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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Like say it before, going to guard Moltres Egg
Kogeki currently ability to active in battles: Anticipation.
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(12-05-2018, 04:36 PM)Spiritmon Wrote: Like say it before, going to guard Moltres Egg

Which is fair.  That's going to be an incredibly demanding task all on its own, even after Moltres hatches.
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Iron, I do have a mechanical question I'd like to hear your input about if I may: What do you wish to rule for the duration of Fire Pledge? I couldn't find anything concerning this in the book.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

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(12-05-2018, 04:41 PM)PhantomUnderYourDesk Wrote: Iron, I do have a mechanical question I'd like to hear your input about if I may: What do you wish to rule for the duration of Fire Pledge? I couldn't find anything concerning this in the book.

Great question, and there are a lot of possible interpretations. Could be anywhere from just one turn to neverending.

Nothing on the forums/FAQ.

In the handheld games, the sea of fire effect lasts 4 turns. 

The flavor of it lighting things on fire makes me think it wouldn't be just one round, nor would it go out when the Pokemon is removed from battle. That might be too harsh though. 

Water Pledge says it lasts 4 turns. Grass Pledge is an immediate effect, but that effect would last until removed from battle. Fire Pledge specifies "at the end of every round" so it probably isn't really a one turn thing.

What do you think, everyone who might use Pledge moves? Should we use 4 turns, no removal? That would match Water Pledge.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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For me it's fine. 4 Rounds looks fine to me. Just one question though: In the move description it says it cause 1 dice of fire damage against everyone. The damage will depends to in the typing of the targets? Per example the 1 dice of damage in the end round will affect types who resist fire damage like Water or Fire types? And will do extra damage against pokemon who is already weak against fire such Ice or Grass types?

Or it will simple cause causes neutral Fire damage?
Kogeki currently ability to active in battles: Anticipation.
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(12-05-2018, 05:01 PM)Iron Wrote: What do you think, everyone who might use Pledge moves? Should we use 4 turns, no removal? That would match Water Pledge.

I'm honestly fine with either interpretation for Fire Pledge.

If it never ends, it really shows how powerful a raging inferno can be if not properly accounted for.

However, if it only lasts 4 Rounds, it instead showcases that the fires are dangerous, but not strong enough to cause any lasting damage unless they're purposely kept alight.

And honestly, it might be fair to even use both interpretations, depending on how much flammable material is around.  Setting fire to everything around you is likely much, much more dangerous in a field than it is on a standardized League battlefield.



Some moves might also be able to extinguish the flames immediately if we do a more literal interpretation of how the move works, depending on the strength of the flames.  Surf (even a non-legendary one) and Water Pledge immediately come to mind, as do Rock Slide, various AOE Ground moves...you'd probably have to hit a wide area of the battlefield to extinguish the flames and end the effect, I'm thinking.

Some moves might extend the duration or strength of the flames, though.  Again, depending on how much flammable material is around.  Say for instance you use a windy attack to blow the flames around and spread them more quickly, or add more fuel to the fire with a Grass or Fire move...it'd all be up to GM interpretation and player ideas though, of course.

(And yes, I've been thinking about this for awhile now, lol)

An interesting question I have concerning the Pledge moves is: can the they be evaded?  From what I understand of the graphics, they're typical AOE attacks, and only their effects are Battlefield ranged.  It's slightly confusing still, though, since they're the only attacks in the book that list multiple styles of attack.
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(12-05-2018, 05:11 PM)Spiritmon Wrote: For me it's fine. 4 Rounds looks fine to me. Just one question though: In the move description it says it cause 1 dice of fire damage against everyone. The damage will depends to in the typing of the targets? Per example the 1 dice of damage in the end round will affect types who resist fire damage like Water or Fire types? And will do extra damage against pokemon who is already weak against fire such Ice or Grass types?

Or it will simple cause causes neutral Fire damage?

It's the only move in the book that specifically says it deals a certain type of damage.  Even Fire Spin and Whirlpool just do typeless damage.

In the games, this is also apparent in a very obvious way: Fire types take no damage from Fire Pledge's effect.

In Pokerole, I think the single die of Fire damage means any pokemon resistant or immune to Fire can safely battle amidst the flames without having to worry about being harmed by them, while pokemon weak to Fire have to be extra wary (poor Dry Skin Parasect gets destroyed, taking 3-4 damage at the end of every Round).  It essentially got buffed to make up for the fact that it hits your side of the field in addition to the opponent's.  If your opponent isn't prepared for Fire Pledge, they'll take a lot of chip damage at the end of the Round. If they are, though, the move isn't much more than an average spread move that might cause damage to the nearby environment.
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(12-05-2018, 05:11 PM)Spiritmon Wrote: For me it's fine. 4 Rounds looks fine to me. Just one question though: In the move description it says it cause 1 dice of fire damage against everyone. The damage will depends to in the typing of the targets? Per example the 1 dice of damage in the end round will affect types who resist fire damage like Water or Fire types? And will do extra damage against pokemon who is already weak against fire such Ice or Grass types?

Or it will simple cause causes neutral Fire damage?

I think it should cause Fire type damage, and thus Fire types would be effectively immune.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(12-05-2018, 05:13 PM)Dragonstrike Wrote:
(12-05-2018, 05:01 PM)Iron Wrote: What do you think, everyone who might use Pledge moves? Should we use 4 turns, no removal? That would match Water Pledge.

I'm honestly fine with either interpretation for Fire Pledge.

If it never ends, it really shows how powerful a raging inferno can be if not properly accounted for.

However, if it only lasts 4 Rounds, it instead showcases that the fires are dangerous, but not strong enough to cause any lasting damage unless they're purposely kept alight.

And honestly, it might be fair to even use both interpretations, depending on how much flammable material is around.  Setting fire to everything around you is likely much, much more dangerous in a field than it is on a standardized League battlefield.



Some moves might also be able to extinguish the flames immediately if we do a more literal interpretation of how the move works, depending on the strength of the flames.  Surf (even a non-legendary one) and Water Pledge immediately come to mind, as do Rock Slide, various AOE Ground moves...you'd probably have to hit a wide area of the battlefield to extinguish the flames and end the effect, I'm thinking.

Some moves might extend the duration or strength of the flames, though.  Again, depending on how much flammable material is around.  Say for instance you use a windy attack to blow the flames around and spread them more quickly, or add more fuel to the fire with a Grass or Fire move...it'd all be up to GM interpretation and player ideas though, of course.

(And yes, I've been thinking about this for awhile now, lol)

An interesting question I have concerning the Pledge moves is: can the they be evaded?  From what I understand of the graphics, they're typical AOE attacks, and only their effects are Battlefield ranged.  It's slightly confusing still, though, since they're the only attacks in the book that list multiple styles of attack.

These are good points, and I think they will be great for a Shiva-type battler to experiment with. Surf would definitely douse the flames early. Sunny Day would extend them. That kind of thing.

I will be using this FAQ:
[Image: 01323d3b31aeb1d8a666efe45ba30d62.png]
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Interesting comparison time!  This is what a Moltres egg looks like in Pokemon Snap:

[Image: Moltres_Egg_Snap.png]

Simple, but it gets the point across (though it's not quite the bright red egg floating in the middle of a large pool of lava that Iron described in the game thread).  Funnily enough, the Legendary Birds' eggs also predate the existence of pokemon Breeding from our IRL viewpoint because Snap is a Gen 1 game (just like with the Togepi egg in the anime and Hey You, Pikachu!) Tongue
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