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Giant Tentacruel Round 1
Future Sight 1
(3)(2)(5)(5)(2)(2) (1)(4)(6)(6)(2)(4) It will be a crit!
Sari blanches upon seeing the future.
Remember to update Sari's obedience stats on your char sheet to 1 and 1, please.
Sari does like doing things according to her own tempo, which seems to be just 2 moves in a round at most.
Fake Tears 1
Tentacruel is entirely unmoved by Oinari's fake tears (especially from a Genesect, but mostly because of Clear Body!)
Incredibly huge tentacles slam down on the surface of the murky water, agitating it with the toxins of the rotten floor and sending huge waves over your Pokemon.
Sludge Wave 1
(3)(5)(1)(5)(5)(4) (4)(4)(6)(4) Critical hit. Ew, it got in their mouths!
7 Str + 3 power +1 stab +1 Poison Barb +2 crit = 14 dice -6 vit = 8d6
(5)(4)(4)(2)(3)(5) (5)(5) Sari and Oinari take 6 dmg. The illusion breaks. Sari gets a Potion. Sari 8/12hp Oinari 2/8hp -2 pain.
CD: (6) Sari and Oinari were poisoned!
Hidden Power 2
(3)(4)(5)(6)(2)(1) (2)(6)(5)(2) Critical hit.
5 Str + 2 power (Fairy Type) +2 crit = (6)(5)(1) Tentacruel takes 1 dmg 20/21 hp
CD: (2) Tentacruel did not flinch.
CD: (3) Tentacruel did not fall asleep.
Tentacruel was clamped!
Sari attacks Tentacruel with the combined power of a Slowpoke, a Shellder, and a King's Rock.
Extrasensory 2
(2)(4)(5)(5)(2)(4)(3)(4) Critical hit. You see Tentacruel's domed head squeezed under the pressure.
(3)(6)(6) Tentacruel takes 3 dmg 17/21hp
CD: (2)
Tentracruel lands a Water Pulse right on Oinari's new form, the sinister and clever giant Pokemon having spotted her fragility.
Water Pulse 2
(5)(1)(6)(2)(2)(6) (4)(1)
(6)(6)(4)(6)(3) Oinari faints. Terra goes wild with the desire to battle in her place! (+4 XP for this idea, btw)
Strike 3
(6)(5)(2)(1)(1)(5) (4)(3)(3)(1)(2)
(2) Your sword bounces off the jellyfish's thick rubbery hide - thick relative to a human's strength. But so blinded by the battle rage are you that you don't stop slashing.
Sludge Wave 3
(1)(2)(4)(2)(1)(6) (2)
(2)(4)(1)(2)(4)(5) Sari and Terra take 3 dmg 5/12hp -2 pain 8/11hp -1 pain
CD: (4)
Strike 4
(5)(1)(6)(6)(4)(2) (6)(3)(4) Critical hit. Driven by the mental image of a blazing purple Eye, you strike out to be the best you can be.
(5)(5) Tentacruel takes 2 dmg 15/21hp -1 pain.
This angers Tentacruel. Clear blood with a hint of a poisonous scent is oozing from one of the glowing sacs.
It begins wrapping you up almost like a spider, ready to take you off to its watery lair.
Wrap 4
(5)(5)(6)(4)(3)(3)
(4)(2) Terra takes 1 dmg 7/11hp -1 pain
Terra was wrapped! You're committed now! Just, you feel, as the Eye wants.
It doesn't slow you down at all.
Strike 5
(2)(4)(1)(1)(6)(2) (5)(6)
(6) Tentacruel takes 1 dmg 14/21hp
Poison Jab 5
(4)(4)(3)(1)(5)
(6)(5)(4)(2)(1)(4) Terra takes 4 dmg 3/12hp -1 pain
CD: (6)(2)(4) You are poisoned, though you're so tough you hardly feel it and have little chance of actually taking damage.
