Posts: 15,678
Threads: 20
Joined: Sep 2016
Reputation:
57
Online ID: 141813
(06-08-2019, 08:44 PM)Lord Windos Wrote: (06-08-2019, 08:38 PM)Dragonstrike Wrote: ...that is one WEIRD Nincada, yo...
Shedinja for everyone, I guess?
If they want one, Terra will happy provide! Just ask him later!
*insert Oprah meme here*
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
Posts: 15,678
Threads: 20
Joined: Sep 2016
Reputation:
57
Online ID: 141813
06-08-2019, 08:49 PM
(This post was last modified: 06-08-2019, 08:50 PM by Dragonstrike.)
...not quite what I had in mind, but that works too, I guess.
Arguably, it is funnier, though.
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
Huh.....didn't expect to find what is essentially a muesum/garden down in the Skull Ruins, but here we go I guess. Who knew Ghosts could be great landscapers and interior designers?
Right now, I see only two option when it comes to handling this place: Diplomacy, Assault, or Bypass (Ala Angie/Ditto Dig). If we do the middle, then Angie could burrow underneath the Celfa. Statues to destroy them/dispel the Gengar, and Solomon could utilize his HP on the keys/stuff in the chamber for more clues for Nathan to dechiper. Don't know if Diplomacy would work, but since it seems like the Ghosts are guarding that door......not likely, unless we have something that would sufficiently impress Gold Sarc. into letting us pass (Like donating the Adamant Sphere or lotsa of Wealth to it in exchange for safe passage/rights to explore the garden).
So.....what is it going to be?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
.....You know, I'm not seeing very much discussion of what going to be done here, so I'm just going to go ahead and have Terra offer his in the Game Thread. If we have to debate our action there, then I we will.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 12,917
Threads: 31
Joined: Sep 2016
Reputation:
88
Online ID: 003730
(06-09-2019, 08:33 PM)Lord Windos Wrote: .....You know, I'm not seeing very much discussion of what going to be done here, so I'm just going to go ahead and have Terra offer his in the Game Thread. If we have to debate our action there, then I we will.
Maybe that's a downside from having more than one campaign running, maybe people are just busy (me and Mika usually aren't there around the time you encouraged discussion). I'll give my thoughts in-game, on it.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
06-10-2019, 06:57 AM
(This post was last modified: 06-10-2019, 06:58 AM by Lord Windos.)
Hmm....not too thrilled with the idea of challenging the Ghost Guards to a straight up fight, tbh, but I and Terra can certainly respect and admire such gumption and determination to do so! I'll get to posting his in-game response later, but I'll say for now that Terra wouldn't want to Fight the Ghosts and instead bypass them via his original plan, but wouldn't mind Fighting them if it comes to that due to the impassioned speech made by Shiva (He would be visibly/vocally admiring her for it, as a matter of fact!). In the case of Fighting, he'd then volunteer that he/Angie/Cosh tunnel underneath the Gengar/Clefa Statues and wait for the group to confront the Ghost directly (They can radio in, and he can wait roughly a Round afterwards), before Digging up and springing a back attack Ambush pincer attack on the lot (In that case, Angie and Oinari [Disguised as one of the Yanmask] will be his fighters of choice). If we're going to make it a slug-fest, we might as well approach it in a manner that screws them over as much as possible!
You can take this post as my general In Game orders too btw, Iron.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
(06-10-2019, 06:57 AM)Lord Windos Wrote: Hmm....not too thrilled with the idea of challenging the Ghost Guards to a straight up fight, tbh, but I and Terra can certainly respect and admire such gumption and determination to do so! I'll get to posting his in-game response later, but I'll say for now that Terra wouldn't want to Fight the Ghosts and instead bypass them via his original plan, but wouldn't mind Fighting them if it comes to that due to the impassioned speech made by Shiva (He would be visibly/vocally admiring her for it, as a matter of fact!). In the case of Fighting, he'd then volunteer that he/Angie/Cosh tunnel underneath the Gengar/Clefa Statues and wait for the group to confront the Ghost directly (They can radio in, and he can wait roughly a Round afterwards), before Digging up and springing a back attack Ambush pincer attack on the lot (In that case, Angie and Oinari [Disguised as one of the Yanmask] will be his fighters of choice). If we're going to make it a slug-fest, we might as well approach it in a manner that screws them over as much as possible!
You can take this post as my general In Game orders too btw, Iron.
I a bit lost about what is happening, but it seems we gonna have to fight. If Terra is planning a ambush, Quetzel can help with dig along with Angie, and Doublade can act as barrier to everyone with Wide Guards.
But seriously, can someone explain what is happening?
Kogeki currently ability to active in battles: Anticipation.
Posts: 1,558
Threads: 12
Joined: May 2018
Reputation:
14
(06-09-2019, 05:01 PM)Lord Windos Wrote: Huh.....didn't expect to find what is essentially a muesum/garden down in the Skull Ruins, but here we go I guess. Who knew Ghosts could be great landscapers and interior designers?
Right now, I see only two option when it comes to handling this place: Diplomacy, Assault, or Bypass (Ala Angie/Ditto Dig). If we do the middle, then Angie could burrow underneath the Celfa. Statues to destroy them/dispel the Gengar, and Solomon could utilize his HP on the keys/stuff in the chamber for more clues for Nathan to dechiper. Don't know if Diplomacy would work, but since it seems like the Ghosts are guarding that door......not likely, unless we have something that would sufficiently impress Gold Sarc. into letting us pass (Like donating the Adamant Sphere or lotsa of Wealth to it in exchange for safe passage/rights to explore the garden).
So.....what is it going to be? I myself feel that the Yamask's keys are the, well, key to this puzzle we just have to nab the right one, (why the heck does that sound so familiar...) so a suggestion that I (OOC) would give is having the stealthier members of the team attempt to sneak up on the Yamask and proceed to 'Pickpocket' the keys. IC, Spira would probably be in favor of the pincer attack strategy.
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
Yes, please don't let the other campaign distract you from this one. I'd like to get this finished.
@ Spiritmon -
You've entered a chamber where a Cofagrigus has created a garden out of fossils. Beyond him is the door leading to the artifact - made from a magical metal.
All the Yamask servants are carrying identical keys.
Cofagrigus has a hexagonal pattern of gems on his body.
|