(05-31-2019, 01:04 PM)Iron Wrote: The eerie spinning heads of the silent Sigilyph could strike fear into the heart of any tomb raider, but Spira's ghostly companions easily block the fear effect and instill one of their own.
Sigilyph A : (3)
Sigilyph B: (3) + 5 Dex + 5 Survival
Noire: (5) + 8 = 13
Toya: (2)
While Spira isn't confident that he's figured out the type of the ancient guardians, he figures they are at least part psychic, "Okay Toya, start things off with a Shadow Sneak, then try to slow them down with a single Thunder Punch and Ice Punch combo to each. Noire, Shadow Ball twice on each of them."
Noire:
Shadow Ball A
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(4)= 10D6
Damage: Strength(4)+Item(1)+STAB(1)+3+SE(1)= 10D6
Notes: 1CD Reduce S.Def by 1
Shadow Ball B
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(4)= 9D6
Damage: Strength(4)+Item(1)+STAB(1)+3+SE(1)= 10D6
Notes: 1CD Reduce S.Def by 1
Shadow Ball C
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(4)= 8D6
Damage: Strength(4)+Item(1)+STAB(1)+3+SE(1)= 10D6
Notes: 1CD Reduce S.Def by 1
Shadow Ball D
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(4)= 7D6
Damage: Strength(4)+Item(1)+STAB(1)+3+SE(1)= 10D6
Notes: 1CD Reduce S.Def by 1
Toya:
Shadow Sneak:
Accuracy: Dex(5*)+Survival(3)+Stealth(1)-Actions(5)= 4D6
Damage: Strength (4)+STAB(1)+2+SE(1)= 8D6
Notes: Priority +1
Thunder Punch A
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 8D6
Damage: Strength(4)+3+SE(1)= 8D6
Notes: 1CD Paralyze, Fist-Based, Targets Sigilyph A
Ice Punch A
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 7D6
Damage: Strength(4)+3+SE(1)= 8D6
Notes: 1CD Freeze, Fist-Based, Targets Sigilyph A
Thunder Punch B
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 6D6
Damage: Strength(4)+3+SE(1)= 8D6
Notes: 1CD Paralyze, Fist-Based, Targets Sigilyph B
Ice Punch B
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 5D6
Damage: Strength(4)+3+SE(1)= 8D6
Notes: 1CD Freeze, Fist-Based, Targets Sigilyph B