's decisions, I just figured that'd be the best course of action in this scenario since there was trouble brewing.
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