Wrap: (6)(3) Terra takes 1 dmg 2/12hp -2 pain
Clamp: (6)(4) Tentacruel takes 2 dmg 12/21hp -1 pain
Poison: (3)(1)(4)(2), (6)(1)(3)(2) You're both OK this round as far as poison goes.
Sari 5/12, Terra 2/12, both poisoned, Terra wrapped, Tentacruel 14/21 Clamped.
Critical Future Sight is pending, if you can survive that long!
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(07-25-2019, 07:34 PM)Iron Wrote:
Giant Tentacruel Round 1
Future Sight 1
(3)(2)(5)(5)(2)(2) (1)(4)(6)(6)(2)(4) It will be a crit!
Sari blanches upon seeing the future.
Water Pulse 2
(5)(1)(6)(2)(2)(6) (4)(1)
(6)(6)(4)(6)(3) Oinari faints. Terra goes wild with the desire to battle in her place! (+4 XP for this idea, btw)
(...)
This angers Tentacruel. Clear blood with a hint of a poisonous scent is oozing from one of the glowing sacs.
It begins wrapping you up almost like a spider, ready to take you off to its watery lair.
Wrap 4
(5)(5)(6)(4)(3)(3)
(4)(2) Terra takes 1 dmg 7/11hp -1 pain
Terra was wrapped! You're committed now! Just, you feel, as the Eye wants.
It doesn't slow you down at all.
Poison Jab 5
(4)(4)(3)(1)(5)
(6)(5)(4)(2)(1)(4) Terra takes 4 dmg 3/12hp -1 pain
CD: (6)(2)(4) You are poisoned, though you're so tough you hardly feel it and have little chance of actually taking damage.
Sari 5/12, Terra 2/12, both poisoned, Terra wrapped, Tentacruel 14/21 Clamped.
Critical Future Sight is pending, if you can survive that long!
Defiance.
Pure, unfettered, wrathful defiance.
That is what Terra felt as he glared daggers at the Giant Tentacruel, his cold hard stoicism unbroken and completely unphased by the precarious position he was literally Wrapped up in. He was strong, and knew exactly what he was getting into when gave into The Eye urge to fight and leaped in to avenge his dark darling, so he had zero regrets or doubts of his choice to fight the Giga Jelly.
And he was not about to be vanquished be vanquished by it.
"You. Do. Not. Scare. Me. You. Will. Fall."
He used a Hyper Potion on himself to heal himself, and barked out an command to Sari, his eyes flicking to her without turning away from his betentacle foe.
"SARI! LISTEN TO ME NOW! USE CONFUSION ON TENTACRUEL, NON STOP! FOR NOW, ALWAYS....WE FIGHT TOGETHER AS ONE! YOU GIVE YOUR ALL TO ME, AND I WILL GIVE EVERYTHING FOR YOU!"
With that boldly declared, the steely brawler returned his full attention at hacking away at Giant Tentacruel, trying to blind and weaken it with his Strike. He will fight with all his might, until he could not.
Orders: Try to use the fact that Terra himself not only immediately lept to Sari's aid when Oinari went down, but that he's willing die for her if that's what it takes to protect and serve her to get her to commit to 5 Confusions this Round. Terra himself will be using 5 Strikes against Tentacruel, taking - 5 Accuracy on his first two Strikes in order to try and inflict - 1 STR by target their red sacs, and then - 3 Accuracy on his third Strike. The moment he does inflict the - 1 Mods, he'll go back to doing regular Strikes. He's already used a Hyper Potion for this Round, but could it be possible to fudge things a bit by allowing him to hold a Sitrus Berry in exchange for burning his second Action to do so (Or better yet, using his First Action to heal Sari with a Super Potion). It's death match time....
Moves:
Terra: Strike X 5
Accuracy: 1st 2 : 14D6 - 1 Pain - 5 Accuracy - 5/6 Actions = 3/2D6 Dice
Effect: - 1 STR?
