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No discussing my most recent post!!!
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(10-24-2018, 09:01 PM)Lord Windos Wrote: Ah.....I kinda wanted Deoxys to be yanked through time with the group (That's one way to save the past!), but I more than understand why Nathan/Dragonstrike ain't taking that chance of bring it with us. Alien/Weird Supervirus are typically tricky to handle, as can be seen in Andromeda!
Out of curiosity, if Terra says/waves good bye to Deoxys around at the moment of the lurch, would Deoxys notice him and react in time? I'm also wondering if their brief connection is strong enough to actually yank the alien through time with him, but considering that Nathan's in charge of that stuff its unlikely that will be the case.
I'm pretty stoaked that Terra's more or less become a sagely monk now that he's More than Human! Also appreciate that his bonus is More Vitality as opposed to Insight, as that means he can be the uncontested Bulkiest of the Group.....someday. After I get that, I'll start working on his Insight, since after having a very involved history lesson through time / space and meeting Deoxys (sorta), he deserves to have his horizons expanded!
The only things I'm worried about are Deoxys' reaction to these events (Now that it has shared its thoughts with humans, it might going hunting around for more to study...), and the second thing is the Gift that they gave Terra, unless that is the More Than Human improvement (Though it doesn't sound like it is; Iron?). We really can't do anything about the first, and I'm not sure what to do about the second if it isn't MTHi ..... The Gift is related, but Deoxys did not directly make you More Than Human. The entire experience did.
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Wait a moment, Iron... Does that mean I can choose ANY damaging move now for Cottonee regardless whether it's normaly compatible with the species or not, or are there any limitations? I'll certainly have to think a little more about which one will be chosen.
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Man, that scene was awesome! Each one of us get such awesome gifts. But maybe I should have choose Rose to get the Dragon bless. A dragon like Infernape would be cool too, but I happy with my decision. And a fitting one too because of Heart descendant of the Crimson Maiden.
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(10-25-2018, 09:48 AM)PhantomUnderYourDesk Wrote: Wait a moment, Iron... Does that mean I can choose ANY damaging move now for Cottonee regardless whether it's normaly compatible with the species or not, or are there any limitations? I'll certainly have to think a little more about which one will be chosen.
Wildcard! No HMs though. Damage should be the move's primary usefulness, though, so don't choose something like Nuzzle which is more useful for its secondary effect.
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I've narrowed down the move choice to 3 moves, and would like outside opinion to help finalize the decision.
1.) Close Combat
2.) Superpower
3.) Drain Punch
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I think Drain Punch it's the best decision. Attack the foe and heal yourself it's a powerful effect. I even ask Nathan to help teach that move for Rose
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Drain Punch is thematically appropriate for a lifestealing ghost. Close Combat is better in Pokerole than in canon because the drawback only happens once.
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Huh....Hitachi's wishes sure are powerful, eh?
Had I known more about the details of what would have happened, I'd probably choose Shiranui -Steel or Lapis - Ground. Shiranui really would have liked bring part Steel with Bullet Punch / Shift Gear , while Water Ground is just good offensive and defensive typing. Hm...or Flying Angie with Skyfall, but that is sorta a waste on her.
Then the breaks I guess.....hindsight really I'd 20/20 .
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