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*inhales*
...you cut that so ******* close, Windos...
*exhales*
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07-26-2019, 04:01 PM
(This post was last modified: 07-26-2019, 04:02 PM by Lord Windos.)
(07-26-2019, 03:52 PM)Dragonstrike Wrote: *inhales*
...you cut that so ******* close, Windos...
*exhales*
AHAHAHA! That I did, mate, that I did! Woooo, nothing like a life or death battle to liven things up, eh? It feisty, frenetic, and utterly fatal, and I LOVED IT! AHAHAHAHA!
Now....how much XP for Sari, Oinari, and Terra for just beating Giant Tentacruel, Iron?
Also, would Angie be hanging around Terra, and therefore be able to either drag him or the group over to him? She's always out now, but her location at the time of that battle is more or less up in the air (Literally!) .
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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22XP to split among the Pokemon - probably more should go to Sari than Oinari.
Angie can call to the group once they get close, but letting a Pokemon drag your unconscious body around should always be a last resort.
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(07-26-2019, 04:04 PM)Iron Wrote: Angie can call to the group once they get close, but letting a Pokemon drag your unconscious body around should always be a last resort.
...though it's not like Terra would currently have much say in the matter IC if a pokemon of his did decide to do so...
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(07-26-2019, 04:01 PM)Lord Windos Wrote: (07-26-2019, 03:52 PM)Dragonstrike Wrote: *inhales*
...you cut that so ******* close, Windos...
*exhales*
AHAHAHA! That I did, mate, that I did! Woooo, nothing like a life or death battle to liven things up, eh? It feisty, frenetic, and utterly fatal, and I LOVED IT! AHAHAHAHA! (...)
Dramatic stuff like that totally livens a game up, so I agree on the 'loving it' part!~ Even the location = deep down the Skull Ruins is fitting.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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Iron, I got a question for you, concerning Future Sight: how much XP would it cost for it to become a spammable attack ala Confusion, with also giving it a - 2 or 3 Accuracy Modifier and/or lowering lowering Sari's STR by 1 or 2 as downsides to reduce said cost? I personally want to use that Egg Move quite a bit, but since it takes soooo long for it to be used it's almost always better to just spam Confusion for more overall Damage. Having the Ability to spam it would fix that problem entirely, and I'm entirely willing to make it worse in so aspects so that its either possible or cheaper to purchase said spam capability.
I'm also curious how exactly Sari's HP Fairy works (I have a good idea, but full clarity of detail would be nice!), and if its Chance Dice Effects can be upgraded too, but that can wait until she either gets a more usable Future Sight or Heal Pulse (or both).
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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(07-26-2019, 04:38 PM)Lord Windos Wrote: Iron, I got a question for you, concerning Future Sight: how much XP would it cost for it to become a spammable attack ala Confusion, with also giving it a - 2 or 3 Accuracy Modifier and/or lowering lowering Sari's STR by 1 or 2 as downsides to reduce said cost? I personally want to use that Egg Move quite a bit, but since it takes soooo long for it to be used it's almost always better to just spam Confusion for more overall Damage. Having the Ability to spam it would fix that problem entirely, and I'm entirely willing to make it worse in so aspects so that its either possible or cheaper to purchase said spam capability.
I'm also curious how exactly Sari's HP Fairy works (I have a good idea, but full clarity of detail would be nice!), and if its Chance Dice Effects can be upgraded too, but that can wait until she either gets a more usable Future Sight or Heal Pulse (or both).
That's basically a whole different attack, so I don't think I can make it a surprise.
Sari's HP is a 2 power Fairy type move. 1 CD to flinch, 1CD to send target to sleep. It always Clamps (blocks and deals 2d6 typeless at the end).
Basically it has a panoply of effects to mirror the combinations that make up Ultra Shiny Slowking.
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Advice for Spira: Use Night Shade when fighting high defense Pokemon.
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(07-26-2019, 06:20 PM)Iron Wrote: That's basically a whole different attack, so I don't think I can make it a surprise.
Sari's HP is a 2 power Fairy type move. 1 CD to flinch, 1CD to send target to sleep. It always Clamps (blocks and deals 2d6 typeless at the end).
Basically it has a panoply of effects to mirror the combinations that make up Ultra Shiny Slowking.
Ah. *Shrugs* Oh well. Guess I'll Future Sight's future usage is not going to be so bright, bar niche applications or the rare Stealth attack.
Cool! That's one positively nasty Move if the Chance Dice are with Sari, and the coverage it provides against Dark and Dragon Types is very much appreciated! Since Major Upgrade Future Sight is bust, how much would it cost to increase the Chance Dice effects of HP Fairy by 1 each, or upgrade the Clamp portion to deal more Damage at the end of the round (Or, more wildly, deal Damage twice at the end and beginning of each Round) ?
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(07-26-2019, 06:46 PM)Lord Windos Wrote: (07-26-2019, 06:20 PM)Iron Wrote: That's basically a whole different attack, so I don't think I can make it a surprise.
Sari's HP is a 2 power Fairy type move. 1 CD to flinch, 1CD to send target to sleep. It always Clamps (blocks and deals 2d6 typeless at the end).
Basically it has a panoply of effects to mirror the combinations that make up Ultra Shiny Slowking.
Ah. *Shrugs* Oh well. Guess I'll Future Sight's future usage is not going to be so bright, bar niche applications or the rare Stealth attack.
Cool! That's one positively nasty Move if the Chance Dice are with Sari, and the coverage it provides against Dark and Dragon Types is very much appreciated! Since Major Upgrade Future Sight is bust, how much would it cost to increase the Chance Dice effects of HP Fairy by 1 each, or upgrade the Clamp portion to deal more Damage at the end of the round (Or, more wildly, deal Damage twice at the end and beginning of each Round) ?
25XP to upgrade it to 2 CD.
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