3rd Strike : 14D6 - 1 Pain - 3 Accuracy - 7 Actions = 3D6 Dice
Rest: 5/4D6 Dice
Damage: 1D6
Confusion
Accuracy: 14D6 - 2 Pain - 5/6/7/8/9 Actions = 7/6/5/4/3D6 Dice
Damage: STR (5) + 2 + STAB + SE = 8D6 + 1 Damage
Effect: *Confusion 1*
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
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(07-25-2019, 03:34 PM)Iron Wrote: Rose: (5)
Golett: (4)
Sudowoodo: (1)
How about we level up a few things? First, teach Rose the move Slack Off for 55 XP and Golett the move Dynamic Punch for 36 XP. I also increasing Heart fight from 4 to 5.
"Rose! Atlas! Buff yourselves with Calm Mind and Iron Defense! Then Rose, go with Close Combat 4x and Golett go with Dynamic Punch then Rock Smash!"
Calm Mind accuracy: Dex+Figh+Channel-Actions = 13D6-5 = 8D6
Effect: Increase user STR and Defense by 1 stage each.
Close Combat: Dex+Fight+Brawl-Actions = 13D6-6/7/8/9 = 7D6/6D6/5D6/4D6
Damage: Power(5)+Strengh(5)+STAB(1)+Calm Mind(1)+Black Belt(1)+SE(1) = 13D6+1!
Effect: User defense decrease in 1 stage.
Iron Defense: Vitality+Fight+Channel-Action= 13D6-5 = 8D6
Effect: Increase defese in 2 stages.
Dynamic Punch: Dex+Fight+Brawl-Accuracy-Actions = 13D6-5-5=3D6
Damage: Power+STR+SE = 9D6+1
Effect: Make foe confuse.
Rock Smash: Dex+Fight+Brawl - Actions = 13D6-7/8/9 = 6D6/5D6/4D6
Damage: Power+STR+SE = 9D6+1
Effect: D5 to reduce foe defense.
Kogeki currently ability to active in battles: Anticipation.
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Espeon: (6)
Trapinch: (5)
--------------------
Under the watchful eyes of her psychic primalcat, Shiva dares to take a careful look over the edge of that huge conical trap. It's so much larger than those a normal Trapinch would usually create, but that's nothing suprising to her given she know has a good feeling of what's going on down in this cavern. It's all the doing of The Eye, that damned Eye messing around with Pokemon and people alike.
Way down at the bottom of that large pit she spots something that creature occupying this trap, she shudders upon laying her eyes upon it for the first time as THAT Trapinch's maw are already big enough to swallow her whole within the blink of an eye. Still, she chuckles a bit at the imagination of a huuuuge Flygon, asking herself how Genie would react to such a beast.
Then the next thing she feels is something crashing into her as a fluffy head feat. an embedded gemstone hits her in the stomach region, she stumbles back and painfully hits the wall with her back. Shiva takes 1 damage because I say so. She has barely opened her eyes to throw a puzzled look over to Primal Espeon, as the realizes him not being there anymore. Sheer horror hits her as she senses the OBVIOUS happing occured, she rushes to the edge of the pit and gasps sharply as she indeed sees her special Eeveelution sliding down that very pit, coming closer and closer to the predator waiting at the bottom. He doesn't look scared though, in fact he hisses sharply and all his fluffy fur is bristled. When he turns his head to face Shiva, he lets out a melodic chirp. She immediately gets what has happened/what he has done. "Thank you, thank you for your brave interception, but now YOU're the one Trapinch's after!! >o< But....." Her expression lights up, "Nonono, wait, that won't be your end, not as long as I've got THIS!" Shiva doesn't know exactly how, but she somehow still ends up activating the Shield's true power to grant prolonged protection (for the whole Round) from any harm. "That should do it, they can't do anything to you now, I've got your back! Now, GIVE THAT TRAPINCH A HARD TIME WITH EVERYTHING YOU'VE GOT!" That allures a loud and encouraging response.
Accuracy Roll Howl 1: 4 Dext + 3 Fight + 3 Intimidate - 5 Actions = 5d6
Effect: Grants +1 Strength.
