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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(10-26-2018, 05:51 PM)Lord Windos Wrote: You know, with all that mentioned trash by the road, it may be possible for Nathan to grab another Forme for Rotom if he wanted, like Rotom Heat, Wash, etc.. Not sure it would take an Encounter to find such a device, though, but it's potentially an option to explore!

Could do, but it'd have to be something he could carry around.  (though there was an example of a hair dryer being Heat Rotom, so it is possible)

On top of that, the fridge is most definitely NOT something we can carry around.
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Thanks^^ When Iron have say we could make changes in our appearance depending of the wish, I was excited and try my best to make a cool transformation scene to make my character evolve as a person and human in the story. Details its everything when making lore or interesting characters.
Kogeki currently ability to active in battles: Anticipation.
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(10-26-2018, 08:15 PM)Spiritmon Wrote: Thanks^^ When Iron have say we could make changes in our appearance depending of the wish, I was excited and try my best to make a cool transformation scene to make my character evolve as a person and human in the story. Details its everything when making lore or interesting characters.

Definitely.  I'm working a little on the stuff for my main campaign atm.  Figuring out which important characters are gonna be where and what they'll be like and such.  It's definitely the most important part of world building, in my opinion.  A world is only as good as the characters that help shape and are shaped by its story, after all.
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@Lord Windos

Just reread the stuff said concerning the knuckles. I see what you were going for now. I'll work on another flashback post real quick in response to what Terra said last.
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(10-26-2018, 08:53 PM)Dragonstrike Wrote: @Lord Windos

Just reread the stuff said concerning the knuckles.  I see what you were going for now.  I'll work on another flashback post real quick in response to what Terra said last.

Glad to hear! Unlike Spirit, I wanted to keep any sort of aesthetic changes to my character to a minimum, or in locations that aren't easily seen/draw to much attention (Like Knuckles, if you are not specifically paying attention/getting walloped by them). I quite like the default look of Terra, and his appearance and behavior is already eyecatching enough as is, so I kept things simple and fairly non-descript!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

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(10-26-2018, 08:30 PM)Dragonstrike Wrote:
(10-26-2018, 08:15 PM)Spiritmon Wrote: Thanks^^ When Iron have say we could make changes in our appearance depending of the wish, I was excited and try my best to make a cool transformation scene to make my character evolve as a person and human in the story. Details its everything when making lore or interesting characters.

Definitely.  I'm working a little on the stuff for my main campaign atm.  Figuring out which important characters are gonna be where and what they'll be like and such.  It's definitely the most important part of world building, in my opinion.  A world is only as good as the characters that help shape and are shaped by its story, after all.

A little thing I would like to ask you Dragonstrike about that campaigh of yours: Its gonna have the Clash speciallity availabe? To me its a interesting thing to use because of the chance to intercept the attack of the enemy with another attack of yours. And its a good chance to make interesting scenes.
Kogeki currently ability to active in battles: Anticipation.
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(10-26-2018, 09:33 PM)Lord Windos Wrote: Glad to hear! Unlike Spirit, I wanted to keep any sort of aesthetic changes to my character to a minimum, or in locations that aren't easily seen/draw to much attention (Like Knuckles, if you are not specifically paying attention/getting walloped by them). I quite like the default look of Terra, and his appearance and behavior is already eyecatching enough as is, so I kept things simple and fairly non-descript!

I was kinda undecided on how I wanted to get across Calam's Fairyness for a little bit, tbh.  Mostly because I think the look of Mega Absol does a decent job of looking like a Fairy of some sort.  I didn't want to drastically alter Calam's appearance, though, and I very well couldn't just make him look like a Mega Absol outright.

But then Iron suggested adding a little light to his horn as a subtle indication, and I figured using shaped moonlight to convey the wings and his strange, new capabilities would be a perfect way to show off his Fairy traits whenever he uses them in battle since he'd have access to both Moonblast and Moonlight (though I wasn't entirely expecting the latter to become a permanent addition to his movepool immediately).  The idea being that his horn doesn't glow all that much most of the time, but whenever he uses a Fairy move of some kind, the light brightens and he appears to have wings made of moonlight. Like a guardian angel of sorts.

I might have to think of something else special to show off that light when I eventually get an Absolite for him, though, given that he'll have wings by default in that form.
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(10-26-2018, 09:40 PM)Spiritmon Wrote: A little thing I would like to ask you Dragonstrike about that campaigh of yours: Its gonna have the Clash speciallity availabe? To me its a interesting thing to use because of the chance to intercept the attack of the enemy with another attack of yours. And its a good chance to make interesting scenes.

I do plan to use it, yes.  If I'm going to be using individual stats for most characters, that specialty is going to be very, very helpful for slower characters that can't outright evade attacks very easily.

I think I've got a good idea of how the basic structure of the first half of the game is going to go. Still working on ironing out the second half's characters.
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I think everyone's been doing amazing at roleplaying lately. I don't say it as much as I'd like to because my time is limited these days, and my Rate button is broken. ?? But yeah great descriptions by everyone : )
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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A question people: According to core book, I can make a Pokemon forgot a move and I recover half of the XP that move cost. Confirm that?
Kogeki currently ability to active in battles: Anticipation.
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