Secondary Effect: And awakes his primal senses.
Then he follows his favorite combination: A bold gaze into the future, then an icy suprise. Shiva encourages Ratsy in her pocket to see what's happeneing. "All should go well now, even against that tough opponent! Mind that faint glow around Espeon."
Accuracy Roll Future Sight 2: 4 Dext + 3 Fight + 6 Channel - 6 Actions = 7d6
Damage Roll: 5*Strength after howling + 5 power of the move + STAB = 11d6
Additional notes: Strikes at the End of Round 2, bypassing any cover and shields. Enables Primal Espeon to see images of Trapinch's downfall the future.
Accuracy Roll Icy Wind 3: 4 Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 7 Actions = 5d6
Damage Roll: 5*Strength + 2 power of the move + held NevermeltIce = 8d6 +1 autodamage due to SE
Additional notes: Auto-reduces Trapinch's Dext by 1.
Accuracy Roll Ice Shard 4: 4 Dext + 3 Fight + 6 Channel - 8 Actions = 5d6
Accuracy Roll Ice Shard 5: 4 Dext + 3 Fight + 6 Channel - 9 Actions = 4d6
Damage Roll: 5*Strength + 2 power of the move + held NevermeltIce = 8d6 +1 autodamage due to SE
Additional notes: This move has +1 Priority.
Because I wanted to make this a small scene. Primal Espeon is protected from any damage for the whole Round thanks to the power of the Ancient Shield, including lethal damage from Crunch, Super Power and whatnot.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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(07-25-2019, 05:58 PM)Iron Wrote:
Hida: (6)
Toya: (4)
[u]Giant Numel Round 2[u]
Yawn 1
(3)(6)(3)(1)(2)(1) (1)(6)(3)
Numel got drowsy... you think. It's hard to tell.
Disable 1
(2)(1)(1)(6)(6)(6) (4)(4)(5)
Double Edge was disabled!
Earthquake 1
(6)(4)(1)(6)(5)(4) (2)(1)(3) Critical
(1)(1)(2)(5)(4)(3) (4)(5)(5) Hida takes 6 dmg 4/10hp -2 pain
Numel doesn't seem to notice that Toya isn't affected, until he receives a Bind next turn.
Smog 2
(3)(3)(1) Miss. There's too much loose earth everywhere, including between Magcargo's own fire and stone.
Bind 2
(2)(3)(5)(1)(3)(4)
(1) No damage, but Numel was bound with ghostly power.
Earthquake 2
(5)(2)(2)(2)(5)(1) (4)(6)
(5)(4)(4)(4)(1)(6) (4) Hida faints.
Shadow Punch 3
(1)(3)(5)(3)(2)(5) (6)
(3) No damage
Earthquake 3
Wait, what? Numel seems to be figuring it out.
Shadow Punch 4
(4)(4)(5)(3)(4)(6)
(4)(1)(4) Numel takes 2 dmg 12/24 -2 pain
Flame Burst 4
(2)(6)(3)(5)(5)(5)
7 Str + 3 power + 1 stab -5 vit = 6d6
(6)(2)(6)(4)(1)(1) Toya takes 2 dmg 10/12hp -1 pain
Shadow Punch 5
(3)(4)(3)(1)
(6) Numel takes 1 dmg 11/24 -2 pain
Flame Burst 5
(6)(6)(4)(6)(1)
(3)(2)(3)(2)(3)(5) Toya takes 1 dmg 9/12hp -1 pain
The fireball hits Toya and scatters to the ends of his gloves, giving him a spooky ghostlight appearance.
About time for some music! https://www.youtube.com/watch?v=lMd6V1IOJ5k
"Grr... I'll show you what for!" Spira grabs Luna's ball, "Go, Luna! Time for some fun!" Spira gets a rather risky idea, "Luna, float Toya up above that Numel, Time for looping, I don't know if this strategy will work, but let's do it! Toya use the momentum of what we are about to do to your advantage, and punch the hell outta this thing! Luna, Baton Pass Toya once he strikes to bring him back up to that height!"
Mechanics:
Luna acts as a mount for Toya for the strategy.
Luna
Gust: Dex(5*)+Fight(5)+Canalize(4)-Actions(2)= 12D6
Damage: Strength(4)+STAB(1)+2= 7D6
Notes: Conditional Order if she is higher in the initiative order than Toya.
Baton Pass
Accuracy: Dex(5*)+?-Actions(2)
Notes: Used to swap her and Toya's vertical locations.
Conditional: if Luna is higher in the initiative order than Toya, Gust will be used before Baton Pass.
Toya
Drain Punch
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1)-Actions(2)= 11D6
Notes: Fist-Based, restores HP equal to half damage dealt, rounded down.
Rock Smash
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1[0 if Drain Punch heals him completely])-Actions(2)= 10D6 (11D6 if no longer under Pain Penalty)
Notes: Def-1 (5)
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Giant Tentacruel Round 2
You can give up your first normal action to heal Sari - that'll get you two healing actions in one turn.
Loyalty: Giving Sari +1 obedience dice for the circumstances. (4)(1) v (3)(3)(3)
Confusion 1
(3)(1)(4)(6)(1)(4) (2)
(4)(4) Tentacruel takes 3 dmg 11/21hp -2 pain
CD: (6) Tentacruel became confused, but this is a very cunning foe with lots of Insight.
You heal Sari to 11/12hp.
Sludge Wave 1
(3)(6)(1)(2)(6)(3) (4)(6)
(4)(1)(6)(5)(1)(4) Terra and Sari take 3 dmg 8/12hp -1 pain and 8/11hp -1 pain
Confusion 2
(2)(1)(1)(4)(3)(6) Phew, close one. It's difficult to win a battle of wills with a creature whose gigantic brain is diffused throughout it body.
(4)(5) Tentacruel takes 3 dmg 8/21hp -2 pain.
Sapping Strike 2
(6)(3)
(6) Tentacruel takes 1 dmg 7/21hp -2 pain and -1 Str.
Sludge Wave 2
(3)(5)(6)(6)(6)(5) (5) Critical
(1)(1)(4)(4)(6)(6) (1) Sari and Terra take 3 dmg 5/12hp and 5/11hp -2 pain
Confusion 3
(3)(3)(5)(5)
(2)(5) Tentacruel takes 2 dmg 5/21hp -2 pain
strike 3
(4)(3)
(2) -1 accuracy for Tentracruel as Terra runs up and manages to slash it right in its tiny eye. Sari's Confusion definitely made it more possible to hit such a small target
Sludge wave 3
(4)(6)(1)(1)(4)
(4)(4)(2)(5)(2) Sari and Terra take 3 dmg 2/12 an 2/11 hp. Yikes!
Confusion 4
(5)(3)(5)
(5)(3) Tentacruel takes 2 dmg 3/21hp -2 pain
Strike 4
(6)(2)(4)(5)(6)
(5) Tentacruel takes 1 dmg 2/21hp -2 pain
Sludge Wave 4
(5)(3)(2)(5)
(1)(1)(3)(5)(5) Terra and Sari take just 1 dmg 1/12 1/11hp -3 pain
Sari struggles into position, propping herself up on her forearms to level her gem at Tentacruel. Shiny scales are falling like rain from her.
Confusion 5
(6)
(2)(4) Tentacruel faints.
Poison: No time left to use any heals.
Sari: (5)(3)(4)(2) She's fine.
Terra: (5)(3)(1)(1) Terra takes 1 point of Poison damage and faints.
Sari wades into the dark water and tries to be as still as possible as her Future Sight obliterates the poison chunks in the water. She points her face toward Terra and conserves her energy.
When the rest of the group catches up in timeline, they'll notice that Terra did not make rendezvous.
Terra gets another 2XP for clutch victory.
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07-26-2019, 04:02 PM
(This post was last modified: 07-27-2019, 01:16 AM by PhantomUnderYourDesk.)
Quote:When the rest of the group catches up in timeline, they'll notice that Terra did not make rendezvous.
Shiva will definitelly go and search for him then, a thousand red flags risen like tiny daggers up to the sky as she's very aware that a man of his caliber does certainly not fall easily, she fears that something NASTY has happened but doesn't dare to speak it out aloud. Her expression though speaks volumes already as she throws a glance to the others, boldly declaring "Me and Yena go and see if we can find him. Is...anyone of you coming along?" She'd totally go alone if she has to, tracking his scent with Yena constantly: The most fresh thing she has from him(Terra) is that PokeDoll he gave her in case of emergency, so that'll be used to pick up his scent in the first place. Azu will also aid, literally with a Helping Hand on Yena's tracking, and figuratively by keeping her sensitive sense of hearing alert.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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Giant Sudowoodo Round 1
Calm Mind 1
(5)(5)(5)(4)(2)(5) (4)(6)
+1 Def, +1 Str
Iron Defense 1
(1)(6)(4)(2)(4)(6) (3)(6)
+2 Defense for Golett!
Rock Slide 1
(6)(1)(6)(5)(4)(2) (1)(4)(3)
7 Str + 3 power +1 stab -6/7 vit.
(5)(3)(3)(5), (5) Rose takes 3 dmg 8/10hp Golett takes 1 dmg 7/8hp
CD: (2)(2)(6)
Rose and Golett flinch 2
Rock Tomb 2
(4)(2)(2)(5)(2)(1) (6)(6)
(5)(5)(3), (4) Rose takes 3 dmg 5/10hp -2 pain Golett takes 1 dmg 6/8hp -1 pain
-1 Dex for Heart's mons
Close Combat 3
(2)(2)(5)
(1)(5)(3)(1)(5)(4) (6) Sudowoodo takes 4 dmg 14/18hp, -1 pain
-1 Def for Rose
Rock Smash 3
(3)(1)(3)(4)(2)
(6)(3)(6) Sudowoodo takes 3 dmg
CD: (4)(4)(4)(5)(5)
Counter 3
(2)(5)(1)(3)(6)(5) (1)
(4)(4)(3)(4)(6)(3) (5)(2)(4) Rose takes 5 dmg and faints.
Rock Smash 4
(3)(1)(5)(1)(4)
(4)(6)(2) Sudowoodo takes 3 dmg 8/18hp -2 pain
CD: (4)(5)(1)(6)(1)
-1 Def for Sudowoodo
Wood Hammer 4
(6)(3)(1)(3)(4)
7 Str + 5 power -7* vit = 5d6+1
(2)(6)(4)(2)(1) Golett takes 3 dmg 3/8hp -2 pain
Recoil: (5)(4) Sudowoodo takes 2 dmg 6/18hp -2 pain
Rock Smash 5
(4)(4)(6)
(5)(3)(4)(5) Sudowoodo takes 4 dmg 2/18hp -2 pain
Wood Hammer 5
(2)(5)(1)(6)
(2)(1)(4)(5)(3) Golett faints.
Recoil: (4)(4) Sudowoodo faints too! Hahahahhaha. Self inflicted damage bypasses Sturdy.
I don't even know what to do about XP in that situation.
Heart finds two Bonsly Eggs and one Sudowoodo Egg and one Rock Incense.
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Giant Trapinch Round 1
Howl 1
(4)(5)(2)(2)(2)
+1 Str
Earthquake 1
Trapinch surfaces and peers at you and Espeon with tiny, nearly-blind eyes. Why didn't his strongest attack work?
Future Sight 2
(4)(2)(2)(5)(4)(5) (2)
Crunch 2
Trapinch gets up close and personal, latching onto Espeon's entire lower half! But the big cat is entirely unharmed despite the discomfort of a bug's 4m jaws pinched down on her rear.
Espeon responds with an attack no Espeon should have.
Icy Wind 3
(3)(2)(4)(2)(3)
(4)(2) Trapinch takes 2 dmg 16/18hp -1 pain
-1 Dex
Trapinch decides to simply bury Espeon and deal with it later.
Sand Tomb 3
(2)(4)(4)(4)(6)(2) (1)
No damage, but Espeon is blocked and will take typeless dmg at the end of the round.
Ice Shard 4
(6)(6)(6)(4)(5)
(5)(6)(2)(5) Trapinch takes 4 dmg 12/18hp -1 pain
Sandstorm 4
(2)(4)(4)(6)(4)(5)
A sandstorm brewed! Lucky Trapinch is not Rock type.
Ice Shard 5
(3)(1)(2)(5)
(3)(6)(3)(1) Trapinch takes 2 dmg 10/18hp -1 pain
Apparently Sand is what works on this Espeon.
Sand Attack 5
(4)(2)(3)(2)(4)
-1 acc for Espeon
Espeon takes 1 dmg from Sandstorm
Espeon takes (6)(6) 2 dmg from Sand Tomb. 6/9hp -1 pain.
Future Sight looms.
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(07-26-2019, 05:20 PM)Iron Wrote:
Giant Sudowoodo Round 1
Calm Mind 1
(5)(5)(5)(4)(2)(5) (4)(6)
+1 Def, +1 Str
Iron Defense 1
(1)(6)(4)(2)(4)(6) (3)(6)
+2 Defense for Golett!
Rock Slide 1
(6)(1)(6)(5)(4)(2) (1)(4)(3)
7 Str + 3 power +1 stab -6/7 vit.
(5)(3)(3)(5), (5) Rose takes 3 dmg 8/10hp Golett takes 1 dmg 7/8hp
CD: (2)(2)(6)
Rose and Golett flinch 2
Rock Tomb 2
(4)(2)(2)(5)(2)(1) (6)(6)
(5)(5)(3), (4) Rose takes 3 dmg 5/10hp -2 pain Golett takes 1 dmg 6/8hp -1 pain
-1 Dex for Heart's mons
Close Combat 3
(2)(2)(5)
(1)(5)(3)(1)(5)(4) (6) Sudowoodo takes 4 dmg 14/18hp, -1 pain
-1 Def for Rose
Rock Smash 3
(3)(1)(3)(4)(2)
(6)(3)(6) Sudowoodo takes 3 dmg
CD: (4)(4)(4)(5)(5)
Counter 3
(2)(5)(1)(3)(6)(5) (1)
(4)(4)(3)(4)(6)(3) (5)(2)(4) Rose takes 5 dmg and faints.
Rock Smash 4
(3)(1)(5)(1)(4)
(4)(6)(2) Sudowoodo takes 3 dmg 8/18hp -2 pain
CD: (4)(5)(1)(6)(1)
-1 Def for Sudowoodo
Wood Hammer 4
(6)(3)(1)(3)(4)
7 Str + 5 power -7* vit = 5d6+1
(2)(6)(4)(2)(1) Golett takes 3 dmg 3/8hp -2 pain
Recoil: (5)(4) Sudowoodo takes 2 dmg 6/18hp -2 pain
Rock Smash 5
(4)(4)(6)
(5)(3)(4)(5) Sudowoodo takes 4 dmg 2/18hp -2 pain
Wood Hammer 5
(2)(5)(1)(6)
(2)(1)(4)(5)(3) Golett faints.
Recoil: (4)(4) Sudowoodo faints too! Hahahahhaha. Self inflicted damage bypasses Sturdy.
I don't even know what to do about XP in that situation.
Heart finds two Bonsly Eggs and one Sudowoodo Egg and one Rock Incense.
Can't you give the XP as normally only this time? It was a hard battle.
When Heart finish the battle and return his mons, he checked the spoils of his victory. He make a confuse face. "A Sudowood Egg? But how? This was supposed to be another Bonsly Egg. I will need ask Shiva later about this."
Can you explain the effects of that Rock Incense @ Iron?
Kogeki currently ability to active in battles: Anticipation.
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